Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Thursday | Mid-Morning | 11:30—12:50<br />
n inviTeD TALK | BALLRoom D<br />
inTeRAcTion science in The AGe of mAKeRs<br />
AnD insTRucTABLes<br />
Stuart Card, Stan<strong>for</strong>d University, USA<br />
Human-Computer Interaction now is almost a different discipline than<br />
at the time of the first <strong>CHI</strong> conference. The field has moved from<br />
command-line interfaces <strong>for</strong> time-sharing to gesture interfaces <strong>for</strong><br />
brain wave sleep monitors on your telephone. As Hal Varian has<br />
pointed out, we are in one of those unusual combinatorial periods in<br />
history where technology offers us a rich set of recombinable<br />
components that have been perfected but not yet incorporated into<br />
the fabric of society. Furthermore, significant innovations can now be<br />
done by smaller teams at more rapid rates and lower cost than<br />
be<strong>for</strong>e. In fact, the technology has allowed the rise of a digital culture<br />
of DIY hobbyists, exemplified by the Maker, Instructables, and<br />
Quantified Self Movements, who emphasize exploring the newly<br />
possible and just-in-time self-education, There are at least two<br />
interesting implications <strong>for</strong> HCI, I think. First is that we are in a new<br />
golden age <strong>for</strong> HCI, like the heady days when the GUI was being<br />
invented. New I/O devices are needed, new major interaction<br />
paradigms are possible, and <strong>CHI</strong> conferences should become more<br />
interesting. Second, the state of current technology and the spirit of<br />
the Maker Movement suggest a means <strong>for</strong> making progress on one<br />
of HCI’s oldest structural problems: how to ground the field,<br />
accelerate its progress, and make it cumulative by fashioning theories<br />
and incorporating them into practice. It is this latter point on which I<br />
wish to dwell. In this talk, I will attempt to sketch out, in the spirit of<br />
the times, what an interaction science <strong>for</strong> HCI could look like, how it<br />
might be incorporated into practice, and how it might be taught.<br />
About Stuart Card: Stuart Card works on the theory and design of<br />
human machine systems. Until his retirement, he was a Senior<br />
Research Fellow at the Xerox Palo Alto Research Center and head of<br />
its User Interface Research group. His study of input devices led to<br />
the Fitts’s Law characterization of the mouse and was a major factor<br />
leading to the mouse’s commercial introduction by Xerox. His group<br />
developed theoretical characterizations of human-machine<br />
interaction, including the Model Human Processor, the GOMS<br />
theory of user interaction, in<strong>for</strong>mation <strong>for</strong>aging theory, theories of<br />
the sensemaking process of knowledge aggregation, developments<br />
in in<strong>for</strong>mation visualization, and statistical characterizations of<br />
Internet use. The work of his group has resulted in a dozen Xerox<br />
products and contributed to the founding of three software<br />
companies. Card is a member of the National Academy of<br />
Engineering and the recipient of the 2007 Bower Award and Prize <strong>for</strong><br />
Achievement in Science <strong>for</strong> fundamental contributions of the fields<br />
of human-computer interaction and in<strong>for</strong>mation visualization. He is<br />
an ACM Fellow, the recipient of the ACM Computer-Human<br />
Interaction Lifetime Achievement Award, IEEE VGTC Visualization<br />
Career Award, and a member of the <strong>CHI</strong>-Academy. Card received an<br />
A.B. degree in physics from Oberlin College and a Ph.D. degree in<br />
psychology from Carnegie Mellon University. He holds 50 patents<br />
and has published 90 papers and three books. He is presently a<br />
Consulting Professor in the Computer Science Dept. at Stan<strong>for</strong>d<br />
University.<br />
94 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />
n TechnicAL PResenTATions | BALLRoom e<br />
BiGGeR is BeTTeR: LARGe AnD muLTiPLe<br />
DisPLAy enviRonmenTs<br />
session chAiR: David Dearman, Nokia Research Center, USA<br />
Tochi | xice Windowing Toolkit: seamless Display<br />
Annexation<br />
Richard Arthur, Dan Olsen, Brigham Young University<br />
Presents a vision <strong>for</strong> safer, flexible, ubiquitous nomadic computing.<br />
Demonstrates a resource-efficient approach to annexing screens<br />
in the environment. The next level of mobile computing.<br />
PAPeR | Reticularspaces: Activity-Based computing<br />
support <strong>for</strong> Physically Distributed and collaborative<br />
smart spaces<br />
Jakob Bardram, Sofiane Gueddana, Steven Houben,<br />
Søren Nielsen, IT University of Copenhagen, Denmark<br />
ReticularSpaces extends smart spaces technology with Activity-<br />
Based <strong>Computing</strong>. It offers a unified user interface across multiple<br />
displays designed to support complex in<strong>for</strong>mation management,<br />
collaboration and mobility.<br />
PAPeR | Regional undo/Redo Techniques <strong>for</strong> Large<br />
interactive surfaces<br />
Thomas Seifried, Christian Rendl, Michael Haller, Media<br />
Interaction Lab, Austria<br />
Stacey Scott, University of Waterloo, Canada<br />
Explores the problem of undo/redo techniques on large<br />
interactive surfaces in co-located collaborative work. Provides<br />
interaction designers with design recommendations <strong>for</strong> regional<br />
undo/redo techniques.<br />
PAPeR | Tangible Remote controllers <strong>for</strong> Wall-size<br />
Displays<br />
Yvonne Jansen, Pierre Dragicevic, Jean-Daniel Fekete, INRIA,<br />
France<br />
Describes customizable tangible remote controllers to interact<br />
with wall-size displays. Results from a controlled user study<br />
support their eyes-free use <strong>for</strong> visual exploration tasks.