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Practitioners-Guide-User-Experience-Design

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A PICTURE IS WORTH A THOUSAND WORDS, BUT WORDS<br />

COUNT TOO<br />

A chapter on storytelling can’t fail to address the words we write in UX. It is debatable<br />

who should be in charge of writing copy. Almost everyone involved likes to have a say,<br />

but interactive and educational copy is the province of the UX designer. If it isn’t thought<br />

of as part of UX, then it will likely be simply layered onto a design, not made a part of the<br />

experience, and bad word choices may go untested.<br />

One key thing to keep in mind is that the text used is not only doing the work of<br />

instructing users, it’s also an element of a product’s branding. The tone of your copy<br />

should be carefully considered, representing the tone of your product. Whimsical language<br />

is great for a fun or kid-oriented app, but a more serious tone should be used for a hard<br />

news product. Settling on the perfect wording choices can be agonizing, because even a<br />

very small snafu in wording can lead to big problems. But that’s one reason why the copy<br />

deserves the same amount of attention, if not more, than other polishes.<br />

When I speak about copy being part of the experience and not a layer on top of it, I<br />

mean that quite literally. Overlays that teach users about the interface have the opposite<br />

effect of what they are intended for, in my experience.<br />

My war on overlays started while I was working at the Wall Street Journal. One of<br />

the editors at the Journal snuck in text over many elements of the design for the video app<br />

explaining their functions or how to use them, such as how to open an article by clicking<br />

on it and what various icons meant. He even included one bit that told users what overlay<br />

tips were and how to close them. As I said before, sometimes such expedience is better<br />

than leaving some users confused, but I have to say that this last one of his sent me over<br />

the edge. I jokingly made an overlay to show him that pointed at pictures with instructions<br />

on how to look at them with the eyes, how text should be read left to right, and what a<br />

question mark was. He wasn’t especially amused.

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