Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
Printed Program (pdf) - CHI 2012 - Association for Computing ...
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Interactivity<br />
ShoeSense: A New Perspective on Hand<br />
Gestures and Wearable Applications i406<br />
Gilles Bailly, Jörg Müller, Technische Universität, Germany<br />
Michael Rohs, University of Munich, Germany<br />
Daniel Wigdor, University of Toronto, Canada<br />
Sven Kratz, University of Munich, Germany<br />
Dennis Guse, Technische Universität, Germany<br />
When the user is engaged with a real-world task it can be<br />
inappropriate or difficult to use a smartphone. To address this<br />
concern, we developed ShoeSense, a wearable system consisting in<br />
part of a shoe-mounted depth sensor pointing upward at the wearer.<br />
ShoeSense recognizes relaxed and discreet as well as large and<br />
demonstrative hand gestures. In particular, we designed three gesture<br />
sets (Triangle, Radial, and Finger-Count) <strong>for</strong> this setup, which can be<br />
per<strong>for</strong>med without visual attention. The advantages of ShoeSense are<br />
illustrated in five scenarios: (1) quickly per<strong>for</strong>ming frequent operations<br />
without reaching <strong>for</strong> the phone, (2) discreetly per<strong>for</strong>ming operations<br />
without disturbing others, (3) enhancing operations on mobile devices,<br />
(4) supporting accessibility, and (5) artistic per<strong>for</strong>mances. We present a<br />
proof-of-concept, wearable implementation based on a depth camera<br />
and report on a lab study comparing social acceptability, physical and<br />
mental demand, and user preference. A second study demonstrates a<br />
94-99% recognition rate of our recognizers.<br />
Mobile ActDresses: <strong>Program</strong>ming Mobile Devices<br />
by Accessorizing i407<br />
Mattias Jacobsson, Ylva Fernaeus, Stina Nylander, Swedish<br />
Institute of Computer Science, Sweden<br />
Mobile ActDresses is a design concept where existing practices of<br />
accessorizing, customization and manipulation of a physical<br />
mobile device is coupled with the behaviour of its software. With<br />
this interactivity demonstrator we will provide a hands on<br />
experience of doing this kind of playful manipulation. We provide<br />
two examples <strong>for</strong> how to implement Mobile ActDresses using<br />
quick’n dirty hacks to create custom shells and jewellery <strong>for</strong><br />
controlling the behaviour of the phone.<br />
AMARA: The Affective Museum of Art Resource<br />
Agent i408<br />
S. Joon Park, Drexel University, USA<br />
Gunho Chae, Korea Advanced Institute of Science and<br />
Technology, Republic of Korea<br />
Craig MacDonald, Drexel University, USA<br />
Robert Stein, The Indianapolis Museum of Art, USA<br />
Susan Wiedenbeck, Drexel University, USA<br />
Jungwha Kim, Korea Advanced Institute of Science and<br />
Technology, Republic of Korea<br />
This interactive system uses an embedded agent <strong>for</strong> question-based<br />
art collection search on the plat<strong>for</strong>m of the Indianapolis Museum of<br />
Art website. Unlike a keyword search box, AMARA helps users browse<br />
and search <strong>for</strong> artwork by asking them simple questions with answers<br />
mapped to social tags. Thus, the users do not need to be subject<br />
matter experts to input specific terms to search. In designing AMARA,<br />
we focused on creating an enjoyable browsing experience and<br />
helping users to determine their known and unknown art preferences.<br />
112 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />
Design of an Exergaming Station <strong>for</strong> Children<br />
with Cerebral Palsy i409<br />
Hamilton Hernandez, Nicholas Graham, Darcy Fehlings,<br />
Lauren Switzer, Zi Ye, Quentin Bellay, Md Ameer Hamza,<br />
Cheryl Savery, Tadeusz Stach, Queen’s University, Canada<br />
(See associated paper on page 92)<br />
Scoop! A Movement-based Math Game Designed<br />
to Reduce Math Anxiety i410<br />
Katherine Isbister, NYU-Poly<br />
Mike Karlesky, Polytechnic Institute of NYU, USA<br />
Jonathan Frye, New York University, USA<br />
Rahul Rao, Polytechnic Institute of NYU, USA<br />
In this paper, we describe Scoop!, a movement-based game<br />
designed to reduce math anxiety. The game makes use of<br />
research on the effects of ‘power poses’ to explore whether<br />
movement mechanics can shift feelings about math <strong>for</strong> players.<br />
The Interactivity demonstration includes both a ‘high power’,<br />
Kinect-driven version of the game, and a ‘low power’, track-paddriven<br />
version of the game. <strong>CHI</strong> attendees can try out both<br />
versions to physically experience the effects.<br />
EyeRing: An Eye on a Finger i411<br />
Suranga Nanayakkara, Singapore University of Technology and<br />
Design, Singapore<br />
Roy Shilkrot, Pattie Maes, Massachusetts Institute of Technology,<br />
USA<br />
Finger-worn devices are a greatly underutilized <strong>for</strong>m of interaction<br />
with the surrounding world. By putting a camera on a finger we<br />
show that many visual analysis applications, <strong>for</strong> visually impaired<br />
people as well as the sighted, prove seamless and easy. We<br />
present EyeRing, a ring mounted camera, to enable applications<br />
such as identifying currency and navigating, as well as helping<br />
sighted people to tour an unknown city or intuitively translate<br />
signage. The ring apparatus is autonomous, however our system<br />
also includes a mobile phone or computation device to which it<br />
connects wirelessly, and an earpiece <strong>for</strong> in<strong>for</strong>mation retrieval.<br />
Finally, we will discuss how different finger worn sensors may be<br />
extended and applied to other domains.<br />
IllumiShare: Sharing Any Surface i412<br />
Sasa Junuzovic, Kori Inkpen, Tom Blank, Anoop Gupta, Microsoft<br />
Research, UK<br />
(See associated paper on page 71)