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Practitioners-Guide-User-Experience-Design

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Start with Quick and Dirty Miniframes<br />

In putting the sketches for pages together, creating a site map, I suggest also working very<br />

much in the rough at first. A former student and later coworker of mine dubbed these<br />

rough site maps miniframes to stress how unfinished they are. In the miniframe on page<br />

96, which I made for a video app, you can see various kinds of page layouts, like the<br />

different forms a list may take in the browse, categories, and search results screens. This<br />

rough work allows you to get a sense of the bigger picture without committing too much<br />

time. You can quickly establish a few different ideas for the entire architecture of your<br />

product to really let your creativity flow before you get into the detailed work of making<br />

high-fidelity wireframes. I made sample miniframes with my drawing program, but you<br />

can also make them with hand sketches.<br />

These miniframes are like the map at the front of a fantasy novel with hints to places<br />

where the story unfolds. They should depict the places your users may enter your app and<br />

should focus on the ways those users will be able to get to the cores of the product. Think<br />

of miniframes as abstractions; they roughly depict the beginning, middle, and end of an<br />

experience. They aren’t meant to portray the aesthetics of your product or to inspire<br />

emotions the way wireframes or visual mocks do. They are meant only to be an outline<br />

and a framework for how the details of a product will be constructed.<br />

I find that these sketches, alongside the personas, help me put myself in the place of<br />

the user while also exploring how information will move along the paths of the site or app.<br />

As you sketch your pages, you want to put them in the order of the flows so that they<br />

really do work as a map. This helps you spot places where information may be blocked off<br />

from the people who want to use it; one of the real tricks of crafting site maps is that users<br />

and the information they want are not always in the same place at once. For example, you<br />

may want to have a page that combines videos with the biographical information about a<br />

presenter that you might have planned for a separate page.<br />

Your site map will also help you understand how well you’re taking account of the<br />

system issues, such as the time for calls to the databases on the servers. And you want to<br />

represent this information on the views. This rough map can also be a way to prioritize<br />

your and the rest of your team’s work and establish an architecture for engineering work to<br />

begin. You don’t want to keep your sketches close to the vest; you want to begin getting<br />

feedback about them early. As I’ll discuss more in chapter 5, you never know who on your<br />

team may have good ideas for you or see problems you’re overlooking.

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