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Practitioners-Guide-User-Experience-Design

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TESTING IN THE REAL WORLD<br />

Data analytics and remote testing programs are making those kinds of testing cheaper and<br />

easier to do all the time. But as I’ve said, most often the budget of both time and money<br />

for testing is very limited, and it’s common that no formal testing will be prescribed for<br />

you to do until a full prototype is created—if then. So I encourage you not to wait for<br />

testing to be requested. I know in my career I’ve always had to go above and beyond what<br />

the job description called for, and one thing that has meant is conducting usability tests of<br />

my own, through any means possible, and I know the same is true for lots of UX<br />

designers. When people ask me what I test with, the answer is whatever I can get my<br />

hands on.<br />

Testing a full working prototype before launch is always advised. Just think of the<br />

debacle of the Obama administration’s launch of the HealthCare.gov site any time you’re<br />

tempted to forgo the process. Nothing else will reveal problems in a product the way<br />

giving users an actual working version does. As a UX designer, you won’t be in charge of<br />

ordering such tests. But as I discussed in the previous chapter, less polished forms of<br />

prototypes have become easy to make, and you can make them yourself, no developer<br />

required, at even the earliest stages of design.<br />

Before I started working in UX, when I thought of a prototype, I thought of those<br />

space-age-looking concept cars that I would never be able to drive, not only because they<br />

were one-off experiments that could at times be described as priceless, but also because<br />

they weren’t street legal or even built with working engines inside. After I got into UX,<br />

the concept at first took on the new meaning of a functioning stand-in for the real thing.<br />

The thinking was that prototypes needed to be near real to test on subjects, otherwise<br />

people might not take tests seriously and engage fully enough with the product. The better<br />

I got at prototyping, the more I learned to return to my original way of thinking about<br />

them, as hypothetical constructs—as a way of testing the future. Which brings me back to<br />

innovation. Prototyping is no longer an expensive luxury; it’s actually the cheapest way to<br />

find out if something conceptually fantastical is in fact practical.

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