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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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Thursday | Mid-Morning | 11:30—12:50<br />

n ALT.chi | 18cD<br />

ALT.chi: DesiGn mATTeRs<br />

session chAiR: Jan Borchers, RWTH Aachen University,<br />

Germany<br />

alt.chi | synthetic space: inhabiting Binaries<br />

Yuichiro Takeuchi, Sony Computer Science Laboratories, Inc.,<br />

Japan<br />

Presents the concept of Synthetic Space—architectural space<br />

fused with the properties of digital bits. Provides a new research<br />

direction <strong>for</strong> HCI.<br />

alt.chi | i, the Device: observing human Aversion from<br />

an hci Perspective<br />

Ricardo Jota, Pedro Lopes, Joaquim Jorge, INESC-ID, Portugal<br />

We describe our experience in designing a system that would<br />

render a human operators obsolete and discuss how user aversion<br />

toward HCI developments helps practitioners understands users<br />

and improve design.<br />

alt.chi | When mobile Phones expand into handheld<br />

Tabletops<br />

Jürgen Steimle, Simon Olberding, Technische Universität<br />

Darmstadt, Germany<br />

Suggests a handheld version of tabletops, which users can<br />

establish by unrolling a flexible display on-the-go. Introduces a<br />

theoretical framework <strong>for</strong> such devices and presents a first<br />

implementation.<br />

alt.chi | A candor in Reporting: Designing Dexterously<br />

<strong>for</strong> fire Preparedness<br />

Yoko Akama, RMIT University, Australia<br />

Ann Light, Northumbria University, UK<br />

Study of improvisational practices illustrates weakness of design<br />

research accounts that stress reproducibility. Candid reflection<br />

encourages learning about why and what we design, as well as<br />

how.<br />

alt.chi | The iron man Phenomenon, Participatory<br />

culture, & future Augmented Reality Technologies<br />

Isabel Pedersen, Luke Simcoe, Ryerson University, Canada<br />

Case study on how the Iron Man phenomenon causes audiences<br />

to discursively relate to Augmented Reality (AR) technology<br />

through fandom. Suggests unique ways to better analyze users’<br />

expectations and desires.<br />

98 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

n TechnicAL PResenTATions | 19AB<br />

cRoWDsouRcinG AnD PeeR PRoDucTion ii<br />

session chAiR: Erika Poole, Pennsylvania State University, USA<br />

PAPeR | habit as an explanation of Participation in an<br />

online Peer-production community<br />

Donghee Wohn, Alcides Velasquez, Tor Bjornrud, Michigan State<br />

University, USA<br />

Cliff Lampe, University of Michigan, USA<br />

We examine the construct of habit as a type of non-conscious<br />

behavior in online peer-production communities; and how<br />

motivations and habits explain people’s use of specific features.<br />

PAPeR | evaluating compliance-Without-Pressure<br />

Techniques <strong>for</strong> increasing Participation in online<br />

communities<br />

Mikhil Masli, Loren Terveen, University of Minnesota, USA<br />

Field study and follow-up survey evaluating two compliancewithout-pressure<br />

techniques in a working social production<br />

community. Can assist researchers and practitioners boost<br />

participation in online communities they manage.<br />

PAPeR | social Desirability Bias and self-Reports of<br />

motivation: A cross-cultural study of Amazon<br />

mechanical Turk in the us and india<br />

Judd Antin, Yahoo! Research, USA<br />

Aaron Shaw, University of Cali<strong>for</strong>nia, Berkeley, USA<br />

Demonstrates that survey self-reports of motivation to participate<br />

in crowdsourcing can be inaccurate due to social desirability bias.<br />

Shows differential patterns of motivation and bias between US and<br />

India samples.<br />

noTe | Deploying monoTrans Widgets in the Wild<br />

Chang Hu, Philip Resnik, Yakov Kronrod, Benjamin Bederson,<br />

University of Maryland, USA<br />

Our first attempt to deploy a crowd-sourced monolingual<br />

translation system to the wild finds interesting lesson dealing with<br />

crowds with different sizes simultaneously.

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