Interfaces Digitais em EaD - Portal do Professor - Ministério da ...
Interfaces Digitais em EaD - Portal do Professor - Ministério da ...
Interfaces Digitais em EaD - Portal do Professor - Ministério da ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
196<br />
HIPERMÍDIAS: IntERfAcES DIgItAIS EM EA D<br />
where it plans, prepares, designs, produces and publishes texts, images, graphics, sounds<br />
and mov<strong>em</strong>ents, simulations, activities and tasks related to an area of study – is able<br />
to customize the styles and rhythms of individual learning and a<strong>da</strong>ptation to create<br />
instructional and regional characteristics of each user. The Instructional design in context<br />
(DIC) seeks a balance between process automation planning and personalization and<br />
contextualization in the teaching situation, using for that purpose tools features Web<br />
2.0 (FILATRO, 2008). The DIC approaches the instructional design open, as it considers<br />
central to human activity, but <strong>do</strong>es not exclude the possibility of using fixed units and pre-<br />
programmed, as goals, <strong>do</strong>main knowledge and specific contexts. In other words, the RCI<br />
recognizes the need for change during the execution carried to term by the participants,<br />
but admits that the customization and flexibility can also be performed by resources<br />
a<strong>da</strong>ptable pre-programmed (FILATRO, 2008).<br />
2. Design methods applied to hypermedia environments<br />
Learning situations can be created and enriched with multimedia and interactivity.<br />
However, Tarouco et al, (2003) points out that even using authoring languages to create<br />
the materials, the development effort involves major financial and human resources. The<br />
design of a hypermedia usually starts with a taxable event. This fact generator consists<br />
of a clear intention that rests on the tripod consisting of the goal to be achieved (for) the<br />
content to be transmitted (which) and an audience to be reached (who) (ULBRICHT, et al.<br />
2008).<br />
According to Ulbricht et al. (2008), design and choice of narrative to convey<br />
the contents of the field should be appropriate to the User Profile and needs to support<br />
the vision of the whole, which is also facilitated by the concept maps. The a<strong>do</strong>ption of<br />
an appropriate narrative directly influences the choice of metaphor will be explored in