Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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Monday | Afternoon | 14:30—15:50<br />
n AWARD TALK | BALLROOM D<br />
INNOVATION: WHEN IS EARLY TOO EARLY?<br />
Joy Mount<strong>for</strong>d, Interaction Design Expo, USA<br />
Every company wants and needs to innovate to produce<br />
competitive products. This is particularly critical now in the US.<br />
Many of these prototype product ideas are quite good, but never<br />
see the light of day. At different times and within alternate<br />
companies they later become excellent products. There are many<br />
factors that contribute to good ideas apparently ‘failing’ to be<br />
released. Rarely are there papers or discussions held to dissect<br />
what factors led to their apparent rejection. Companies often<br />
repeat innovation mistakes, without benefitting from the hindsight<br />
from others. I will illustrate many media based products I have<br />
been involved with and were left on the shelf, only to come to life<br />
later. Although innovative enough, I will share the insights that<br />
probably led them not to come to market.<br />
About Joy Mount<strong>for</strong>d: Joy Mount<strong>for</strong>d is currently a consultant to<br />
eBay on the future of ecommerce. Through her long career in<br />
human-computer interaction she has been an internationally<br />
recognized leader in the field. She has designed and led teams<br />
designing a wide variety of systems. She has led teams designing<br />
and developing a wide variety of computer systems. She was a VP<br />
of User Experience Design at Yahoo!, a VP of Digital User<br />
Experience and Design at Barnes and Noble and an Osher Fellow<br />
at the Exploratorium in San Francisco, CA. She was a senior project<br />
lead at Interval Research, and continues to consult to a variety of<br />
companies and to present innovative talks world-wide. She headed<br />
the acclaimed Human Interface Group at Apple in the late ‘80s and<br />
‘90s; beginning her career as a designer at Honeywell and a project<br />
leader in the Interface Research Group at Microelectronics<br />
Computer Consortium (MCC). Her impact continues through the<br />
International Design Expo, which she created over 20 years ago to<br />
challenge the next generation of interdisciplinary graduates.<br />
n TECHNICAL PRESENTATIONS | BALLROOM E<br />
BRAIN AND BODY<br />
SESSION CHAIR: Eve Hoggan, University of Helsinki, Finland<br />
PAPER | Touché: Enhancing Touch Interaction on<br />
Humans, Screens, Liquids, and Everyday Objects %<br />
Munehiko Sato, Ivan Poupyrev, Chris Harrison, Disney Research,<br />
USA<br />
Touché uses a novel Swept Frequency Capacitive Sensing<br />
technique that can easily add rich touch and gesture sensitivity to a<br />
wide variety of objects, including the human body and water.<br />
36 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />
PAPER | Detecting Error-Related Negativity <strong>for</strong><br />
Interaction Design %<br />
Chi Vi, Sriram Subramanian, University of Bristol, UK<br />
Demonstrate the capabilities of an off-the-shelf headset in<br />
detecting Error Related Negativity on a single trial basis. Show that<br />
the detection accuracies are sufficient <strong>for</strong> use in real-time<br />
interactive applications.<br />
PAPER | Implanted User Interfaces<br />
Christian Holz, Hasso Plattner Institute, Germany<br />
Tovi Grossman, George Fitzmaurice, Autodesk Research, Canada<br />
Anne Agur, University of Toronto, Canada<br />
We investigate the effect of skin on traditional components <strong>for</strong><br />
sensing input, providing output, and <strong>for</strong> communicating,<br />
synchronizing and charging wirelessly.<br />
NOTE | EEG Analysis of Implicit Human Visual<br />
Perception<br />
Maryam Mustafa, Lea Lindemann, Marcus Magnor, Technical<br />
University of Braunschweig, Germany<br />
Explores use of EEG as an implicit measure of video quality. Can be<br />
used to derive a new perception-based quality metric <strong>for</strong> use in<br />
image-based rendering and optimization of IBR techniques<br />
NOTE | Development and Evaluation of Interactive<br />
System <strong>for</strong> Synchronizing Electric Taste and Visual<br />
Content<br />
Hiromi Nakamura, Homei Miyashita, Meiji University, Japan<br />
Describes apparatuses to add electric taste to food or drink and<br />
the latencies <strong>for</strong> electric taste and visual stimuli to develop an<br />
interactive system synchronizing those contents.<br />
n PANEL | BALLROOM F<br />
WOMEN IN UX LEADERSHIP IN BUSINESS<br />
PANELISTS<br />
Janaki Kumar, Dan Rosenberg, SAP Labs, USA<br />
Catherine Courage, Citrix Systems, USA<br />
Janice Rohn, Experian, USA<br />
Lisa Kamm, Google Inc., USA<br />
Lisa Anderson, Microsoft Research, USA<br />
Christine Holsberry, Facebook, Inc, USA<br />
Apala Lahiri Chavan, Human Factors International, India<br />
The goal of this panel is to launch a dialog on women in UX<br />
leadership in business. Our panelists of women leaders will share<br />
their insights with the UX community.