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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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Monday | Afternoon | 14:30—15:50<br />

n AWARD TALK | BALLROOM D<br />

INNOVATION: WHEN IS EARLY TOO EARLY?<br />

Joy Mount<strong>for</strong>d, Interaction Design Expo, USA<br />

Every company wants and needs to innovate to produce<br />

competitive products. This is particularly critical now in the US.<br />

Many of these prototype product ideas are quite good, but never<br />

see the light of day. At different times and within alternate<br />

companies they later become excellent products. There are many<br />

factors that contribute to good ideas apparently ‘failing’ to be<br />

released. Rarely are there papers or discussions held to dissect<br />

what factors led to their apparent rejection. Companies often<br />

repeat innovation mistakes, without benefitting from the hindsight<br />

from others. I will illustrate many media based products I have<br />

been involved with and were left on the shelf, only to come to life<br />

later. Although innovative enough, I will share the insights that<br />

probably led them not to come to market.<br />

About Joy Mount<strong>for</strong>d: Joy Mount<strong>for</strong>d is currently a consultant to<br />

eBay on the future of ecommerce. Through her long career in<br />

human-computer interaction she has been an internationally<br />

recognized leader in the field. She has designed and led teams<br />

designing a wide variety of systems. She has led teams designing<br />

and developing a wide variety of computer systems. She was a VP<br />

of User Experience Design at Yahoo!, a VP of Digital User<br />

Experience and Design at Barnes and Noble and an Osher Fellow<br />

at the Exploratorium in San Francisco, CA. She was a senior project<br />

lead at Interval Research, and continues to consult to a variety of<br />

companies and to present innovative talks world-wide. She headed<br />

the acclaimed Human Interface Group at Apple in the late ‘80s and<br />

‘90s; beginning her career as a designer at Honeywell and a project<br />

leader in the Interface Research Group at Microelectronics<br />

Computer Consortium (MCC). Her impact continues through the<br />

International Design Expo, which she created over 20 years ago to<br />

challenge the next generation of interdisciplinary graduates.<br />

n TECHNICAL PRESENTATIONS | BALLROOM E<br />

BRAIN AND BODY<br />

SESSION CHAIR: Eve Hoggan, University of Helsinki, Finland<br />

PAPER | Touché: Enhancing Touch Interaction on<br />

Humans, Screens, Liquids, and Everyday Objects %<br />

Munehiko Sato, Ivan Poupyrev, Chris Harrison, Disney Research,<br />

USA<br />

Touché uses a novel Swept Frequency Capacitive Sensing<br />

technique that can easily add rich touch and gesture sensitivity to a<br />

wide variety of objects, including the human body and water.<br />

36 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

PAPER | Detecting Error-Related Negativity <strong>for</strong><br />

Interaction Design %<br />

Chi Vi, Sriram Subramanian, University of Bristol, UK<br />

Demonstrate the capabilities of an off-the-shelf headset in<br />

detecting Error Related Negativity on a single trial basis. Show that<br />

the detection accuracies are sufficient <strong>for</strong> use in real-time<br />

interactive applications.<br />

PAPER | Implanted User Interfaces<br />

Christian Holz, Hasso Plattner Institute, Germany<br />

Tovi Grossman, George Fitzmaurice, Autodesk Research, Canada<br />

Anne Agur, University of Toronto, Canada<br />

We investigate the effect of skin on traditional components <strong>for</strong><br />

sensing input, providing output, and <strong>for</strong> communicating,<br />

synchronizing and charging wirelessly.<br />

NOTE | EEG Analysis of Implicit Human Visual<br />

Perception<br />

Maryam Mustafa, Lea Lindemann, Marcus Magnor, Technical<br />

University of Braunschweig, Germany<br />

Explores use of EEG as an implicit measure of video quality. Can be<br />

used to derive a new perception-based quality metric <strong>for</strong> use in<br />

image-based rendering and optimization of IBR techniques<br />

NOTE | Development and Evaluation of Interactive<br />

System <strong>for</strong> Synchronizing Electric Taste and Visual<br />

Content<br />

Hiromi Nakamura, Homei Miyashita, Meiji University, Japan<br />

Describes apparatuses to add electric taste to food or drink and<br />

the latencies <strong>for</strong> electric taste and visual stimuli to develop an<br />

interactive system synchronizing those contents.<br />

n PANEL | BALLROOM F<br />

WOMEN IN UX LEADERSHIP IN BUSINESS<br />

PANELISTS<br />

Janaki Kumar, Dan Rosenberg, SAP Labs, USA<br />

Catherine Courage, Citrix Systems, USA<br />

Janice Rohn, Experian, USA<br />

Lisa Kamm, Google Inc., USA<br />

Lisa Anderson, Microsoft Research, USA<br />

Christine Holsberry, Facebook, Inc, USA<br />

Apala Lahiri Chavan, Human Factors International, India<br />

The goal of this panel is to launch a dialog on women in UX<br />

leadership in business. Our panelists of women leaders will share<br />

their insights with the UX community.

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