3D Creative December 2015
contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi
contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi
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<strong>3D</strong>CREATIVE MAGAZINE | ISSUE 124<br />
Get an insight into Zeno<br />
Pelgrims’ workflow…<br />
Designing some early motifs<br />
The purpose of making Khlotharius involved<br />
a few things, including testing my character<br />
rigging pipeline and transferring the whole<br />
light and shade pipeline from Maya to<br />
Houdini’s Mantra renderer. In this tutorial I<br />
will try to explain how I started in ZBrush and<br />
ended up rendering in Mantra.<br />
Concept: Blizzard Entertainment’s<br />
01 characters have always inspired me,<br />
and I’m a big fan of all The Lord of the Rings films,<br />
so whenever I plan a character these kinds of<br />
detailed ideas pop out from the back of my head.<br />
Keeping that in mind, plus collecting some shape<br />
references and design motifs of ‘elements’ such<br />
as wind and fire, I created these motifs. They’ll<br />
be used to design the armor details later. For<br />
the character himself, I collected some anatomy<br />
references from the internet, using Google and<br />
Pinterest. I tend to use my memory for anatomy<br />
sculpting for a little stylization, but whenever I get<br />
confused I turn to references.<br />
Starting from a sphere: If it’s a<br />
02 personal project I always start from a<br />
DynaMesh sphere in ZBrush. Using the Standard,<br />
Move, Snake Hook, Inflate and Smooth brushes, I<br />
create the basic form of the figure, as pictured.<br />
Building a base mesh up from a sphere<br />
Further sculpting: In order to build up<br />
03 secondary forms, I love to use the Clay<br />
Buildup brush in combination with Alpha06. By<br />
using this technique, I create all the necessary<br />
secondary forms, like bony landmarks and<br />
muscle fibers.<br />
Adding more form with Clay Buildup<br />
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