The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>The</strong> Magicians<br />
Who are these Magicians? Who gains entry to the Invisible World? Why<br />
does one come to magic at all?<br />
Throughout the ages, magic has been sought in the role <strong>of</strong> a religion. It is<br />
not. Magic <strong>of</strong>fers no inner peace, no spiritual solace, and no absolution.<br />
Others have come to magic for power and wealth. It is no sure route to<br />
either. Magic is subtle. Magic, even for real Magicians, is trickery. It<br />
does not <strong>of</strong>fer as sure a way to slay an enemy as a blade. It does not <strong>of</strong>fer<br />
as simple a way to gain money as theft.<br />
Magic has been sought for knowledge. It <strong>of</strong>fers knowledge but the truths<br />
it exposes are mad truths. It does not deliver the beautiful revelations <strong>of</strong><br />
science or medicine or art.<br />
Those who have become Magicians traditionally fall into three broad<br />
categories:<br />
• Con Artists. Magic <strong>of</strong>fers advantages. Magic can trick, fool, and<br />
manipulate. Magic can put the odds in your favor, reveal hidden<br />
cards, and get you out <strong>of</strong> a tight jam with a little work. If you<br />
wish to be the power <strong>of</strong> the throne it is no sure method … but<br />
behind the throne? Magic can help.<br />
• Seekers <strong>of</strong> deeper truth. <strong>The</strong> purest <strong>of</strong> the Magicians, the seeker<br />
comes to magic willing to know what is. Magic does reveal<br />
the lower realities. Magic does reveal the Caretakers (called<br />
“Entities” by Magicians who, for the most part, do not truly<br />
understand the Chessboards below Four). <strong>The</strong>se seekers want to<br />
plunder the depths <strong>of</strong> creation and are satisfi ed to know things,<br />
even if those things are ugly.<br />
• Libertines. Those who have felt that nothing should be forbidden<br />
them have always been drawn to magic. Magic opens a door to<br />
such a place. Magic <strong>of</strong>fers a method to near ultimate license with<br />
one’s fellow man. Magic, by its nature, is somehow counter to<br />
the laws <strong>of</strong> nature and man.<br />
For people within the extremes <strong>of</strong> any <strong>of</strong> these categories magic is out<br />
there. When these people encounter even the vestiges <strong>of</strong> magic it is said<br />
they are resonant with its hidden possibilities. It is said that the secret<br />
that Magicians keep is seen clearly by those who seek.<br />
Three Truths<br />
<strong>The</strong> Initiate is a Seeker: Magicians are almost never recruited. In<br />
many cases the training runs in families. In some cases students are<br />
sent to private tutors or even schools to learn the trade—but successful<br />
Magicians who progress beyond the beginning mysticism and the early<br />
ordeals are always (it is said) looking for something.<br />
Making a Magician<br />
If the GM allows characters<br />
to be made as Magicians (or<br />
become them in the game) a<br />
number <strong>of</strong> Archetype Points will<br />
be allocated to the characters.<br />
<strong>The</strong>se will be spent on:<br />
1. Magical Expertise<br />
2. Mastery Level (if the<br />
character is infected<br />
with normal Wonderland<br />
Infection)<br />
3. Twists (if the Magician is<br />
infected).<br />
Additionally the Characters will<br />
have to have Occult Skill (Level<br />
1 if Initiates, Levels 2 through<br />
4 if they are actually competent<br />
Magicians).<br />
<strong>The</strong> GM should work out what<br />
Lodges they belong to and<br />
what politics are going on in<br />
their world. Since most PCs in<br />
a Wonderland game will either<br />
start Infected or become Infected<br />
the GM will need to fi gure out<br />
what the ramifi cations <strong>of</strong> that<br />
will be to the characters (they<br />
might be outcast from their peers<br />
for having transgressed too far—<br />
they might be part <strong>of</strong> a sect that<br />
pursues power in that regard …<br />
but since not all Magicians have<br />
Survival Traits, the ones that<br />
take this approach are risking a<br />
great deal).<br />
101<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians