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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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1-2 Bloomberg<br />

3 Northrop Grumman<br />

4 now publishers<br />

5 Tobii Technology, Inc.<br />

6-8 eBay / PayPal<br />

9 Morgan Claypoole<br />

10 SAP<br />

11 User Zoom<br />

12 Oracle<br />

13 Smart Eye<br />

14 The MIT Press<br />

16 Eyetellect<br />

17 SIG<strong>CHI</strong><br />

18 Cambridge<br />

19 Bestica, Inc<br />

20 Sensomotoric<br />

22 Samsung<br />

23 Eye Tech Digital<br />

24 Facebook<br />

25 University of Colorado Boulder<br />

26 Door64<br />

27 Seeing Machines<br />

28 Citrix<br />

29-30 Springer<br />

31-32 Google<br />

33 Autodesk<br />

34 LC Technologies<br />

35 Elsevier / Morgan Kaufmann<br />

36-38 Microsoft<br />

136 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

The Commons (Exhibit Hall 4, Level 1)<br />

� EXHIBIT/RECRUITING BOOTHS � INTERACTIVITY (PERMANENT AND LIMITED TIME COLLECTIONS)<br />

� STUDENT GAMES COMPETITORS<br />

i400 Nerd Herder<br />

i401 Hit It!<br />

i402 Power Defense<br />

i403 Motion Chain<br />

i404 BombPlus<br />

i313 Combi<strong>for</strong>m<br />

i300 Murmur Study<br />

i301 HWD Corporation: A Collection of 100 Re-wired<br />

Joysticks from the Last 30 Years of Gaming<br />

Culture<br />

i302 Artistic Robot Please Smile<br />

i303 MelodicBrush: A Cross-Modal Link between<br />

Ancient and Digital Art Forms<br />

i304 Touché: Enhancing Touch Interaction on<br />

Humans, Screens, Liquids, and Everyday Objects<br />

i305 Communitysourcing: Engaging Local Crowds to<br />

Per<strong>for</strong>m Expert Work Via Physical Kiosks<br />

i306 A Virtual Reality Dialogue System For The<br />

Treatment Of Social Phobia<br />

i307 Cooking with “panavi”: Challenging to<br />

Professional Culinary Arts<br />

i308 Rewarding the Original: Explorations in Joint<br />

User-Sensor Motion Spaces<br />

i309 DiskPlay: In-Track Navigation on Turntables<br />

i310 An Approach and Evaluation of Interactive<br />

System Synchronizing Change of Taste and<br />

Visual Contents<br />

i311 Enabling Concurrent Dual Views on Common<br />

LCD Screens<br />

i312 Beyond Stereo: An Exploration of Unconventional<br />

Binocular Presentation <strong>for</strong> Novel Visual Experience<br />

i313* Combi<strong>for</strong>m: Beyond Co-attentive Play, a<br />

Combinable Social Gaming Plat<strong>for</strong>m<br />

i314 Virtual Projection: Exploring Optical Projection as<br />

a Metaphor <strong>for</strong> Multi-Device Interaction<br />

i315 BinCam – A Social Persuasive System to<br />

Improve aste Behaviors<br />

i316 Sonik Spring<br />

i317 Surround Haptics: Tactile Feedback <strong>for</strong><br />

Immersive Gaming Experiences<br />

i318 MUSTARD: A Multi User See Through AR Display<br />

i319 RobotBuddha<br />

i320 Lovely Rita<br />

i321a BodiPod: Interacting with 3D Human Anatomy<br />

via a 360° Cylindrical Display<br />

i321b TeleHuman: Effects of 3D Perspective on Gaze<br />

and Pose Estimation with a Life-size Cylindrical<br />

Telepresence Pod<br />

i322 Light Arrays<br />

i324 Scorelight & scoreBots<br />

i325 hipDisk: Experiencing the Value of Ungainly,<br />

Embodied, Per<strong>for</strong>mative, Fun.<br />

i326 Hanging off a Bar<br />

i327 Touchbox: Intriguing Touch between Strangers<br />

i328 Herzfassen. A Responsive Object.<br />

i329 Embroidered Confessions: An interactive quilt of<br />

the secrets of strangers<br />

i330 Vignette: Interactive Texture Design and<br />

Manipulation with Free<strong>for</strong>m Gestures <strong>for</strong><br />

Pen-and-Ink Illustration<br />

i405 360° Panoramic Overviews <strong>for</strong> Location-Based<br />

Services<br />

i406 ShoeSense: A New Perspective on Hand<br />

Gestures and Wearable Applications<br />

i407 Mobile ActDresses: <strong>Program</strong>ming Mobile<br />

Devices by Accessorizing<br />

i408 AMARA: The Affective Museum of Art Resource<br />

Agent<br />

i409 Design of an Exergaming Station <strong>for</strong> Children<br />

with Cerebral Palsy<br />

i410 Scoop! A Movement-based Math Game<br />

Designed to Reduce Math Anxiety<br />

i411 EyeRing: An Eye on a Finger<br />

i412 IllumiShare: Sharing Any Surface<br />

i413 Sketch It, Make It: Sketching Precise Drawings<br />

<strong>for</strong> Laser Cutting<br />

i414 A Visual Display of Sociotechnical Data<br />

i415 TAP & PLAY: An End-User Toolkit <strong>for</strong> Authoring<br />

Interactive Pen and Paper Language Activities<br />

i416 Stackables: Faceted Browsing with Stacked<br />

Tangibles<br />

i417 Interactive Block Device System with Pattern<br />

Drawing Capability on Matrix LEDs<br />

i418 The Bohemian Bookshelf: Supporting<br />

Serendipitous Book Discoveries through<br />

In<strong>for</strong>mation Visualization<br />

i419 The Envisioning Cards: A Toolkit <strong>for</strong> Catalyzing<br />

Humanistic and Technical Imaginations<br />

i420 The Chocolate Machine<br />

i421 Pygmy: A Ring-like Anthropomorphic Device<br />

That Animates The Human Hand<br />

i422 PINOKY: A Ring That Animates Your Plush Toys<br />

i423 Miniature Alive: Augmented Reality-based<br />

Interactive DigiLog Experience in Miniature<br />

Exhibition<br />

i424 Using Augmented Snapshots <strong>for</strong> Viewpoint<br />

Switching and Manipulation in Augmented<br />

Reality<br />

i425 AHNE: A Novel Interface <strong>for</strong> Spatial Interaction<br />

i426 The Urban Musical Game: Using Sport Balls as<br />

Musical Interfaces<br />

i427 GraphTrail: Analyzing Large Multivariate,<br />

Heterogeneous Networks while Supporting<br />

Exploration History<br />

i428 QuickDraw: Improving Drawing Experience<br />

<strong>for</strong> Geometric Diagrams<br />

i429 A Handle Bar Metaphor <strong>for</strong> Virtual Object<br />

Manipulation with Mid-Air Interaction<br />

i430 DisplayStacks: Interaction Techniques <strong>for</strong><br />

Stacks of Flexible Thin-Film Displays<br />

i431 Interactive Paper Substrates to Support Musical<br />

Creation<br />

i432 Discovery-based Games <strong>for</strong> Learning Software<br />

i433 ZeroTouch: An Optical Multi-Touch and Free-Air<br />

Interaction Architecture<br />

i434 FlexCam – Using Thin-film Flexible OLED Color<br />

Prints as a Camera Array<br />

i435 Toolset to explore visual motion designs in a<br />

video game<br />

i436 Sifteo Cubes<br />

i437 iRotate: Automatic Screen Rotation based on<br />

Face Orientation<br />

i438 TEROOS: A Wearable Avatar to Enhance Joint<br />

Activities<br />

i439 Animating Paper Craft using Shape Memory<br />

Alloys<br />

i440 Augmenting the Scope of Interactions with<br />

Implicit and Explicit Graphical Structures<br />

i500 Joggobot: A Flying Robot as Jogging<br />

Companion

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