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Practitioners-Guide-User-Experience-Design

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SEEK INSPIRATION EVERYWHERE<br />

Just as you should seek inspiration and insight from your team members, you should<br />

always be looking for ideas outside the office, out from behind the computer screen and in<br />

the world. You never know where good ideas are going to come from. There is so much<br />

emphasis in the writing about UX on getting to know users and their needs, and I just want<br />

to highlight that tapping into users’ lives and experiences with your products should by no<br />

means define the limits of your idea horizons. You want to be drawing on all sorts of other<br />

sources of inspiration. As I said, UX design is not the sum of its methodologies; it’s also a<br />

way of thinking and seeing. Once you start doing it, you’ll find yourself almost constantly<br />

making note of useful and creative features you might work into your designs, from all<br />

over, including from totally outside the world of tech. Maybe that’s an art exhibition you<br />

go to that uses videos in some way you might draw on, or a restaurant that has introduced<br />

some special element in its service that you can create a version of, say a friendly greeting<br />

to patrons printed on its menus or engaging explanations about the dishes offered.<br />

One of my favorite ideas for a feature came from way outside of tech and had<br />

nothing to do with user interviews or personas. The app No Man’s Land, created by my<br />

company, Tumbleweed, is an entertainment experience—some call it a game, but it started<br />

as an idea for a movie. I and my compadres in developing it never had any intention of<br />

turning it into an app. A few dozen of my friends and I thought it would be fun to<br />

collaborate on making a film, and each of us pitched in our personal time and money. I<br />

rented a small room in my apartment to be used as an editing room, and whoever had time<br />

could come work on the project. Different members of the team contributed to the editing,<br />

color correction, or whatever they could. As one of my future cofounders and I were<br />

talking one day, the idea popped into our heads to release the movie not as a standalone<br />

thing to visit and watch on the Internet but as something we could make way more<br />

interesting, more of an experience. We were on our way to lunch when the idea hit. What<br />

if it was a location-based movie? What if you had to be somewhere specific to watch each<br />

scene? Over the next several months we planned and researched and designed until we<br />

had what is now our very own location-based movie app.<br />

Steve Jobs famously took inspiration from the calligraphy course he enrolled in at<br />

Reed College. As he told Stanford graduates in his famous commencement speech:<br />

I learned about serif and sans serif typefaces, about varying the amount of space<br />

between different letter combinations, about what makes great typography great.<br />

It was beautiful, historical, artistically subtle in a way that science can’t<br />

capture…. When we were designing the first Macintosh computer, it all came<br />

back to me. And we designed it all into the Mac. It was the first computer with<br />

beautiful typography. 2<br />

I love what he says about the poetry of type, but I disagree with him that science isn’t<br />

capable of capturing such beauty and lyricism. When I think of naturally occurring<br />

geometric patterns or forces of nature that create perfect circles, such as the rings of<br />

Saturn, I can’t help but think of the detailed observations needed to see forces behind these<br />

phenomena. I don’t know if it’s the kid in me or the scientist, but the artistry all around us

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