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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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TEROOS: A Wearable Avatar to Enhance Joint<br />

Activities i438<br />

Tadakazu Kashiwabara, Hirotaka Osawa, Keio University, Japan<br />

Kazuhiko Shinozawa, ATR Intelligent Robotics and<br />

Communication Laboratories, Japan<br />

Michita Imai, Keio University, Japan<br />

This exhibit demonstrates a wearable avatar named TEROOS,<br />

which is mounted on a person’s shoulder. TEROOS allows the<br />

users who wear it and control it to share a vision remotely.<br />

Moreover, the avatar has an anthropomorphic face that enables<br />

the user who controls it to communicate with people co-located<br />

with the user who wears it. We have a field test by using TEROOS<br />

and observed that the wearable avatar innovatively assisted the<br />

users to communicate during their joint activities such as route<br />

navigating and buying goods at a shop. The user controlling<br />

TEROOS could give the user wearing it appropriate route<br />

instructions on the basis of the situation around TEROOS. In<br />

addition, both users could easily identify objects that they<br />

discussed. Moreover, shop staff members communicated with the<br />

user controlling TEROOS and behaved as they normally would<br />

when the user asked questions about the goods.<br />

Animating Paper Craft using Shape Memory Alloys i439<br />

Jie Qi, Leah Buechley, Massachusetts Institute of Technology, USA<br />

(See associated paper on page 41)<br />

Augmenting the Scope of Interactions with<br />

Implicit and Explicit Graphical Structures i440<br />

Raphaël Hoarau, Stéphane Conversy, Université de Toulouse -<br />

ENAC/IRIT, France<br />

(See associated paper on page 72)<br />

Joggobot: A Flying Robot as Jogging Companion i500<br />

Eberhard Graether, Florian 'Floyd' Mueller, RMIT University,<br />

Australia<br />

Exertion activities, such as jogging, provide many health benefits,<br />

but exercising on your own can be considered disengaging. We<br />

present our system ‘Joggobot’, a flying robot accompanying<br />

joggers. Our design process revealed preliminary insights into<br />

how to design robots <strong>for</strong> exertion and how to address emerging<br />

design challenges. We summarize these insights into the four<br />

themes: ‘embodiment’, ‘control’, ‘personality’ and<br />

‘communication’, which mark initial starting points towards<br />

understanding how to design robots <strong>for</strong> exertion activities. We<br />

hope our work guides and inspires designers when facilitating the<br />

benefits of exertion through robots.<br />

n STUDENT GAMES COMPETITION | BALLROOM D<br />

Interactivity<br />

The Games and Entertainment Special Community created this<br />

competition to showcase student work in areas of game design<br />

and development that connect strongly to the <strong>CHI</strong> community of<br />

research and practice. Students submitted games as well as<br />

extended abstracts clarifying innovative aspects of their work. The<br />

jury selected three finalist games in each category—<br />

Serious Games, and Innovative Interface—and the winner in each<br />

category will be announced at the awards session on Tuesday<br />

afternoon. <strong>CHI</strong> attendees can play the games at the Interactivity<br />

session in the Commons (Exhibit Hall 4, Level 1) directly after the<br />

awards session. Winners will also be announced at the closing<br />

Plenary on Thursday.<br />

Tuesday<br />

14:30 - 15:50 Competition and Awards Session<br />

The games are open to play in the Commons<br />

(Exhibit Hall 4, Level 1) immediately the after session.<br />

n STUDENT GAMES COMPETITION - SERIOUS GAMES<br />

Hit It! - An Apparatus <strong>for</strong> Upscaling Mobile<br />

HCI Studies i401<br />

Niels Henze, University of Oldenburg, Germany<br />

Power Defense: A Serious Game <strong>for</strong> Improving<br />

Diabetes Numeracy i402<br />

Bill Kapralos, Aaron DeChamplain, Ian McCabe, Matt Stephan,<br />

University of Ontario Institute of Technology, Canada<br />

Motion Chain: A Webcam Game <strong>for</strong> Crowdsourcing<br />

Gesture Collection i403<br />

Ian Spiro, New York University, USA<br />

n STUDENT GAMES COMPETITION - INNOVATIVE INTERFACES<br />

Herding Nerds on your Table: NerdHerder,<br />

a Mobile Augmented Reality Game i400<br />

Yan Xu, Sam Mendenhall, Vu Ha, Georgia Tech, USA<br />

Paul Tillery, Savannah College of Art and Design, USA<br />

Joshua Cohen, Berklee College of Music, USA<br />

BombPlus - Use NFC and Orientation Sensor to<br />

Enhance User Experience i404<br />

Chao-Ju Huang, Chien-Pang Lin, Min-Lun Tsai, Fu-Chieh Hsu,<br />

National Taiwan University, Taiwan<br />

Combi<strong>for</strong>m: Beyond Co-attentive Play,<br />

a Combinable Social Gaming Plat<strong>for</strong>m i313<br />

Edmond Yee, Josh Joiner, Tai An, Andrew Dang, University of<br />

Southern Cali<strong>for</strong>nia, USA<br />

<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 115

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