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Linear Algebra, 2020a

Linear Algebra, 2020a

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Topic<br />

Computer Graphics<br />

The prior topic on Projective Geometry gives this model of how our eye, or a<br />

camera, sees the world.<br />

⎛ ⎞<br />

1<br />

l = {k · ⎝2⎠ | k ∈ R}<br />

3<br />

Q 1<br />

Q 2<br />

Q 3<br />

All of the points on a line through the origin project to the same spot.<br />

In that topic we defined that for any nonzero vector ⃗v ∈ R 3 , the associated<br />

point p in the projective plane is the set {k⃗v | k ∈ R and k ≠ 0}. This is the<br />

collection of nonzero vectors lying on the same line through the origin as ⃗v.<br />

To describe a projective point we can give any representative member of the<br />

line. Thus these each represent the same projective point.<br />

⎛<br />

⎜<br />

1<br />

⎞ ⎛<br />

⎟ ⎜<br />

1/3<br />

⎞ ⎛<br />

⎟ ⎜<br />

−2<br />

⎞<br />

⎟<br />

⎝2⎠<br />

⎝2/3⎠<br />

⎝−4⎠<br />

3 1 −6<br />

Eachisahomogeneous coordinate vector for the point p. Two homogeneous<br />

coordinate vectors (which are by definition nonzero)<br />

⎛<br />

⎜<br />

a ⎞ ⎛<br />

1<br />

⎟ ⎜<br />

a ⎞<br />

2<br />

⎟<br />

˜p 1 = ⎝b 1 ⎠ ˜p 2 = ⎝b 2 ⎠<br />

c 1 c 2<br />

represent the same projective point if there is a scaling factor s ≠ 0 so that<br />

s˜p 1 = ˜p 2 .<br />

Of the infinitely many possible representatives, often we use the one whose<br />

third component is 1. This amounts to projecting onto the plane z = 1.

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