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of those is that the best ideas spring forth out of people’s brains solely through the magical<br />
workings of some special creativity neurons. Creativity tends to be thought of as a solo<br />
pursuit. But I’ve come to appreciate how much creativity can come out of collaboration,<br />
and how you never know where and from whom good ideas will come. The poet John<br />
Donne famously wrote, “No man is an island / Entire of itself / Every man is a piece of the<br />
continent / A part of the main.” 1 The same must be said for the UX designer.<br />
It’s important to see UX not as just the UX designer’s work, but as a collaborative<br />
process. Not only are users essential partners, but so are the rest of the product team and<br />
the stakeholders, and understanding how to be an open-minded, collaborative member of<br />
the product team is essential. This makes the process of incorporating UX into projects<br />
work smoothly, but the input of team members can lead you to some great new ideas and<br />
save you from pitfalls.<br />
I had a fantastic experience recently collaborating on a feature of the new finance app<br />
for Yahoo. The company had brought in an absolutely brilliant student, Jonathan Willing,<br />
as an intern. He’s a real bad-ass tech whiz, and they had him working on front-end<br />
development. We implemented an animation technology he developed that makes use of<br />
what’s called spring physics, which allows you to design iOS animations with a whole set<br />
of highly refined parameters for properties such as momentum, dampening, and<br />
acceleration. (He’s made the code open source, and it’s available at<br />
https://github.com/jwilling/JNWSpringAnimation.)<br />
The resulting animations are truly visually striking, and I worked with Jon to animate<br />
a loading indicator for the app, which, in my humble opinion, looks great and has been<br />
very well received. I would never have been able to ask my full-time front-end people to<br />
do something like that for our first version of the app, because it was viewed as a flourish<br />
that wasn’t core to the app, and I would never have known about the technology if I<br />
weren’t keeping my ears open and willing to learn from Jon.<br />
The development of digital products is one of the most dynamic and creative<br />
endeavors of our time, and it attracts incredibly talented people who come to it from all<br />
sorts of educational backgrounds and prior work experience. I’ve been able to collaborate<br />
with designers who work exclusively in the motion graphics tool After Effects, making<br />
sure every element they put on the screen has life and personality. They’ve taught me a<br />
great deal about just how dynamic graphics can be. A web developer I worked with at the<br />
Wall Street Journal ran a game development studio on the side that pushed the limits of<br />
the hardware a web browser can access on a smartphone. He taught me how to harness the<br />
accelerometer to make an app’s display shift perspective with the user’s movements. You<br />
absolutely want to tap into the experience of your coworkers. And hey, you never know<br />
who’s going to be the next Loren Brichter or Amanda Cox who might bring you along in a<br />
breakout new avenue, or with what brilliant colleague you may be able to create your own<br />
experience.