Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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TEROOS: A Wearable Avatar to Enhance Joint<br />
Activities i438<br />
Tadakazu Kashiwabara, Hirotaka Osawa, Keio University, Japan<br />
Kazuhiko Shinozawa, ATR Intelligent Robotics and<br />
Communication Laboratories, Japan<br />
Michita Imai, Keio University, Japan<br />
This exhibit demonstrates a wearable avatar named TEROOS,<br />
which is mounted on a person’s shoulder. TEROOS allows the<br />
users who wear it and control it to share a vision remotely.<br />
Moreover, the avatar has an anthropomorphic face that enables<br />
the user who controls it to communicate with people co-located<br />
with the user who wears it. We have a field test by using TEROOS<br />
and observed that the wearable avatar innovatively assisted the<br />
users to communicate during their joint activities such as route<br />
navigating and buying goods at a shop. The user controlling<br />
TEROOS could give the user wearing it appropriate route<br />
instructions on the basis of the situation around TEROOS. In<br />
addition, both users could easily identify objects that they<br />
discussed. Moreover, shop staff members communicated with the<br />
user controlling TEROOS and behaved as they normally would<br />
when the user asked questions about the goods.<br />
Animating Paper Craft using Shape Memory Alloys i439<br />
Jie Qi, Leah Buechley, Massachusetts Institute of Technology, USA<br />
(See associated paper on page 41)<br />
Augmenting the Scope of Interactions with<br />
Implicit and Explicit Graphical Structures i440<br />
Raphaël Hoarau, Stéphane Conversy, Université de Toulouse -<br />
ENAC/IRIT, France<br />
(See associated paper on page 72)<br />
Joggobot: A Flying Robot as Jogging Companion i500<br />
Eberhard Graether, Florian 'Floyd' Mueller, RMIT University,<br />
Australia<br />
Exertion activities, such as jogging, provide many health benefits,<br />
but exercising on your own can be considered disengaging. We<br />
present our system ‘Joggobot’, a flying robot accompanying<br />
joggers. Our design process revealed preliminary insights into<br />
how to design robots <strong>for</strong> exertion and how to address emerging<br />
design challenges. We summarize these insights into the four<br />
themes: ‘embodiment’, ‘control’, ‘personality’ and<br />
‘communication’, which mark initial starting points towards<br />
understanding how to design robots <strong>for</strong> exertion activities. We<br />
hope our work guides and inspires designers when facilitating the<br />
benefits of exertion through robots.<br />
n STUDENT GAMES COMPETITION | BALLROOM D<br />
Interactivity<br />
The Games and Entertainment Special Community created this<br />
competition to showcase student work in areas of game design<br />
and development that connect strongly to the <strong>CHI</strong> community of<br />
research and practice. Students submitted games as well as<br />
extended abstracts clarifying innovative aspects of their work. The<br />
jury selected three finalist games in each category—<br />
Serious Games, and Innovative Interface—and the winner in each<br />
category will be announced at the awards session on Tuesday<br />
afternoon. <strong>CHI</strong> attendees can play the games at the Interactivity<br />
session in the Commons (Exhibit Hall 4, Level 1) directly after the<br />
awards session. Winners will also be announced at the closing<br />
Plenary on Thursday.<br />
Tuesday<br />
14:30 - 15:50 Competition and Awards Session<br />
The games are open to play in the Commons<br />
(Exhibit Hall 4, Level 1) immediately the after session.<br />
n STUDENT GAMES COMPETITION - SERIOUS GAMES<br />
Hit It! - An Apparatus <strong>for</strong> Upscaling Mobile<br />
HCI Studies i401<br />
Niels Henze, University of Oldenburg, Germany<br />
Power Defense: A Serious Game <strong>for</strong> Improving<br />
Diabetes Numeracy i402<br />
Bill Kapralos, Aaron DeChamplain, Ian McCabe, Matt Stephan,<br />
University of Ontario Institute of Technology, Canada<br />
Motion Chain: A Webcam Game <strong>for</strong> Crowdsourcing<br />
Gesture Collection i403<br />
Ian Spiro, New York University, USA<br />
n STUDENT GAMES COMPETITION - INNOVATIVE INTERFACES<br />
Herding Nerds on your Table: NerdHerder,<br />
a Mobile Augmented Reality Game i400<br />
Yan Xu, Sam Mendenhall, Vu Ha, Georgia Tech, USA<br />
Paul Tillery, Savannah College of Art and Design, USA<br />
Joshua Cohen, Berklee College of Music, USA<br />
BombPlus - Use NFC and Orientation Sensor to<br />
Enhance User Experience i404<br />
Chao-Ju Huang, Chien-Pang Lin, Min-Lun Tsai, Fu-Chieh Hsu,<br />
National Taiwan University, Taiwan<br />
Combi<strong>for</strong>m: Beyond Co-attentive Play,<br />
a Combinable Social Gaming Plat<strong>for</strong>m i313<br />
Edmond Yee, Josh Joiner, Tai An, Andrew Dang, University of<br />
Southern Cali<strong>for</strong>nia, USA<br />
<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 115