Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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PAPER | Augmenting Spatial Skills with Mobile Devices<br />
Doug Boari, Mike Fraser, University of Bristol, UK<br />
Danae Stanton Fraser, University of Bath, UK<br />
Kirsten Cater, University of Bristol, UK<br />
Shows efficiency of mental rotation over touch or tilt techniques<br />
on smartphones and tablet PCs. Describes implications <strong>for</strong><br />
designing mobile applications to enhance spatial skills.<br />
PAPER | The Normal Natural Troubles of Driving<br />
with GPS %<br />
Barry Brown, Mobile Life Centre, Stockholm University, Sweden<br />
Eric Laurier, University of Edinburgh, UK<br />
Presents a video analysis study of driving using GPS navigation<br />
systems in natural settings. The paper argues <strong>for</strong> a driving with<br />
GPS as an active process and not as ‘docile driving’.<br />
n TECHNICAL PRESENTATIONS | 18AB<br />
FUTURE DESIGN<br />
SESSION CHAIR: Orit Shaer, Wellesley College, USA<br />
CASE STUDY | Researching the User Experience<br />
<strong>for</strong> Connected TV - A Case Study &<br />
Vinoba Vinayagamoorthy, Penelope Allen, Matt Hammond,<br />
Michael Evans, British Broadcasting Corporation, UK<br />
Case study presenting a variety of projects that highlight UX<br />
challenges and opportunities around internet-connected<br />
television. Can inspire developers to exploit this emerging<br />
plat<strong>for</strong>m to create novel experiences.<br />
PAPER | Implicit Imitation in Social Tagging: Familiarity<br />
and Semantic Reconstruction<br />
Paul Seitlinger, Graz University of Technology, Austria<br />
Tobias Ley, Tallinn University, Estonia<br />
Presents a multinomial model and experiment <strong>for</strong>malizing<br />
cognitive processes in social imitation in tagging. Allows<br />
researchers to differentiate implicit and explicit imitation and to<br />
assess the impact of different design choices.<br />
PAPER | Annotating BI Visualization Dashboards: Needs<br />
& Challenges<br />
Micheline Elias, Ecole Centrale Paris, France<br />
Anastasia Bezerianos, INRIA, France<br />
Presents the user-centered design of a visualization dashboard,<br />
which supports context aware and multi-chart annotations applied<br />
across visualizations and data dimension levels. Discusses<br />
challenges in annotating dynamic and hierarchical data.<br />
9:30—10:50 | Morning | Wednesday<br />
NOTE | Choosing to Interleave: Human Error<br />
and In<strong>for</strong>mation Access Cost %<br />
Jonathan Back, Anna Cox, Duncan Brumby, University College<br />
London, UK<br />
Empirical study demonstrating that the cost of accessing<br />
in<strong>for</strong>mation can impact on multitasking per<strong>for</strong>mance. Choosing to<br />
interleave the programming of medical devices can result in more<br />
omission errors.<br />
n ALT.<strong>CHI</strong> | 18CD<br />
ALT.<strong>CHI</strong>: GAMES AND PLAY<br />
SESSION CHAIR: Florian ‘Floyd’ Mueller, RMIT University, Australia<br />
alt.chi | Knowing, Not Doing: Modalities of Gameplay<br />
Expertise in World of Warcraft Addons<br />
Victoria McArthur, Tamara Peyton, Jennifer Jenson,<br />
Nicholas Taylor, York University, Canada<br />
Suzanne de Castell, Simon Fraser University, Canada<br />
We present a categorization of WoW addons using a multifaceted<br />
expertise framework, proposing a theoretically-grounded and<br />
empirically-driven model <strong>for</strong> conceptualizing the ways that addons<br />
extend different expressions of game-based ability.<br />
alt.chi | hipDisk: Understanding the Value of Ungainly,<br />
Embodied, Per<strong>for</strong>mative, Fun<br />
danielle wilde, independent practitioner<br />
hipDisk is an ungainly musical body extension that prompts<br />
awkward engagement to facilitate embodied learning. The<br />
research champions process-driven, per<strong>for</strong>mative research<br />
methodologies, epistemologically different to qualitative and<br />
quantitative approaches.<br />
alt.chi | Exploring Mischief and Mayhem in Social<br />
<strong>Computing</strong> or: How We Learned to Stop Worrying and<br />
Love the Trolls<br />
Ben Kirman, Conor Lineham, Shaun Lawson, University of Lincoln, UK<br />
Explores the role of mischief in creating humour and novel<br />
experiences in social computing systems. Framing mischief as<br />
appropriation, we argue <strong>for</strong> the value in borderline social acceptibility.<br />
alt.chi | Virtual Postcards: Multimodal Stories of Online Play<br />
Nick Taylor, Victoria McArthur, Jennifer Jenson, York University,<br />
Canada<br />
This paper documents a multimodal data collection tool<br />
developed <strong>for</strong> research on online videogames. The ‘virtual<br />
travelogue’ breaks new methodological ground by letting players<br />
share visual archives of their gaming.<br />
<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 69