Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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Thursday | Afternoon | 14:30—15:50<br />
n TechnicAL PResenTATions | BALLRoom e<br />
use The foRce<br />
session chAiR: Mike Horn, Northwestern University, USA<br />
PAPeR | evaluation of human Tangential <strong>for</strong>ce input<br />
Per<strong>for</strong>mance<br />
Bhoram Lee, Hyunjeong Lee, Soo-Chul Lim, Hyungkew Lee,<br />
Seungju Han, Joonah Park, Samsung Advanced Institute of<br />
Technology, Republic of Korea<br />
Presents guidelines <strong>for</strong> UI design based on the tangential <strong>for</strong>ce<br />
applied by a user. Can assist in developing effective <strong>for</strong>ce-based<br />
interface.<br />
PAPeR | Pocketnavigator: studying Tactile navigation<br />
systems in-situ<br />
Martin Pielot, Benjamin Poppinga, Wilko Heuten, Susanne Boll,<br />
University of Oldenburg, Germany<br />
Provides evidence from a study of a pedestrian navigation system<br />
published on the Android Market which shows that vibro-tactile<br />
navigation instructions can reduce the traveler’s level of<br />
distraction.<br />
PAPeR | funneling and saltation effects <strong>for</strong> Tactile<br />
interaction with virtual objects<br />
Jaedong Lee, Youngsun Kim, Gerard Kim, Korea University,<br />
Republic of Korea<br />
We have newly verified <strong>for</strong> the first time that funneling and<br />
saltation, the two main perceptual tactile illusions exist also on<br />
virtual objects without any physical medium.<br />
noTe | using shear as a supplemental Two-<br />
Dimensional input channel <strong>for</strong> Rich Touchscreen<br />
interaction<br />
Chris Harrison, Scott Hudson, Carnegie Mellon University, USA<br />
In this note, we suggest using a largely unutilized touch input<br />
dimension: shear (<strong>for</strong>ce tangential to a screen’s surface). This<br />
provides a supplemental analog 2D input channel.<br />
100 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />
noTe | GyroTab: A handheld Device that Provides<br />
Reactive Torque feedback<br />
Akash Badshah, Massachusetts Institute of Technology, USA<br />
Sidhant Gupta, University of Washington, USA<br />
Daniel Morris, Microsoft Research, UK<br />
Shwetak Patel, University of Washington, USA<br />
Desney Tan, Microsoft Research, UK<br />
Presents GyroTab, a flat handheld system that utilizes the gyro<br />
effect to provide torque feedback on mobile devices. The<br />
feedback can be used to convey the feeling of weight or inertia.<br />
n PAneL | BALLRoom f<br />
hoW-To-GuiDe: coLLABoRATinG WiTh<br />
execuTives in A PRo-DesiGn WoRLD.<br />
PAneLisTs<br />
Iram Mirza, Jannie Lai, Citrix Systems, USA<br />
Craig Villamor, Sales<strong>for</strong>ce.com, USA<br />
Larry Tesler, Consultant<br />
Mark Rolston, frog design Inc., New York, USA<br />
This panel includes designers, product managers, and executives<br />
from various industries. The discussion focuses on how designers<br />
can collaborate effectively with executives to create a designdriven<br />
strategy from concept to implementation.<br />
n TechnicAL PResenTATions | BALLRoom G<br />
humAn PeRfoRmAnce Gives us fiTTs’<br />
session chAiR: Olivier Chapuis, Univ Paris-Sud, France<br />
PAPeR | Accurate measurements of Pointing<br />
Per<strong>for</strong>mance from in situ observations<br />
Krzysztof Gajos, Katharina Reinecke, Charles Herrmann,<br />
Harvard University, USA<br />
Method <strong>for</strong> obtaining lab-quality measurements of pointing<br />
per<strong>for</strong>mance from unobtrusive observations of natural in situ<br />
interactions.<br />
PAPeR | A General-Purpose Target-Aware Pointing<br />
enhancement using Pixel-Level Analysis of Graphical<br />
interfaces<br />
Morgan Dixon, James Fogarty, Jacob Wobbrock, University of<br />
Washington, USA<br />
We present a general-purpose implementation of a target aware<br />
pointing technique, functional across an entire desktop.