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VisCAM RP User Manual (PDF) - Kxcad.net

VisCAM RP User Manual (PDF) - Kxcad.net

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File options<br />

Here you can define settings that only apply to certain file formats. Certain options are displayed<br />

only if the corresponding file format is available within the program version.<br />

Write VFX files with strong compression (v1.1): This option enables a higher and lossless<br />

compression of the model (up to 5-10 % of the original STL file).<br />

INFO: <strong>VisCAM</strong> <strong>RP</strong> versions previous to 3.2 aren't able to import this kind of VFX file.<br />

Write STL binary format: If this option is selected STL files are written in binary format (default<br />

setting). If not selected STL files are written in ASCII format.<br />

Write STL colors compatible with Magics: To save color values within STL files no official<br />

specification exists, so different "unofficial" color addition specifications are created.<br />

<strong>VisCAM</strong> <strong>RP</strong> uses the color addition specified by A. F. van der Geest,<br />

http://home.wxs.nl/~spitstec, which is supported by different manufacturers. Additionally a<br />

color addition of the company Materialise is published, which is used by their Magics Software.<br />

If this option is selected, colored STL files are written compatible to the Magics Software of the<br />

company Materialise.<br />

When importing colored STL files, <strong>VisCAM</strong> <strong>RP</strong> automatically recognizes which color addition is<br />

used and correctly used it. Therefore it is possible to use both variants using <strong>VisCAM</strong> <strong>RP</strong> without<br />

any problems.<br />

INFO: For every triangle to be saved within a binary STL file, 50 bytes are used. The first 48<br />

bytes contain the normal and the points of the triangle corresponding to the STL specification.<br />

The remaining 2 byte are reserved for future use within the STL specification, but the<br />

interpretation of this information is undefined (normally this value should be set to zero). This<br />

undefined attribute area is used within the color addition to store the color information for every<br />

triangle. The following method is used by <strong>VisCAM</strong> <strong>RP</strong> as default:<br />

STL colour extension from A.F. van der Geest:<br />

For every triangle the colour information<br />

is described in the attribute count (16 bits).<br />

bit 15 always 1 (to distinguish from normal stl files)<br />

bit 10 to 14 intensity level for red (0 to 31)<br />

bit 5 to 9 intensity level for green (0 to 31)<br />

bit 0 to 4 intensity level for blue (0 to 31)<br />

INFO: This option is only available if <strong>VisCAM</strong> Solid Painter is included.<br />

Write VRML 2.0 format (VRML97): If selected VRML files are saved using version 2.0 (often<br />

called VRML 97). This is the default case. If this option is unselected VRML files are saved using<br />

version 1.0.<br />

Write VRML with only one color per shape: Within the VRML file color information is stored<br />

using different ways. The simplest form is to store the material color per shape (Shape<br />

Appearance). This needs all triangles of a shape to have the same color.<br />

The more effective method is to use color tables (Color Index), where every triangle of a shape<br />

can be assigned a different color. But VRML color tables are not supported by all VRML<br />

interfaces.<br />

If this options is selected, models that contain differently colored triangles are split into multiple<br />

parts and saved as separate objects. So for every triangle color within the model a separate<br />

object is created within the VRML file.<br />

When reading objects the have been split <strong>VisCAM</strong> <strong>RP</strong> generates a separate part for every object.<br />

So the model may contain unmatched edges, even though it has been closed correctly before<br />

saving. In this case the function Match edges has to be called to remerge the separate parts of<br />

the model.<br />

INFO: This option is only available if <strong>VisCAM</strong> Solid Painter is included.<br />

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