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Practitioners-Guide-User-Experience-Design

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NATIVE OR WEB?<br />

One of the biggest systems issues all web developers and designers must grapple with<br />

today is whether to use web technology or native design technology—do we want to build<br />

a website or an app? The system rules that we have to follow when designing apps are<br />

different from those for websites.<br />

My students often ask me which they should use, web or native? My answer depends<br />

on what kind of experience they want the system to support. If the users’ needs are<br />

informational, such as location, hours of operation, and the menu for a restaurant, or if the<br />

client is publishing a stream of articles all in the same format and wants to reach the<br />

largest possible audience, I would probably say they should go with web. With responsive<br />

design, websites can be viewed well on mobile devices, and designing for the web makes<br />

you accessible to a wider user base. The web can be called on by any device with a<br />

browser, but apps can only be used by the owners of the devices that support that type of<br />

app, i.e., iOS apps don’t work on Android. You can, of course, design apps for all, or<br />

most, devices, but that’s extra time and money.<br />

If, on the other hand, interactivity is key—say you’re designing a game, social<br />

network, or activity tracker—then I’d probably say an app is the better way to go, because<br />

the web doesn’t handle interactivity as well as apps do. It would require supplemental<br />

frameworks to do so.

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