05.02.2017 Views

3D Creative December 2015

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

contoh majalah 3dcreative. majalah yang menyajikan trick, tips, dan seni dari teknologi citra 3 Dimensi

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>3D</strong>CREATIVE MAGAZINE | ISSUE 124<br />

Get an insight into Zeno<br />

Pelgrims’ workflow…<br />

Designing some early motifs<br />

The purpose of making Khlotharius involved<br />

a few things, including testing my character<br />

rigging pipeline and transferring the whole<br />

light and shade pipeline from Maya to<br />

Houdini’s Mantra renderer. In this tutorial I<br />

will try to explain how I started in ZBrush and<br />

ended up rendering in Mantra.<br />

Concept: Blizzard Entertainment’s<br />

01 characters have always inspired me,<br />

and I’m a big fan of all The Lord of the Rings films,<br />

so whenever I plan a character these kinds of<br />

detailed ideas pop out from the back of my head.<br />

Keeping that in mind, plus collecting some shape<br />

references and design motifs of ‘elements’ such<br />

as wind and fire, I created these motifs. They’ll<br />

be used to design the armor details later. For<br />

the character himself, I collected some anatomy<br />

references from the internet, using Google and<br />

Pinterest. I tend to use my memory for anatomy<br />

sculpting for a little stylization, but whenever I get<br />

confused I turn to references.<br />

Starting from a sphere: If it’s a<br />

02 personal project I always start from a<br />

DynaMesh sphere in ZBrush. Using the Standard,<br />

Move, Snake Hook, Inflate and Smooth brushes, I<br />

create the basic form of the figure, as pictured.<br />

Building a base mesh up from a sphere<br />

Further sculpting: In order to build up<br />

03 secondary forms, I love to use the Clay<br />

Buildup brush in combination with Alpha06. By<br />

using this technique, I create all the necessary<br />

secondary forms, like bony landmarks and<br />

muscle fibers.<br />

Adding more form with Clay Buildup<br />

97

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!