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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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Thursday | Mid-Morning | 11:30—12:50<br />

n inviTeD TALK | BALLRoom D<br />

inTeRAcTion science in The AGe of mAKeRs<br />

AnD insTRucTABLes<br />

Stuart Card, Stan<strong>for</strong>d University, USA<br />

Human-Computer Interaction now is almost a different discipline than<br />

at the time of the first <strong>CHI</strong> conference. The field has moved from<br />

command-line interfaces <strong>for</strong> time-sharing to gesture interfaces <strong>for</strong><br />

brain wave sleep monitors on your telephone. As Hal Varian has<br />

pointed out, we are in one of those unusual combinatorial periods in<br />

history where technology offers us a rich set of recombinable<br />

components that have been perfected but not yet incorporated into<br />

the fabric of society. Furthermore, significant innovations can now be<br />

done by smaller teams at more rapid rates and lower cost than<br />

be<strong>for</strong>e. In fact, the technology has allowed the rise of a digital culture<br />

of DIY hobbyists, exemplified by the Maker, Instructables, and<br />

Quantified Self Movements, who emphasize exploring the newly<br />

possible and just-in-time self-education, There are at least two<br />

interesting implications <strong>for</strong> HCI, I think. First is that we are in a new<br />

golden age <strong>for</strong> HCI, like the heady days when the GUI was being<br />

invented. New I/O devices are needed, new major interaction<br />

paradigms are possible, and <strong>CHI</strong> conferences should become more<br />

interesting. Second, the state of current technology and the spirit of<br />

the Maker Movement suggest a means <strong>for</strong> making progress on one<br />

of HCI’s oldest structural problems: how to ground the field,<br />

accelerate its progress, and make it cumulative by fashioning theories<br />

and incorporating them into practice. It is this latter point on which I<br />

wish to dwell. In this talk, I will attempt to sketch out, in the spirit of<br />

the times, what an interaction science <strong>for</strong> HCI could look like, how it<br />

might be incorporated into practice, and how it might be taught.<br />

About Stuart Card: Stuart Card works on the theory and design of<br />

human machine systems. Until his retirement, he was a Senior<br />

Research Fellow at the Xerox Palo Alto Research Center and head of<br />

its User Interface Research group. His study of input devices led to<br />

the Fitts’s Law characterization of the mouse and was a major factor<br />

leading to the mouse’s commercial introduction by Xerox. His group<br />

developed theoretical characterizations of human-machine<br />

interaction, including the Model Human Processor, the GOMS<br />

theory of user interaction, in<strong>for</strong>mation <strong>for</strong>aging theory, theories of<br />

the sensemaking process of knowledge aggregation, developments<br />

in in<strong>for</strong>mation visualization, and statistical characterizations of<br />

Internet use. The work of his group has resulted in a dozen Xerox<br />

products and contributed to the founding of three software<br />

companies. Card is a member of the National Academy of<br />

Engineering and the recipient of the 2007 Bower Award and Prize <strong>for</strong><br />

Achievement in Science <strong>for</strong> fundamental contributions of the fields<br />

of human-computer interaction and in<strong>for</strong>mation visualization. He is<br />

an ACM Fellow, the recipient of the ACM Computer-Human<br />

Interaction Lifetime Achievement Award, IEEE VGTC Visualization<br />

Career Award, and a member of the <strong>CHI</strong>-Academy. Card received an<br />

A.B. degree in physics from Oberlin College and a Ph.D. degree in<br />

psychology from Carnegie Mellon University. He holds 50 patents<br />

and has published 90 papers and three books. He is presently a<br />

Consulting Professor in the Computer Science Dept. at Stan<strong>for</strong>d<br />

University.<br />

94 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

n TechnicAL PResenTATions | BALLRoom e<br />

BiGGeR is BeTTeR: LARGe AnD muLTiPLe<br />

DisPLAy enviRonmenTs<br />

session chAiR: David Dearman, Nokia Research Center, USA<br />

Tochi | xice Windowing Toolkit: seamless Display<br />

Annexation<br />

Richard Arthur, Dan Olsen, Brigham Young University<br />

Presents a vision <strong>for</strong> safer, flexible, ubiquitous nomadic computing.<br />

Demonstrates a resource-efficient approach to annexing screens<br />

in the environment. The next level of mobile computing.<br />

PAPeR | Reticularspaces: Activity-Based computing<br />

support <strong>for</strong> Physically Distributed and collaborative<br />

smart spaces<br />

Jakob Bardram, Sofiane Gueddana, Steven Houben,<br />

Søren Nielsen, IT University of Copenhagen, Denmark<br />

ReticularSpaces extends smart spaces technology with Activity-<br />

Based <strong>Computing</strong>. It offers a unified user interface across multiple<br />

displays designed to support complex in<strong>for</strong>mation management,<br />

collaboration and mobility.<br />

PAPeR | Regional undo/Redo Techniques <strong>for</strong> Large<br />

interactive surfaces<br />

Thomas Seifried, Christian Rendl, Michael Haller, Media<br />

Interaction Lab, Austria<br />

Stacey Scott, University of Waterloo, Canada<br />

Explores the problem of undo/redo techniques on large<br />

interactive surfaces in co-located collaborative work. Provides<br />

interaction designers with design recommendations <strong>for</strong> regional<br />

undo/redo techniques.<br />

PAPeR | Tangible Remote controllers <strong>for</strong> Wall-size<br />

Displays<br />

Yvonne Jansen, Pierre Dragicevic, Jean-Daniel Fekete, INRIA,<br />

France<br />

Describes customizable tangible remote controllers to interact<br />

with wall-size displays. Results from a controlled user study<br />

support their eyes-free use <strong>for</strong> visual exploration tasks.

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