27.12.2012 Views

Printed Program (pdf) - CHI 2012 - Association for Computing ...

Printed Program (pdf) - CHI 2012 - Association for Computing ...

Printed Program (pdf) - CHI 2012 - Association for Computing ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Videos<br />

Tongueduino: Hackable, High-bandwidth Sensory<br />

Augmentation<br />

Gershon Dublon, Joseph A Paradiso, Massachusetts Institute of<br />

Technology, USA<br />

The tongue is known to have an extremely dense sensing<br />

resolution, as well as an extraordinary degree of neuroplasticity,<br />

the ability to adapt to and internalize new input. Research has<br />

shown that electro-tactile tongue displays paired with cameras can<br />

be used as vision prosthetics <strong>for</strong> the blind or visually impaired;<br />

users quickly learn to read and navigate through natural<br />

environments, and many describe the signals as an innate sense.<br />

However, existing displays are expensive and difficult to adapt.<br />

Tongueduino is an inexpensive, vinyl-cut tongue display designed<br />

to interface with many types of sensors besides cameras.<br />

Connected to a magnetometer, <strong>for</strong> example, the system provides<br />

a user with an internal sense of direction, like a migratory bird.<br />

Piezo whiskers allow a user to sense orientation, wind, and the<br />

lightest touch. Through tongueduino, we hope to bring electrotactile<br />

sensory substitution beyond the discourse of vision<br />

replacement, towards open-ended sensory augmentation that<br />

anyone can access.<br />

Towards a Wearable Music System <strong>for</strong> Nomadic<br />

Musicians<br />

Sharyselle Kock, Anders Bouwer, Tantra Rusiyanadi, Bayo Siregar,<br />

University of Amsterdam, Netherlands<br />

This concept video shows the design of a wearable system <strong>for</strong><br />

musicians to record their ideas while being away from their<br />

instruments, using an interactive shirt and belt.<br />

Video Mediated Recruitment <strong>for</strong> Online Studies<br />

Torben Sko, Henry Gardner, The Australian National University,<br />

Australia<br />

More than ever, researchers are turning to the internet as a means<br />

to conduct HCI studies. Despite the promise of a worldwide<br />

audience, recruiting participants can still be a difficult task. In this<br />

video we discuss and illustrate that videos - through their sharable<br />

and entertaining nature - can greatly assist the recruitment<br />

process. Videos can also be a crucial part in developing an online<br />

presence, which may yield a community of followers and<br />

interested individuals. This community in turn can provide many<br />

long term benefits to the research, beyond just the recruitment<br />

phase.<br />

120 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

WatchIt: Simple Gestures <strong>for</strong> Interacting with a<br />

Watchstrap<br />

Simon Perrault, Sylvain Malacria, Yves Guiard, Eric Lecolinet,<br />

TELECOM ParisTech, France<br />

We present WatchIt, a new interaction technique <strong>for</strong> wristwatch<br />

computers, a category of devices that badly suffers from a scarcity<br />

of input surface area. WatchIt considerably increases this surface<br />

by extending it from the touch screen to the wristband. The video<br />

shows a mockup of how simple gestures on the external and/or<br />

internal bands may allow the user to scroll a list (one-finger slide),<br />

to select an item (tap), and to set a continuous parameter like the<br />

volume of music playing (two-finger slide), avoiding the drawback<br />

of screen occlusion by the finger. Also shown is the prototype we<br />

are currently using to investigate the usability of our new<br />

interaction technique.<br />

Which Book Should I Pick?<br />

Hyoyoung Kim, Dongseop Lee, Jin Wan Park, Chung-Ang<br />

University, Republic of Korea<br />

This video proposes readability visualization, genre visualization,<br />

and combined visualization to provide unconventional in<strong>for</strong>mation<br />

<strong>for</strong> book selection. Data visualization was initiated <strong>for</strong> the practical<br />

purpose of delivering in<strong>for</strong>mation, as it efficiently links visual<br />

perception and data so that readers are able to instantly recognize<br />

patterns in overcrowded data. In this interdisciplinary research we<br />

used the strength of data visualization, and this paper suggests<br />

three possible textual visualizations of a book, which may help<br />

users to find a desirable book, with the use of intuitive in<strong>for</strong>mation<br />

out of a large volume of book data.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!