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Practitioners-Guide-User-Experience-Design

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Innovation Is Not for Innovation’s Sake<br />

POINTS TO REMEMBER<br />

» You are a key player in helping users make their way on the path to the future;<br />

always be considering how you can make good use of an innovative interaction or<br />

systems capability.<br />

» Also keep in mind, though, that introducing innovations to users can be treacherous<br />

and that innovations must clearly serve users’ needs, not your desire to introduce<br />

them.<br />

» The best innovations take work away from users.<br />

» Innovations must also serve the business goals, and your ability to introduce them<br />

will often be driven by business mandates. One of the most important roles of UX<br />

design is to balance user and business goals in innovation.<br />

» Always consider your power users; they will be the most eager adopters of<br />

innovations and will be hungry for them. But you must find ways to please them<br />

without alienating less tech-savvy users.<br />

» <strong>User</strong> tests don’t need to be formal and elaborate; quick hallway tests can provide<br />

you with a great deal of insight, and you can conduct them all through the design and<br />

building process.<br />

» When you can, conduct tests to simulate as closely as possible the context in which<br />

users will be making use of the product.<br />

» Testing with competitors’ products can provide great insight into new features to<br />

offer and those to avoid.<br />

» Make good use of hard data. Gather all the data you can by making use of every<br />

tool from site analytics to user reviews.

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