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Practitioners-Guide-User-Experience-Design

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of those is that the best ideas spring forth out of people’s brains solely through the magical<br />

workings of some special creativity neurons. Creativity tends to be thought of as a solo<br />

pursuit. But I’ve come to appreciate how much creativity can come out of collaboration,<br />

and how you never know where and from whom good ideas will come. The poet John<br />

Donne famously wrote, “No man is an island / Entire of itself / Every man is a piece of the<br />

continent / A part of the main.” 1 The same must be said for the UX designer.<br />

It’s important to see UX not as just the UX designer’s work, but as a collaborative<br />

process. Not only are users essential partners, but so are the rest of the product team and<br />

the stakeholders, and understanding how to be an open-minded, collaborative member of<br />

the product team is essential. This makes the process of incorporating UX into projects<br />

work smoothly, but the input of team members can lead you to some great new ideas and<br />

save you from pitfalls.<br />

I had a fantastic experience recently collaborating on a feature of the new finance app<br />

for Yahoo. The company had brought in an absolutely brilliant student, Jonathan Willing,<br />

as an intern. He’s a real bad-ass tech whiz, and they had him working on front-end<br />

development. We implemented an animation technology he developed that makes use of<br />

what’s called spring physics, which allows you to design iOS animations with a whole set<br />

of highly refined parameters for properties such as momentum, dampening, and<br />

acceleration. (He’s made the code open source, and it’s available at<br />

https://github.com/jwilling/JNWSpringAnimation.)<br />

The resulting animations are truly visually striking, and I worked with Jon to animate<br />

a loading indicator for the app, which, in my humble opinion, looks great and has been<br />

very well received. I would never have been able to ask my full-time front-end people to<br />

do something like that for our first version of the app, because it was viewed as a flourish<br />

that wasn’t core to the app, and I would never have known about the technology if I<br />

weren’t keeping my ears open and willing to learn from Jon.<br />

The development of digital products is one of the most dynamic and creative<br />

endeavors of our time, and it attracts incredibly talented people who come to it from all<br />

sorts of educational backgrounds and prior work experience. I’ve been able to collaborate<br />

with designers who work exclusively in the motion graphics tool After Effects, making<br />

sure every element they put on the screen has life and personality. They’ve taught me a<br />

great deal about just how dynamic graphics can be. A web developer I worked with at the<br />

Wall Street Journal ran a game development studio on the side that pushed the limits of<br />

the hardware a web browser can access on a smartphone. He taught me how to harness the<br />

accelerometer to make an app’s display shift perspective with the user’s movements. You<br />

absolutely want to tap into the experience of your coworkers. And hey, you never know<br />

who’s going to be the next Loren Brichter or Amanda Cox who might bring you along in a<br />

breakout new avenue, or with what brilliant colleague you may be able to create your own<br />

experience.

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