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Practitioners-Guide-User-Experience-Design

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PRIVILEGE THE USER’S GOALS<br />

Looking back to my experiences at the Journal, one of the most important things I learned<br />

was not to get in the way of my user’s goal. The pull I felt to introduce new features was<br />

particularly strong in regard to my desire to harness the capabilities of the iPad’s touch<br />

interface. I wanted to perfect our gesture-based navigation and get rid of our clunky<br />

buttons.<br />

The app was made up of a mix of natural user interface (NUI) elements and graphical<br />

user interface (GUI) ones. <strong>User</strong>s could move between sections of the app by swiping<br />

down, which was a fairly close approximation of the natural movement of reading a<br />

physical newspaper, reading top to bottom down the columns. But they could also choose<br />

to navigate with a graphical interface, which was a button on the bottom of the app labeled<br />

“Sections” that, when tapped, would give users a menu. I was designing for a touch<br />

interface, so I figured we should be redesigning substantially to embrace that—I wanted to<br />

do away with the buttons. But I was told to avoid introducing new types of interactions<br />

and stick to familiar, persistent on-screen interface elements.<br />

My boss’s position was that it would be too risky to rely solely on the gestures that a<br />

touch screen interface affords and that a whole new educational walkthrough on how to<br />

use the app would be required. I agreed that removing buttons would mean having to<br />

educate our users on the gestural interactions, but I knew there were other means besides<br />

overt tips and walkthroughs to educate a user. The concept of showing instead of telling<br />

users how to work a new feature is growing in popularity now, but it was completely new<br />

then, and my boss wasn’t buying it. Her resistance came from the other key factor I’m<br />

emphasizing here: efficiency. You always want to make repetitive tasks as quick and<br />

simple as possible for users. It’s a valid point that bears repeating—don’t get in the way.

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