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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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Thursday | Morning | 8:30—10:50<br />

chi mADness | BALLRoom D<br />

8:30-9:20<br />

session chAiRs:<br />

Paul André, Carnegie Mellon University<br />

Petra Sundström, Salzburg University<br />

<strong>CHI</strong> Madness returns to give everyone a<br />

lightning speed overview of the day’s<br />

program.<br />

n AWARD TALK | BALLRoom D<br />

LifeTime AchievemenT in ReseARch AWARD<br />

creating the Digital future:<br />

The Role of interactive systems<br />

Dan Olsen, Jr., Brigham Young University<br />

The creation of a new interactive plat<strong>for</strong>m is the creation of a<br />

medium <strong>for</strong> expression. It empowers others to create and deliver<br />

value in ways that once were too difficult, too inconvenient or too<br />

expensive. The introduction of a new interactive plat<strong>for</strong>m changes<br />

what is feasible and possible. As we consider research into future<br />

interactive systems, what are the lessons we can learn from past<br />

success. How will we invent the next medium <strong>for</strong> interactive<br />

expression?<br />

About Dan Olsen Jr.: Dan Olsen Jr. is a Professor of Computer<br />

Science at Brigham Young University and was the first director of<br />

the CMU Human-Computer Interaction Institute at CMU. He is<br />

one of the earliest and most influential researchers in the user<br />

interface software domain. His first contributions were in using<br />

<strong>for</strong>mal language techniques (such as finite state machines and<br />

Backus-Naur Form) to specify the syntactic structure of a user<br />

interface. He has published three books on user interface<br />

software: “Building Interactive Systems: Principles <strong>for</strong> Human-<br />

Computer Interaction,” “Developing User Interfaces,” and “User<br />

Interface Management Systems: Models and Algorithms.” His<br />

1988 MIKE system was an early and influential system <strong>for</strong><br />

automatically generating a user interface from semantic<br />

specifications. Dan has continued to make important research<br />

contributions and novel systems in a wide variety of areas, from<br />

CSCW to Interactive Machine Learning, and developing Metrics<br />

and Principles <strong>for</strong> Human-Robot Interaction. Dan has also received<br />

<strong>CHI</strong>’s Lifetime Service Award <strong>for</strong> his many years of service on<br />

behalf of the SIG<strong>CHI</strong> community. He was the founding editor of<br />

TO<strong>CHI</strong>, and played a key role in establishing the UIST conference<br />

and in making it one of the most successful SIG<strong>CHI</strong> conferences.<br />

88 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

n TechnicAL PResenTATions | BALLRoom e<br />

Touch TexT enTRy<br />

session chAiR: Daniel Wigdor, University of Toronto, Canada<br />

PAPeR | observational and experimental<br />

investigation of Typing Behaviour using virtual %<br />

Keyboards <strong>for</strong> mobile Devices<br />

Niels Henze, University of Oldenburg, Germany<br />

Enrico Rukzio, University of Duisburg-Essen, Germany<br />

Susanne Boll, University of Oldenburg, Germany<br />

Observed the typing behaviour of a large number of smartphone<br />

users using a mobile game and conducted a large-scale experiment<br />

that shows how to improve users’ typing per<strong>for</strong>mance without costs.<br />

PAPeR | multidimensional Pareto optimization of<br />

Touchscreen Keyboards <strong>for</strong> speed, familiarity &<br />

and improved spell checking<br />

Mark Dunlop, John Levine, University of Strathclyde, UK<br />

Describes a new approach to keyboard layout optimization <strong>for</strong> faster<br />

text entry with better spell correction on touchscreen phones, while<br />

retaining familiarity with Qwerty. Includes designs and user test results.<br />

noTe | Beyond QWeRTy: Augmenting Touch<br />

screen Keyboards with multi-Touch Gestures &<br />

<strong>for</strong> non-Alphanumeric input<br />

Leah Findlater, Ben Lee, Jacob Wobbrock, University of<br />

Washington, USA<br />

We introduce a bimanual, multi-touch gestural approach <strong>for</strong> nonalphanumeric<br />

text input on touch-screen keyboards. This<br />

technique is designed to augment, not replace, existing solutions.<br />

noTe | Touch Typing using Thumbs: understanding the<br />

effect of mobility and hand Posture<br />

Hugo Nicolau, Joaquim Jorge, INESC-ID, Portugal<br />

Presents a user study of touch typing whilst walking and the effect<br />

of different hand postures and target size. Can assist designers in<br />

developing new effective mobile keyboards.<br />

PAPeR | WalkType: using Accelerometer Data to<br />

Accomodate situational impairments in mobile &<br />

Touch screen Text entry<br />

Mayank Goel, University of Washington, USA<br />

Leah Findlater, University of Maryland, USA<br />

Jacob Wobbrock, University of Washington, USA<br />

Describes an adaptive text entry system that leverages the mobile<br />

device’s accelerometer to compensate <strong>for</strong> extraneous movement<br />

while walking. This technique can significantly improve typing<br />

speed and accuracy.

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