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VisCAM RP User Manual (PDF) - Kxcad.net

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Texture interface<br />

Menu: Icon: Short cut:<br />

Texture information processing with various 3D file formats<br />

Various file formats allows to assign 2D color information at a triangle facet set to pretend more<br />

details or to lodge color-coded statistics on the surface. This bitmaps are stored mostly in<br />

external 2D picture files (e.g. PNG or JPG format) and are referenced within the 3D file. During<br />

the manipulation and editing process in <strong>VisCAM</strong>, the texture information will be taken into<br />

account and preserved.<br />

The following file formats can be loaded including texture information:<br />

• 3D Studio file format (3DS)<br />

• VRML 1.0 & VRML 2.0 file format (WRL)<br />

• Z Corporation ZPrint file format (ZPR)<br />

• <strong>VisCAM</strong> 1.0 & 1.1 file format (VFX)<br />

Triangle data files of VFX and ZPR format are written including texture information if available.<br />

Dialog Loading texture file<br />

The dialog “Loading texture file” for texture file selection is shown if a referenced external 2d<br />

picture file cannot be opened while loading a triangle data file with texture support.<br />

Select texture file<br />

The picture file is entered here. The picture file can also be selected by using the file selection<br />

dialog (“…”).<br />

Use path to search for subsequent texture files<br />

If activated the directory path of the selected picture file will be used to resolve subsequent<br />

external references to picture files.<br />

Ignore<br />

No picture file is loaded for the current external reference. The related faces will be displayed<br />

without texture.<br />

Ignore all<br />

No picture file is loaded for the current and all following not existing external references. All the<br />

related faces will be displayed without texture.<br />

400

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