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Practitioners-Guide-User-Experience-Design

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Chapter 4<br />

INNOVATION IS NOT FOR INNOVATION’S SAKE<br />

When describing a product as having great UX, users and creators tend to be on the same<br />

page. They both use words like delightful, intuitive, and fun. The feeling of a product<br />

that’s not only easy to use but actually pleasurable, is perfectly clear to both. Not so when<br />

it comes to innovation. While creators tend to be intent on innovating, users are often<br />

much less enthusiastic. Some users are always looking for new things and don’t mind<br />

having to learn in general. But often when an existing product changes, its loyal users are<br />

disgruntled about having to relearn a task they could already perform. Innovation<br />

generally gets a bad rap if the changes made don’t actually improve the experience or if<br />

there is neither any real need nor any true desire for the new features or product.<br />

One of the best things about working with web and software products is that<br />

innovation is at the very core of the business; it’s what enables us to make existing<br />

products even more successful, and it allows us to invent whole new types of products.<br />

Innovation often gives a product an edge over the competition. And if companies don’t<br />

keep innovating they risk falling prey to the danger Harvard Business School professor<br />

Clayton Christensen pinpointed in his influential book The Innovator’s Dilemma. If you<br />

don’t adopt the better, faster, smarter way to offer your service, someone else will. Just<br />

look at the competition that payment service PayPal has been facing from companies like<br />

Square, Braintree, and Venmo. PayPal may have solved its dilemma temporarily by<br />

purchasing those last two companies, but the mandate to keep innovating isn’t about to<br />

abate.<br />

If that were the only issue with innovation—that you’ve got to keep doing it—maybe<br />

it wouldn’t be so hard to get right. What makes innovation so tricky is that it can easily<br />

backfire, driving users back to something familiar. This double-edged-sword aspect of<br />

innovation is one of the biggest challenges a UX designer contends with, but also one of<br />

the most satisfying.<br />

I love that helping to make sure cutting-edge new products are easy to use and<br />

pleasing are big parts of the job. You’re a key player in helping people on the path to the<br />

future of everyday computer interactions, and there’s always so much to be discovering<br />

and trying out because the target is always moving. This also means you have a lot of<br />

responsibility. When you get it right, you’re redefining the meaning of a positive<br />

experience. New technologies regularly allow us to introduce users to new solutions and<br />

features they couldn’t have told you they wanted. Using GPS sensors to automatically fill<br />

in a starting point for getting directions, remembering the position in a video when a user<br />

stops midway, suggesting more content when a user reaches the end of a page, mimicking<br />

the flip of a page in a gesture-based reading app, placing an unknown feature in the path<br />

of a known one (pull-to-refresh) to yield discoverability, opening the world of publishing<br />

up to the masses with blogs and social media, consolidating the world’s music to create<br />

automated radio stations—no one asked for these features, but now that they’re here we<br />

don’t want to live without them.

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