Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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Wednesday | Morning | 9:30—10:50<br />
alt.chi | Interaction Design Patterns <strong>for</strong> Multi-touch<br />
Tabletop Collaborative Games<br />
Wooi Boon Goh, Wei Shou, Jacquelyn Tan, Nanyang<br />
Technological University, Singapore<br />
Jackson Lum, Institute <strong>for</strong> Infocomm Research, Singapore<br />
Describes interaction design patterns on multi-touch tabletops<br />
that are observed to be effective in facilitating positive social<br />
interaction among children during collaborative game play.<br />
n TECHNICAL PRESENTATIONS | 19AB<br />
TIME + TASK: MANAGING WORK LIFE<br />
SESSION CHAIR: Laura Dabbish, Carnegie Mellon University, USA<br />
PAPER | “I’d Never Get Out of this !?$%# Office”<br />
Redesigning Time Management <strong>for</strong> the Enterprise<br />
Casey Dugan, Werner Geyer, Michael Muller, IBM, USA<br />
Abel N. Valente, IBM Argentina, Argentina<br />
Katherine James, Carnegie Mellon University, USA<br />
Steve Levy, Li-Te Cheng, Elizabeth Daly, Beth Brownholtz, IBM,<br />
USA<br />
We propose improving enterprise time management by providing<br />
users interactive visualizations of their time. Through an interview<br />
study we determine the data and value of specific visualizations,<br />
and design implications.<br />
CASE STUDY | A Look into Some Practices behind<br />
Microsoft UX Management<br />
Agnieszka (Aga) Szostek Matysiak, ICACS, SWPS, Poland<br />
This study aimed to acquire insights about UX management<br />
practices at Microsoft. These practices could serve as inspiration<br />
helping managers to run their teams and propagate UX values<br />
within organization.<br />
PAPER | Do You See That I See? Effects of Perceived<br />
Visibility on Awareness Checking Behavior<br />
Jeremy Birnholtz, Nanyi Bi, Susan Fussell, Cornell University, USA<br />
Experimental study exploring effects of available time and<br />
notifying observed parties on gathering awareness in<strong>for</strong>mation.<br />
Provides a framework <strong>for</strong> understanding these behaviors, and<br />
results suggesting urgency and notification reduce gathering.<br />
70 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />
To<strong>CHI</strong> | Measuring Multitasking Behavior with Activity-<br />
Based Metrics<br />
Raquel Benbunan-Fich, Baruch College, City University of<br />
New York, USA<br />
Rachel Adler, Tamilla Mavlanova, CUNY, USA<br />
Proposed multitasking metrics to establish a conceptual<br />
foundation <strong>for</strong> future multitasking studies. Understanding the<br />
extent to which multitasking occurs can assist designers in<br />
improving applications that are used simultaneously.<br />
n SPECIAL INTEREST GROUP | 11B<br />
REPLI<strong>CHI</strong> SIG – FROM A PANEL TO A NEW<br />
SUBMISSION VENUE FOR REPLICATION<br />
ORGANIZERS<br />
Max Wilson, University of Nottingham, UK<br />
Wendy Mackay, INRIA, France<br />
Ed Chi, Google Inc., USA<br />
Michael Bernstein, Massachusetts Institute of Technology, USA<br />
Jeffrey Nichols, IBM Almaden, USA<br />
For <strong>CHI</strong>2013, we’re proposing a new venue that focuses on<br />
replicating, confirming, and challenging published HCI findings.<br />
This SIG will discuss the aims and <strong>for</strong>mat of repli<strong>CHI</strong>-2013.<br />
HIGHLIGHT ON POSTERS BREAK<br />
COMMONS (EXHIBIT HALL 4) | 10:50-11:30<br />
Posters are located in the Commons (Exhibit<br />
Hall 4, Level 1). Poster authors are scheduled<br />
to stand by their posters at this time. Please<br />
visit the posters each day to see all of the<br />
exciting work being done and discuss new<br />
ideas with poster presenters.<br />
Doctoral Consortium (DC01 - DC14)<br />
Student Design Competition (SDC01 - SDC15)<br />
Student Research Competition (SRC01 - SRC10)<br />
Workshops<br />
INTERACTIVITY | 10:50-11:30<br />
The Interactivity Permanent Collection will<br />
be open during this break in the Commons<br />
(Exhibit Hall 4, Level 1). Presenters will<br />
be present.