UX design, 1–4, 62, 19, 33, 148, 162, 165 author’s route to, 5 classic design mistake, 17–18 designer as storyteller, 73–112 innovations and, 4, 113–42 inspiration for, 165–70, 167 interface designs, 70–112 qualifications/education needed for, 50–51, 55–56, 68, 68, 69, 172–73 stakeholders and, 30–33 system capabilities and, 25, 42, 44–69 terms for practitioners, 2 tools for, fundamental, 85 users and, 10–13, 20–29, 33–42, 85 user testing and, 125–34 UX design team, 143–63, 173 collaboration and, 147–49, 160–61, 173 creativity and, 144–45 ownership and, 146–47 Venmo, 118, 119 Vinh, Khoi, 66 visual designer, 3, 55, 98, 109, 148, 149–54, 150, 151, 160–61, 162 Wall Street Journal (WSJ), 8, 22, 25, 27, 49, 62–63, 67, 75–77, 82, 107, 124, 143, 147 apps, 11–18, 15, 22–23, 24, 30–34, 51, 51–53, 52, 93, 94, 124, 144, 155 “sixth finger” anecdote, 106 Waterfall process, 163 Waze app, 80, 81, 82 web design, 55, 64–67, 67 wedding planning websites, 79 Willing, Jonathan, 145 Windows Phone, 60, 68 wireframes, 50, 58, 98–101, 99, 100, 112, 128, 148, 149, 153, 163 W3C standards, 50, 56, 69 Yahoo, 49, 76, 143–44 Finance, 23–24, 58–60, 76–80, 77, 143, 145 Weather, 76 Zuckerberg, Mark, 119
ABOUT THE AUTHOR Luke Miller is a user experience designer and researcher. He began his career in UX with the Wall Street Journal, and in the beginning of 2013 he moved on to help form the new Yahoo! mobile product office in New York. In the same year he cofounded Tumbleweed, a production studio that makes mobile storytelling experiences. In addition to teaching UX design classes at General Assembly, Luke also teaches a mobile-specific course at Parsons, the New School for <strong>Design</strong>. He is a guest lecturer at Columbia Business School and mentors startups, entrepreneurs, and design professionals. He holds an MS in information science from the University of North Carolina in Chapel Hill. You can tweet him @younglucas and find him at General Assembly in New York most weekends.
- Page 2 and 3:
Also from General Assembly The Prac
- Page 4 and 5:
CONTENTS ALSO FROM GENERAL ASSEMBLY
- Page 6 and 7:
INTRODUCTION This is a great time t
- Page 8 and 9:
goals. And one of the most pressing
- Page 10 and 11:
YOU’RE NOT DESIGNING FOR YOU The
- Page 12 and 13:
A I think I spoke to it occasionall
- Page 14 and 15:
a user is through GPS. This app, wh
- Page 16 and 17:
I responded. “I care!” I tried
- Page 18 and 19:
WHAT IS UX, EXACTLY? That experienc
- Page 20 and 21:
GETTING TO KNOW YOUR USERS The prac
- Page 22 and 23:
content in the iPhone app according
- Page 24 and 25:
A Little Listening Goes a Long Way
- Page 26 and 27:
Sending Out Surveys Surveys aren’
- Page 28 and 29:
WSJ Live iPad app article continuat
- Page 30 and 31:
DESIGN FOR CORE USER’S NEEDS With
- Page 32 and 33:
PRIVILEGE THE USER’S TIME It’s
- Page 34 and 35:
users at the top of their feeds of
- Page 36 and 37:
you’ve completed is struck throug
- Page 38 and 39:
Seeing Through Users’ Eyes: POINT
- Page 40 and 41:
pager, a fax machine, and a persona
- Page 42 and 43:
advantage of CSS3 to increase respo
- Page 44 and 45:
UX designers are often not programm
- Page 46 and 47:
THE NEW SYSTEMS SMORGASBORD These d
- Page 48 and 49:
A tracing of the Spotify app. Objec
- Page 50 and 51:
make interactions familiar and acce
- Page 52 and 53:
AUGMENTED REALITY FOR FINGERNAILS N
- Page 54 and 55:
Trade-offs Both web and native tech
- Page 56 and 57:
Top: Desktop navigation module with
- Page 58 and 59:
Creativity Loves Constraints POINTS
- Page 60 and 61:
tools for bringing digital products
- Page 62 and 63:
make decisions with the tools or ut
- Page 64 and 65:
ehind the weather information. For
- Page 66 and 67:
GUIDING YOUR EVERY STEP It seems th
- Page 68 and 69:
DON’T BREAK A STORY’S SPELL Con
- Page 70 and 71:
personality and storytelling qualit
- Page 72 and 73:
A rough sketch visualizing an app
- Page 74 and 75:
User flows of the first time a user
- Page 76 and 77:
do note if one flow is part of a la
- Page 78 and 79:
Start with Quick and Dirty Minifram
- Page 80 and 81:
high-level decisions for the produc
- Page 82 and 83:
Full wireframe for a video website
- Page 84 and 85:
MAKING A DESIGN MOVE Prototyping is
- Page 86 and 87:
ig improvements over these others t
- Page 88 and 89:
STAKEHOLDERS AND THE SIXTH FINGER A
- Page 90 and 91:
A PICTURE IS WORTH A THOUSAND WORDS
- Page 92 and 93:
HOW DO YOU TELL SOMEONE THEY’VE M
- Page 94 and 95:
Chapter 4 INNOVATION IS NOT FOR INN
- Page 96 and 97:
TAKING WORK AWAY One of the few rel
- Page 98 and 99:
BUSINESS GOALS WILL OFTEN OVERSHADO
- Page 100 and 101: A SMALLER USER BASE TENDS TO MAKE I
- Page 102 and 103: SOMETIMES IT’S BETTER TO ASK FORG
- Page 104 and 105: and open to changing or abandoning
- Page 106 and 107: of twenty TV stations, shows, and g
- Page 108 and 109: GRAB PEOPLE IN THE HALLWAY During m
- Page 110 and 111: CLARIFYING YOUR PRIORITIES The resu
- Page 112 and 113: TESTING THE COMPETITION Another gre
- Page 114 and 115: RELEASE, FIX, RELEASE There is one
- Page 116 and 117: Chapter 5 GOOD UX COMES FROM BEING
- Page 118 and 119: YOU’RE NOT THE OWNER OF THE UX In
- Page 120 and 121: course, this is just not the way th
- Page 122 and 123: (Courtesy Shutterstock) Well, sure,
- Page 124 and 125: pieces of images peeking out from t
- Page 126 and 127: knowledge that data can have about
- Page 128 and 129: Frequency vs. Importance: Give a se
- Page 130 and 131: COLLABORATION GOES BOTH WAYS Always
- Page 132 and 133: MAKING IT LEAN Fitting the parts of
- Page 134 and 135: SEEK INSPIRATION EVERYWHERE Just as
- Page 136 and 137: screen maps that show where gates a
- Page 138 and 139: SHOW, DON’T TELL In the beginning
- Page 140 and 141: POINTS TO REMEMBER Good UX Comes fr
- Page 142 and 143: November 16, 2012, http://managemen
- Page 144 and 145: Bulwer-Lytton, Edward, 78 business
- Page 146 and 147: size of user base and, 121-22 user
- Page 148 and 149: Qu, Hong, 158 Rams, Dieter, 117-18