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PAPER | Of BATs and APEs: An Interactive Tabletop<br />

Game <strong>for</strong> Natural History Museums<br />

Michael Horn, Zeina Atrash Leong, Northwestern University, USA<br />

Florian Block, Harvard University, USA<br />

Judy Diamond, University of Nebraska State Museum, USA<br />

Margaret Evans, University of Michigan, USA<br />

Brenda Phillips, Chia Shen, Harvard University, USA<br />

Describes user experiences with a tabletop game on evolution at<br />

a natural history museum. Can help designers approach evaluation<br />

of interactive surfaces in museums. Presents qualitative results on<br />

visitor engagement.<br />

PAPER | Playable Character: Extending Digital Games<br />

into the Real World<br />

Jason Linder, Wendy Ju, Cali<strong>for</strong>nia College of the Arts, USA<br />

This paper describes a series of research probe games developed<br />

to investigate how real-world activity could be incorporated into<br />

digital game systems.<br />

NOTE | Game Design <strong>for</strong> Promoting Counterfactual<br />

Thinking<br />

Elizabeth Bonsignore, University of Maryland, USA<br />

Kari Kraus, University of Maryland, College Park, USA<br />

Amanda Visconti, University of Maryland, USA<br />

Derek Hansen, Brigham Young University<br />

Ann Fraistat, University of Maryland, College Park, USA<br />

Allison Druin, University of Maryland, USA<br />

Presents a <strong>for</strong>mative typology of counterfactual design patterns that<br />

can help designers, educators, and players locate interesting fault<br />

lines in reality that facilitate the expansion of ARG mythologies.<br />

NOTE | Discovery-based Games <strong>for</strong> Learning Software<br />

Tao Dong, University of Michigan, USA<br />

Mira Dontcheva, Diana Joseph, Adobe Systems, USA<br />

Karrie Karahalios, University of Illinois, USA<br />

Mark Newman, Mark Ackerman, University of Michigan, USA<br />

Describes a discovery-based learning game that teaches people<br />

how to use complex software such as Adobe Photoshop using the<br />

Jigsaw metaphor. Can scaffold and motivate learning new tools<br />

and techniques.<br />

14:30—15:50 | Afternoon | Wednesday<br />

n TECHNICAL PRESENTATIONS | 18CD<br />

HEALTH + DESIGN<br />

SESSION CHAIR: Jodi Forlizzi, Carnegie Mellon University, USA<br />

PAPER | Activity-Based Interaction: Designing<br />

with Child Life Specialists in a Children’s Hospital &<br />

Matthew Bonner, Lan Wang, Elizabeth Mynatt, Georgia Tech, USA<br />

Describes a framework <strong>for</strong> analyzing mediating activities,<br />

especially between children and adults. Can assist understanding<br />

of relationship between technical system characteristics, actors<br />

and observed collaborative versus co-present interactions.<br />

To<strong>CHI</strong> | Using Context to Reveal Factors that Affect<br />

Physical Activity<br />

Ian Li, Anind Dey, Jodi Forlizzi, Carnegie Mellon University, USA<br />

Describes three explorations of using contextual in<strong>for</strong>mation to<br />

support reflection on factors that affect physical activity. In<strong>for</strong>ms<br />

the design of physical activity awareness systems and, generally,<br />

personal in<strong>for</strong>matics systems.<br />

PAPER | Adaptation as Design: Learning from an EMR<br />

Deployment Study<br />

Sun Young Park, Yunan Chen, University of Cali<strong>for</strong>nia, Irvine, USA<br />

An observational study in an Emergency Department to examine<br />

clinicians’ adaptation process after deploying an Electronic<br />

Medical Records (EMR) system.<br />

CASE STUDY | User Centered Design in the OR<br />

Tony Fernandes, StudioUE, USA<br />

This case study illustrates how HCI techniques can be applied to<br />

the design of a User Experience <strong>for</strong> a computer-based surgical<br />

device. Video and photography from research will be shown.<br />

<strong>CHI</strong> <strong>2012</strong> | Austin, Texas, USA | 79

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