Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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noTe | exploring user motivations <strong>for</strong> eyes-free<br />
interaction on mobile Devices<br />
Bo Yi, National University of Singapore, Singapore<br />
Xiang Cao, Microsoft Research Asia, China<br />
Morten Fjeld, Chalmers University of Technology, Sweden<br />
Shengdong Zhao, National University of Singapore, Singapore<br />
User-centered exploration of user motivations in choosing eyesfree<br />
technologies <strong>for</strong> mobile interaction. Increase understanding<br />
of eyes-free interaction by systematically examining motivations<br />
and establish high level design implications <strong>for</strong> satisfying user<br />
motivations.<br />
cAse sTuDy | 123D sculpt: Designing a mobile 3D<br />
modeling Application <strong>for</strong> novice users<br />
Leslie Predy, Alexander Rice-Khouri, Greg Fowler, Anna Romanovska,<br />
Hans-Frederick Brown, Autodesk Canada, Canada<br />
Case study describing design and development of a touch-driven,<br />
3D modeling application <strong>for</strong> a mobile device. Can assist designers<br />
in tailoring the user experience to accomodate novice and expert<br />
users.<br />
n TechnicAL PResenTATions | 18AB<br />
unDeRsTAnDinG GAmeRs<br />
session chAiR: Peter Tolmie, University of Nottingham, UK<br />
PAPeR | Protecting Artificial Team-mates: more seems<br />
Like Less<br />
Tim Merritt, Kevin McGee, National University of Singapore,<br />
Singapore<br />
Describes game-based study that examines motivation and<br />
rational <strong>for</strong> cooperation with team-mates. Can assist developers<br />
in understanding cooperation with human and artificial teammates.<br />
cAse sTuDy | The Reality of fantasy: uncovering<br />
in<strong>for</strong>mation-seeking Behaviors and needs in online<br />
fantasy sports<br />
Sandra Hirsh, San Jose State University, USA<br />
Christine Anderson, Sportvision, USA<br />
Matthew Caselli, San Jose State University, USA<br />
Presents a first study of in<strong>for</strong>mation-seeking behaviors and needs<br />
<strong>for</strong> online fantasy sports players across different sports, and<br />
identifies tools they might want and need <strong>for</strong> better per<strong>for</strong>mances<br />
and experiences.<br />
11:30—12:50 | Mid-Morning | Thursday<br />
noTe | online Gaming motivations scale: Development<br />
and validation<br />
Nick Yee, Nicolas Ducheneaut, Les Nelson, Palo Alto Research<br />
Center, USA<br />
Cross-cultural factor validation and predictive validation of online<br />
gaming motivations scale. Provides important theoretical bridge in<br />
examining links between demographics, motivation, engagement,<br />
and behavioral outcomes in games and gamified applications.<br />
noTe | experimental investigation of human<br />
Adaptation to change in Agent’s strategy through a<br />
competitive Two-Player Game<br />
Kazunori Terada, Gifu University, Japan<br />
Seiji Yamada, National Institute of In<strong>for</strong>matics, Japan<br />
Akira Ito, Gifu University, Japan<br />
Investigates how human adapt differently to a change in strategy<br />
of robot and human. Revealed adaptation is faster when a human<br />
is competing with robot than with another human.<br />
noTe | Through the Azerothian Looking Glass:<br />
mapping in-Game Preferences to Real World<br />
Demographics<br />
Nick Yee, Nicolas Ducheneaut, Palo Alto Research Center, USA<br />
Han-Tai Shiao, University of Minnesota, USA<br />
Les Nelson, Palo Alto Research Center, USA<br />
Examines how in-game behaviors map onto real world<br />
demographic variables. Provides empirical data to prioritize or<br />
dynamically tailor game mechanisms given a target demographic<br />
audience.<br />
cAse sTuDy | user Testing of a Language Learning<br />
Game <strong>for</strong> mandarin chinese<br />
Lindsay Grace, Martha Castaneda, Jeannie Ducher, Miami<br />
University, USA<br />
Case study describing the user evaluation of a language learning<br />
game <strong>for</strong> Mandarin Chinese. Can assist designers in<br />
understanding user response to gaming environments <strong>for</strong><br />
entertaining and educating adult learners.<br />
<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 97