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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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Interactivity<br />

Sonik Spring i316<br />

J. Tomás Henriques, Buffalo State College, USA<br />

The Sonik Spring is an interface <strong>for</strong> real-time control of sound that<br />

directly links gestural motion and kinesthetic feedback to the<br />

resulting musical experience. The interface consists of a 15-inch<br />

spring with unique flexibility, which allows multiple degrees of<br />

variation in its shape and length. These are at the core of its<br />

expressive capabilities and wide range of functionality as a sound<br />

processor.<br />

RobotBuddha i319<br />

Woosuk Choi, Romy Achituv (advisor), HongIk University, Republic<br />

of Korea<br />

Using a dedicated twitter account, participants are encouraged to<br />

send their prayers, blessings and wishes to the RobotBuddha<br />

shrine. Incoming messages are converted to Morse code and<br />

“chanted” by the robotic arms, i.e., played back on Korean<br />

Moktaks – traditional wooden percussion instruments ritualistically<br />

used by Buddhist clergy.<br />

Lovely Rita i320<br />

Minhye Lee, Romy Achituv (advisor), HongIk University, Republic<br />

of Korea<br />

“Lovely Rita” is a dress constructed solely out of variations on a<br />

single modular unit: a zipper and the embedded light array it<br />

controls. The zipper module is both the fundamental structural<br />

unit of the garment as well as a versatile interactive design<br />

element, which provides the wearer with the flexibility to<br />

dynamically shape the look and feel of the dress.<br />

Light Arrays i322<br />

Danielle Wilde, Australia<br />

Alvaro Cassinelli, Alexis Zerroug, The University of Tokyo, Japan<br />

The Light Arrays project explores the extension of the body<br />

through an array of visible light beams projecting on the<br />

environment a dynamic representation of the body, its movement<br />

and posture. Interestingly, these light cues are visible both <strong>for</strong> the<br />

user wearing the device as well as <strong>for</strong> others. The result is an<br />

experiential bridge between what we see and what we feel or<br />

know about the dynamic, moving body. The Light Arrays af<strong>for</strong>d<br />

augmented proprioception, generated through the artificial visual<br />

feedback system; enhanced body interaction prompted by the<br />

interactively augmented body image (in time and space); as well<br />

as a clear visual representation of interpersonal and inter-structural<br />

| architectural space.<br />

108 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

Scorelight & scoreBots i324<br />

Alvaro Cassinelli, The University of Tokyo, Japan<br />

Daito Manabe, Rhyzomatics, Japan<br />

Stephane Perrin, Independent Artist, Japan<br />

Alexis Zerroug, Masatoshi Ishikawa, The University of Tokyo,<br />

Japan<br />

“scoreLight” and “scoreBots” are two experimental plat<strong>for</strong>ms <strong>for</strong><br />

per<strong>for</strong>mative sound design and manipulation. Both are essentially<br />

synesthetic interfaces – synesthetic musical instruments - capable<br />

of translating free-hand drawings into a sonic language of beats<br />

and pitches, all in real time. While scoreLight uses a modified<br />

“smart” laser scanner to track the figure’s relevant features (in<br />

particular contours), scoreBots rely on one or more tiny linefollower<br />

robots to do the same.<br />

hipDisk i325<br />

Danielle Wilde, Australia<br />

hipDisk is a wearable interface that extends the hips and torso<br />

horizontally to give the moving body musical capabilities. The<br />

device prompts wearers to move in strange ways, bypassing norms<br />

of self-constraint, to actuate sound. The result is sonically and<br />

physically ungainly, yet strangely compelling, and often prompts<br />

spontaneous laughter. hipDisk emerged from an embodied,<br />

per<strong>for</strong>mative research approach. It began as a single user device,<br />

and evolved to support social interaction and co-creation, as well<br />

as creatively engaged, embodied discovery and learning. Using,<br />

and also observing hipDisk in use, af<strong>for</strong>ds insight into how<br />

ungainly, embodied, per<strong>for</strong>mative fun may be a powerful vehicle<br />

<strong>for</strong> embodied knowledge generation and learning.<br />

Touchbox: Intriguing Touch between Strangers i327<br />

Mads Hobye, Medea Collaborative Media Initiative, Sweden<br />

The Touchbox is about facilitating intriguing touch interaction<br />

between strangers. The participants each wear a pair of<br />

headphones, and when they touch each others bare skin, they<br />

both hear a complex sound pattern. Previous (successful) work<br />

involved a skilled Per<strong>for</strong>mer and one Participant; the Touchbox<br />

was designed to be played by pairs of pristine Participants<br />

exploring the interaction situation on their own. It turned out that<br />

their interaction experiences were quite engaging albeit more<br />

varied in mood and character. The Touchbox illustrates a novel<br />

approach to embodied interaction design where social norms are<br />

transcended by means of daring and captivating interactions.

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