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Practitioners-Guide-User-Experience-Design

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A SMALLER USER BASE TENDS TO MAKE INNOVATION EASIER<br />

When I think of great UX, many of the examples that come to mind are of sites or apps<br />

with relatively small, specialized user bases. This is because a smaller audience tends to<br />

mean your users will have more aligned interests in your product, so you have fewer<br />

personas to design for. And when you don’t need to design for such a large swath of the<br />

population, there are fewer ways usability can be influenced. Most often, your users will<br />

be familiar with the same set of interactions. If they’re older users, say for an AARP app,<br />

then touch interactions will be relatively new to them, and they might not like<br />

gamification elements; if they’re twentysomething gamers, they’ll totally expect touch<br />

interactions, and they’ll find gamification elements appealing (or, beware, they’ll have<br />

criticisms about how they’re done).<br />

Uber, the taxi hailing app, is one product of this kind that has great UX. It has a<br />

decent-sized user base, but the company doesn’t have to push for huge scale; the product<br />

is targeting users of a certain income class in urban areas. It’s sustainable for Uber to only<br />

ever appeal to this niche, so its decisions about innovations to introduce don’t have to take<br />

account of other demographics.<br />

Now take the case of Twitter, which is seeking to expand even past its already very<br />

large user base. The company has found that some people who go to the site find it hard to<br />

grasp how to send tweets, and it wants to bring more users in and get them to interact with<br />

tweets more. So it’s added a new set of selections at the bottom of every tweet the user is<br />

reading for retweeting, quoting a tweet, and other options like emailing a tweet and<br />

copying a link to a tweet. Now, this increase of interaction design might be considered bad<br />

UX by some. Just how much dumbing down of a product a design should do to appeal to<br />

additional users has become a fairly lively topic of discussion among my colleagues.<br />

Twitter is sacrificing the minimalist component of great UX for features that help engage<br />

less-active users. An alternative approach might be to allow users to customize their<br />

interface whichever way they prefer through a settings option. But some would argue that<br />

if you don’t choose one UX for all users, you are acknowledging that you don’t know<br />

which is the right answer. Whoever said UX was easy?<br />

I’ve learned to be okay with criticism about not limiting to one best option. But what<br />

I am not okay with is failing to have the right options for current power users and for<br />

creating new power users.

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