Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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Thursday | Morning | 8:30—10:50<br />
chi mADness | BALLRoom D<br />
8:30-9:20<br />
session chAiRs:<br />
Paul André, Carnegie Mellon University<br />
Petra Sundström, Salzburg University<br />
<strong>CHI</strong> Madness returns to give everyone a<br />
lightning speed overview of the day’s<br />
program.<br />
n AWARD TALK | BALLRoom D<br />
LifeTime AchievemenT in ReseARch AWARD<br />
creating the Digital future:<br />
The Role of interactive systems<br />
Dan Olsen, Jr., Brigham Young University<br />
The creation of a new interactive plat<strong>for</strong>m is the creation of a<br />
medium <strong>for</strong> expression. It empowers others to create and deliver<br />
value in ways that once were too difficult, too inconvenient or too<br />
expensive. The introduction of a new interactive plat<strong>for</strong>m changes<br />
what is feasible and possible. As we consider research into future<br />
interactive systems, what are the lessons we can learn from past<br />
success. How will we invent the next medium <strong>for</strong> interactive<br />
expression?<br />
About Dan Olsen Jr.: Dan Olsen Jr. is a Professor of Computer<br />
Science at Brigham Young University and was the first director of<br />
the CMU Human-Computer Interaction Institute at CMU. He is<br />
one of the earliest and most influential researchers in the user<br />
interface software domain. His first contributions were in using<br />
<strong>for</strong>mal language techniques (such as finite state machines and<br />
Backus-Naur Form) to specify the syntactic structure of a user<br />
interface. He has published three books on user interface<br />
software: “Building Interactive Systems: Principles <strong>for</strong> Human-<br />
Computer Interaction,” “Developing User Interfaces,” and “User<br />
Interface Management Systems: Models and Algorithms.” His<br />
1988 MIKE system was an early and influential system <strong>for</strong><br />
automatically generating a user interface from semantic<br />
specifications. Dan has continued to make important research<br />
contributions and novel systems in a wide variety of areas, from<br />
CSCW to Interactive Machine Learning, and developing Metrics<br />
and Principles <strong>for</strong> Human-Robot Interaction. Dan has also received<br />
<strong>CHI</strong>’s Lifetime Service Award <strong>for</strong> his many years of service on<br />
behalf of the SIG<strong>CHI</strong> community. He was the founding editor of<br />
TO<strong>CHI</strong>, and played a key role in establishing the UIST conference<br />
and in making it one of the most successful SIG<strong>CHI</strong> conferences.<br />
88 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />
n TechnicAL PResenTATions | BALLRoom e<br />
Touch TexT enTRy<br />
session chAiR: Daniel Wigdor, University of Toronto, Canada<br />
PAPeR | observational and experimental<br />
investigation of Typing Behaviour using virtual %<br />
Keyboards <strong>for</strong> mobile Devices<br />
Niels Henze, University of Oldenburg, Germany<br />
Enrico Rukzio, University of Duisburg-Essen, Germany<br />
Susanne Boll, University of Oldenburg, Germany<br />
Observed the typing behaviour of a large number of smartphone<br />
users using a mobile game and conducted a large-scale experiment<br />
that shows how to improve users’ typing per<strong>for</strong>mance without costs.<br />
PAPeR | multidimensional Pareto optimization of<br />
Touchscreen Keyboards <strong>for</strong> speed, familiarity &<br />
and improved spell checking<br />
Mark Dunlop, John Levine, University of Strathclyde, UK<br />
Describes a new approach to keyboard layout optimization <strong>for</strong> faster<br />
text entry with better spell correction on touchscreen phones, while<br />
retaining familiarity with Qwerty. Includes designs and user test results.<br />
noTe | Beyond QWeRTy: Augmenting Touch<br />
screen Keyboards with multi-Touch Gestures &<br />
<strong>for</strong> non-Alphanumeric input<br />
Leah Findlater, Ben Lee, Jacob Wobbrock, University of<br />
Washington, USA<br />
We introduce a bimanual, multi-touch gestural approach <strong>for</strong> nonalphanumeric<br />
text input on touch-screen keyboards. This<br />
technique is designed to augment, not replace, existing solutions.<br />
noTe | Touch Typing using Thumbs: understanding the<br />
effect of mobility and hand Posture<br />
Hugo Nicolau, Joaquim Jorge, INESC-ID, Portugal<br />
Presents a user study of touch typing whilst walking and the effect<br />
of different hand postures and target size. Can assist designers in<br />
developing new effective mobile keyboards.<br />
PAPeR | WalkType: using Accelerometer Data to<br />
Accomodate situational impairments in mobile &<br />
Touch screen Text entry<br />
Mayank Goel, University of Washington, USA<br />
Leah Findlater, University of Maryland, USA<br />
Jacob Wobbrock, University of Washington, USA<br />
Describes an adaptive text entry system that leverages the mobile<br />
device’s accelerometer to compensate <strong>for</strong> extraneous movement<br />
while walking. This technique can significantly improve typing<br />
speed and accuracy.