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Printed Program (pdf) - CHI 2012 - Association for Computing ...

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Thursday | Mid-Morning | 11:30—12:50<br />

cAse sTuDy | nokia internet Pulse: A Long Term<br />

Deployment and iteration of a Twitter visualization<br />

Joseph ‘Jofish’ Kaye, Nokia Research Center, Finland<br />

Anita Lillie, LinkedIn, USA<br />

Deepak Jagdish, James Walkup, Nokia Research Center, Finland<br />

Rita Parada, Nokia Design, USA<br />

Koichi Mori, Nokia Research Center, Palo Alto, USA<br />

This case study discusses the iterative design of a corporate<br />

system <strong>for</strong> visualizing tweets, showing sentiment and word<br />

frequency in an ambient display of current and recent public<br />

discussion.<br />

n TechnicAL PResenTATions | 16AB<br />

BeTTeR ToGeTheR<br />

session chAiR: Gary Hsieh, Michigan State University, USA<br />

Tochi | mechanisms <strong>for</strong> collaboration: A Design and<br />

evaluation framework <strong>for</strong> multi-user interfaces<br />

Nicola Yuill, University of Sussex, UK<br />

Yvonne Rogers, University College London, UK<br />

Comprehensive conceptual framework <strong>for</strong> considering design and<br />

evaluation dimensions <strong>for</strong> how multi-user interfaces can best<br />

support collaboration in work and play across the range of users.<br />

PAPeR | Diversity among enterprise online<br />

communities: collaborating, Teaming, and innovating<br />

through social media<br />

Michael Muller, Kate Ehrlich, IBM, USA<br />

Tara Matthews, IBM Almaden, USA<br />

Adam Perer, IBM, USA<br />

Inbal Ronen, Ido Guy, IBM Research, USA<br />

We describe different types of enterprise online communities, with<br />

implications <strong>for</strong> community success metrics, tools to support those<br />

communities, organizational design, and theories of online<br />

communities and virtual teams.<br />

PAPeR | homeless young People on social network<br />

sites<br />

Jill Woelfer, David Hendry, University of Washington, USA<br />

Contributes to the HCI literatures on homelessness and social<br />

network sites. Provides implications <strong>for</strong> social intervention and<br />

technical design related to social network sites and homeless<br />

young people.<br />

96 | ACM Conference on Human Factors in <strong>Computing</strong> Systems<br />

PAPeR | supporting the social context of Technology<br />

Appropriation: on a synthesis of sharing Tools and Tool<br />

Knowledge<br />

Sebastian Draxler, Gunnar Stevens, Martin Stein, Alexander Boden,<br />

David Randall, University of Siegen, Germany<br />

We introduce a holistic appropriation support approach, using<br />

Eclipse as an example. We address especially the entanglement of<br />

social aspects (learning, trust) and technical aspects (tailoring,<br />

configuring, installing) of appropriation.<br />

n TechnicAL PResenTATions | 17AB<br />

me & my moBiLe<br />

session chAiR: Lynne Baillie, Glasgow Caledonian University, UK<br />

PAPeR | `Timid encounters’: A case study in The<br />

use of Proximity-Based mobile Technologies &<br />

Christian Licoppe, Yoriko Inada, TELECOM ParisTech, France<br />

User case study of proximity-sensitive mobile technologies (as<br />

exemplified by the mobile game Dragon Quest 9) in Japan and in<br />

France. It introduces the notion of “timid encounters”.<br />

PAPeR | characterizing Web use on smartphones<br />

Chad Tossell, Philip Kortum, Ahmad Rahmati, Clayton Shepard,<br />

Lin Zhong, Rice University, USA<br />

Establishes empirical patterns of behavior <strong>for</strong> web use on<br />

smartphones including visits to native applications, browser<br />

content and physical locations. Describes user differences and<br />

targeted design recommendations <strong>for</strong> smartphones.<br />

PAPeR | narratives of satisfying and unsatisfying<br />

experiences of current mobile Augmented Reality<br />

Applications<br />

Thomas Olsson, Tampere University of Technology, Finland<br />

Markus Salo, University of Jyväskylä, Finland<br />

We present an online survey about user experience of mobile<br />

augmented reality applications currently available in the market.<br />

We highlight the most satisfying and unsatisfying experiences and<br />

discuss design implications.

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