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Practitioners-Guide-User-Experience-Design

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Chapter 3<br />

INTERFACE DESIGNS ARE THE FACIAL<br />

EXPRESSIONS OF DIGITAL PRODUCTS<br />

In his brilliantly titled book Turn Signals Are the Facial Expressions of Automobiles,<br />

published in 1993, Donald Norman lamented how unattuned the design of so many<br />

products is to human desires and needs, illuminating how good design can give any object,<br />

from refrigerators to the directional signals of cars, personality, sensitivity, and<br />

engagement. Everyone understood the emotional appeal of a well-designed automobile<br />

(my favorite being the 1983 Porsche 911), but how many had thought about all the little<br />

interactions we have with cars as a form of conversation? Product design has come a long<br />

way in the decades since Norman made his case, and meanwhile computer technology has<br />

ushered in an era of machines that truly do converse with us, some more enjoyably than<br />

others.<br />

Those German drivers mentioned in chapter 1 aren’t the only ones for whom<br />

electronic voices have raised hackles. Who hasn’t been annoyed now and then at that<br />

overly insistent TomTom or Garmin telling us to “Turn left at the fork. Turn LEFT at the<br />

fork.” And when the machine says it’s “recalibrating,” it’s almost as though we hear it<br />

mumbling to itself, “You feebleminded human, I told you to turn left.”<br />

But our ability to make machines speak to us and interact with us in more natural and<br />

pleasing ways is evolving at a remarkable rate. Some machines now even have body<br />

language. The personal assistant robots mentioned in chapter 1 evoked a wide range of<br />

emotional responses, and a whole new breed of robots is being crafted that will be much<br />

more evocative. The design of some humanoid robots has already become so sophisticated<br />

that they really can make us feel that they’re actually alive. Scientists at MIT have<br />

developed a group of small, humanlike robots with the foot size of a three-year-old, whose<br />

“facial” expressions are extraordinarily rich with emotion, as shown in the next figure.<br />

(Courtesy of Humanoid Robotics Group)<br />

Software designers, too, have been rapidly developing an incredible repertoire of

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