Printed Program (pdf) - CHI 2012 - Association for Computing ...
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n <strong>CHI</strong> <strong>2012</strong> INTERACTIVITY | COMMONS (EXHIBIT HALL 4)<br />
INTERACTIVITY - EXPLORATIONS AND RESEARCH<br />
Interactivity is your chance to fully engage at a personal level by<br />
touching, squeezing, hearing or even smelling interactive visions<br />
<strong>for</strong> the future: they come as prototypes, demos, artworks, design<br />
experiences as well as inspirational technologies. Interactivity is<br />
also an alternative to the traditional textual <strong>for</strong>mat at <strong>CHI</strong> to<br />
disseminate advancements in the field. Interactivity promotes and<br />
provokes discussion about the role of technology by actively<br />
engaging attendees one-by-one.<br />
There are two types of Interactivity exhibits at <strong>CHI</strong> this year:<br />
Interactivity Explorations exhibits present cultural applications and<br />
explorations of future technologies. This is an opportunity to<br />
experience digital art and interactive experiences that ask questions,<br />
inspire reflection, and engage your intellect and imagination.<br />
Interactivity Research exhibits present an exciting collection of<br />
hands-on research demonstrations and prototypes. This is an<br />
opportunity to experience new interaction techniques, systems,<br />
and early concepts.<br />
Some of the interactivity exhibits (Limited Time Collection -<br />
identified on the Commons Map) are only available on Tuesday<br />
afternoon from 15:50 to 19:00, during the Interactivity Highlight,<br />
and again on Wednesday during the lunch break. These presenters<br />
will be stationed at their exhibits throughout these times.<br />
The rest of the exhibits (Permanent Collection - identified on the<br />
Commons Map) are available from the Monday evening reception<br />
through the Thursday morning break. These presenters will be<br />
stationed at their exhibits at various times from Monday through<br />
Thursday (see the detail in the schedule below). The Permanent<br />
Collection will remain open throughout the conference, including<br />
when presenters are not present, as many of these exhibits can still<br />
be experienced by attendees without author support or guidance.<br />
Monday<br />
18:00-20:00 Permanent Collection open<br />
Presenters present entire time<br />
Tuesday<br />
10:50 - 19:00 Permanent Collection open<br />
Presenters present from 15:50-19:00<br />
15:50 - 19:00 Limited Time Collection open<br />
Presenters present 15:50 - 19:00 (entire time)<br />
Wednesday<br />
10:50 - 19:00 Permanent Collection open<br />
Presenters present from 10:50 - 11:30, 12:50 - 14:30,<br />
15:50 - 16:30 (during breaks)<br />
Thursday<br />
12:50 - 14:30 Limited Time Collection open<br />
All presenters present<br />
10:50 - 11:30 Permanent Collection open<br />
Presenters present 10:50 - 11:30<br />
Closed at 11:30<br />
n INTERACTIVITY - EXPLORATIONS<br />
Interactivity<br />
Murmur Study i300<br />
Christopher Baker, School of the Art Institute of Chicago, USA<br />
Murmur Study is an art installation that examines the rise of micromessaging<br />
technologies such as Twitter and Facebook’s status<br />
updates. One might describe these messages as a type of digital<br />
small talk. But unlike face to face conversations, these fleeting<br />
thoughts are accumulated, archived and digitally indexed by<br />
corporations, governments and research institutions. While the<br />
long-term impact of these archives remains to be seen, the sheer<br />
volume of publicly accessible, personal, and often emotional<br />
expressions should give us pause.<br />
HWD Corporation - A Collection of 100 Re-wired<br />
Joysticks from the Last 30 Years of Gaming Culture i301<br />
Roger Ibars, Microsoft Research Asia, China<br />
HWD (Hard-wired devices) Corporation is a collection of 100<br />
electronic devices, each consisting of a travel alarm clock<br />
connected to a different game controller selected from the last 30<br />
years of gaming culture. For each device a new interaction has<br />
been crafted by hard-wiring the functions of the alarm clock onto<br />
the digital switches of the controller. As a result, the basic<br />
functionalities of the alarm clock – set up time, set up alarm, light<br />
on and off, alarm off - can be controlled with the joysticks. This<br />
project is a journey through the history of game controllers, to<br />
celebrate both its revolutionary successes and remarkable failures.<br />
Artistic Robot Please Smile i302<br />
Hye Yeon Nam, Changhyun Choi, Georgia Tech, USA<br />
This installation explains how people interpret artistic robots as<br />
more than mere machines in the theory of intentionality and<br />
introduces the implementation of the artistic robot, Please Smile,<br />
which consists of a series of robotic skeleton arms that gesture in<br />
response to a viewer’s facial expressions.<br />
MelodicBrush: A Cross-Modal Link between Ancient<br />
and Digital Art Forms i303<br />
Michael Xuelin Huang, Will W. W. Tang, Kenneth W.K. Lo,<br />
C. K. Lau, Grace Ngai, Stephen Chan, The Hong Kong<br />
Polytechnic University, Hong Kong<br />
MelodicBrush is a novel cross-modal musical system that connects<br />
two ancient art <strong>for</strong>ms: Chinese ink-brush calligraphy and Chinese<br />
music. Our system endows the process of calligraphy writing with<br />
a novel auditory representation in a natural and intuitive manner to<br />
create a novel artistic experience. The writing effect is simulated as<br />
though the user were writing on an infinitely large piece of paper<br />
viewed through a viewport. The real-time musical generation<br />
effects are motivated by principles of metaphoric congruence and<br />
statistical music modeling<br />
<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 107