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Practitioners-Guide-User-Experience-Design

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ISN’T THE STORY SOMEONE ELSE’S JOB?<br />

You might think that the story of your product is told primarily by its branded elements,<br />

such as the company logo; other branded graphical elements, such as color schemes; and<br />

its content—that’s for the marketing team, content strategists, and visual designers to work<br />

out. For sure, brand imperatives and the content the company provides are key elements of<br />

the storytelling your product does—they set the tone. The branding design elements are<br />

the first layer of tone. But your interface design is also vital to any product’s story. When<br />

you design a dynamic, moving, smart interface, you play the role of narrator. You will also<br />

generally be responsible for the actual narration about how to navigate the site, writing the<br />

copy used for labels and input boxes, such as “Enter billing information” and “Click here<br />

to move to shopping cart,” to use two pedestrian examples. As I’ll cover later, the skill<br />

with which you write these directives and explanations can have a great deal to do with<br />

how effective the story you tell is.<br />

In terms of the brand story, it’s for sure that you are always going to be designing for<br />

a brand, whether it’s a big corporate product group or a not-for-profit, a government<br />

organization, or a university. They will all have a brand story that your product must be<br />

telling, and this will both constrain and guide you, as I described regarding my work on<br />

the Wall Street Journal apps. At the Journal my work always had to be sensitive to the<br />

company’s old and well-established brand identity. The phrase “business news and<br />

designs” still rings in my ears, but the truth is that having a strong brand story was really<br />

helpful.<br />

You never want to violate or interfere with brand messaging in any way in your<br />

designs—and they’re not likely to be approved if you do. For some products, you need to<br />

be very careful that your interfaces don’t overpower the content. With a brand like the<br />

Journal, the content is king; anything too flashy that distracts from that is just not going to<br />

fly. For other products, like a new app, your interface may be a big part of the content. For<br />

example, Sleep Cycle is an alarm clock app that analyzes people’s sleep patterns. The app<br />

was designed with some thoughtful UX that tells its story—which is that it wants to help<br />

you get good sleep—with nice touches, such as the screen going dark when it comes time<br />

for you to go to sleep at night. In the daytime the app is filled with informational and<br />

utilitarian interfaces, such as the familiar scrollable clock dial for setting alarms (also used<br />

in the stock Clock app from Apple), and a graphic portraying when you were in deep sleep<br />

or more restless sleep during the prior night. You always have to make your interfaces<br />

consistent with the brand message and personality, but that doesn’t mean you can’t be<br />

really creative within those bounds. And sometimes you’ll have a good deal of latitude.<br />

With work for startups, which are just building their brand identity, you usually get<br />

the opportunity to help substantially mold and shape that identity with your product.<br />

You’re still given detailed requirements and marketing material to guide the design, but<br />

you have more influence to suggest innovations. You might also be involved in helping to<br />

rebrand a company, as I’ve been at Yahoo. The overarching directive for my team at<br />

Yahoo is to make each app use images in an interesting way to give the products a more<br />

luxurious feel. If you look at Yahoo Weather, which won an Apple <strong>Design</strong> Award for<br />

2013, you’ll find a wonderful selection of photos of your location depicting the<br />

appropriate weather conditions, which we’ve crowdsourced from Flickr users, displayed

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