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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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noTe | exploring user motivations <strong>for</strong> eyes-free<br />

interaction on mobile Devices<br />

Bo Yi, National University of Singapore, Singapore<br />

Xiang Cao, Microsoft Research Asia, China<br />

Morten Fjeld, Chalmers University of Technology, Sweden<br />

Shengdong Zhao, National University of Singapore, Singapore<br />

User-centered exploration of user motivations in choosing eyesfree<br />

technologies <strong>for</strong> mobile interaction. Increase understanding<br />

of eyes-free interaction by systematically examining motivations<br />

and establish high level design implications <strong>for</strong> satisfying user<br />

motivations.<br />

cAse sTuDy | 123D sculpt: Designing a mobile 3D<br />

modeling Application <strong>for</strong> novice users<br />

Leslie Predy, Alexander Rice-Khouri, Greg Fowler, Anna Romanovska,<br />

Hans-Frederick Brown, Autodesk Canada, Canada<br />

Case study describing design and development of a touch-driven,<br />

3D modeling application <strong>for</strong> a mobile device. Can assist designers<br />

in tailoring the user experience to accomodate novice and expert<br />

users.<br />

n TechnicAL PResenTATions | 18AB<br />

unDeRsTAnDinG GAmeRs<br />

session chAiR: Peter Tolmie, University of Nottingham, UK<br />

PAPeR | Protecting Artificial Team-mates: more seems<br />

Like Less<br />

Tim Merritt, Kevin McGee, National University of Singapore,<br />

Singapore<br />

Describes game-based study that examines motivation and<br />

rational <strong>for</strong> cooperation with team-mates. Can assist developers<br />

in understanding cooperation with human and artificial teammates.<br />

cAse sTuDy | The Reality of fantasy: uncovering<br />

in<strong>for</strong>mation-seeking Behaviors and needs in online<br />

fantasy sports<br />

Sandra Hirsh, San Jose State University, USA<br />

Christine Anderson, Sportvision, USA<br />

Matthew Caselli, San Jose State University, USA<br />

Presents a first study of in<strong>for</strong>mation-seeking behaviors and needs<br />

<strong>for</strong> online fantasy sports players across different sports, and<br />

identifies tools they might want and need <strong>for</strong> better per<strong>for</strong>mances<br />

and experiences.<br />

11:30—12:50 | Mid-Morning | Thursday<br />

noTe | online Gaming motivations scale: Development<br />

and validation<br />

Nick Yee, Nicolas Ducheneaut, Les Nelson, Palo Alto Research<br />

Center, USA<br />

Cross-cultural factor validation and predictive validation of online<br />

gaming motivations scale. Provides important theoretical bridge in<br />

examining links between demographics, motivation, engagement,<br />

and behavioral outcomes in games and gamified applications.<br />

noTe | experimental investigation of human<br />

Adaptation to change in Agent’s strategy through a<br />

competitive Two-Player Game<br />

Kazunori Terada, Gifu University, Japan<br />

Seiji Yamada, National Institute of In<strong>for</strong>matics, Japan<br />

Akira Ito, Gifu University, Japan<br />

Investigates how human adapt differently to a change in strategy<br />

of robot and human. Revealed adaptation is faster when a human<br />

is competing with robot than with another human.<br />

noTe | Through the Azerothian Looking Glass:<br />

mapping in-Game Preferences to Real World<br />

Demographics<br />

Nick Yee, Nicolas Ducheneaut, Palo Alto Research Center, USA<br />

Han-Tai Shiao, University of Minnesota, USA<br />

Les Nelson, Palo Alto Research Center, USA<br />

Examines how in-game behaviors map onto real world<br />

demographic variables. Provides empirical data to prioritize or<br />

dynamically tailor game mechanisms given a target demographic<br />

audience.<br />

cAse sTuDy | user Testing of a Language Learning<br />

Game <strong>for</strong> mandarin chinese<br />

Lindsay Grace, Martha Castaneda, Jeannie Ducher, Miami<br />

University, USA<br />

Case study describing the user evaluation of a language learning<br />

game <strong>for</strong> Mandarin Chinese. Can assist designers in<br />

understanding user response to gaming environments <strong>for</strong><br />

entertaining and educating adult learners.<br />

<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 97

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