The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Creatures<br />
Name: Snark (and Boojum) Presence 3<br />
PHY 10 STR 09 BLD 8 CON 12<br />
REF 11 COR 11 REA 11 AGI 11<br />
INT 11 RES 11 MEM 14 WIL 12<br />
DP 12 Minor Major Critical<br />
Wounds 4 12 24<br />
Move 9y/s<br />
Grapple 11/9 to<br />
Description: <strong>The</strong>re are a great many different varieties<br />
<strong>of</strong> Snark (some claim the major genus are top, bottom,<br />
up, down, charmed, and strange Snarks). Some have<br />
feathers, some bite—all are quite edible (the flavor must<br />
be tasted to be fully understood, however: it is meager<br />
but crisp (like a coat too tight at the waist) and a flavor <strong>of</strong><br />
will-o-the-wisp).<br />
Snarks are obsessed with verbal criticism and<br />
psychological infighting. <strong>The</strong>y elevate irony to an<br />
artform and revel in sarcastic, ‘constructive’ criticism.<br />
All are fond <strong>of</strong> Victorian bathing machines (large<br />
umbrella-like contraptions used to preserve modesty<br />
while bathing at the sea) and most have decent manners.<br />
<strong>The</strong>re is one kind <strong>of</strong> Snark, however, that is universally<br />
feared: the boojum (described below).<br />
Reflection: Snarks don’t visit the upper chessboards very<br />
<strong>of</strong>ten and when they do, they usually throw no physical<br />
Reflection. However, the more litigious varieties <strong>of</strong> snark<br />
will usually make their presence known by an increase<br />
in contentious behavior—especially on Internet message<br />
boards.<br />
Vanish: A Boojum is one <strong>of</strong> the most rare and feared<br />
Snarks in existence. As a 3 REA Short action, they can<br />
vanish a target (it disappears quickly and quietly with the<br />
essence and noise <strong>of</strong> a soap bubble popping). <strong>The</strong>re is no<br />
roll to hit and no resistance. Boojums are rare, solitary,<br />
and usually stoic and martial in their habits. <strong>The</strong>y are<br />
enemies <strong>of</strong> the Army <strong>of</strong> No and even the Caretakers treat<br />
their preserves with deference.<br />
Skewer: Snarks can gain intimate insight into a target and, if they<br />
choose to (if they are “on duty” or pursuing their “pr<strong>of</strong>essional bent”)<br />
make remarks that cut their target to the quick. <strong>The</strong> GM can call for<br />
WIL rolls against the Snark’s skill (usually 12 to 17) to determine how<br />
upsetting the conversation is. <strong>The</strong> exact results <strong>of</strong> this are left up to the<br />
GM and player but a Snark who has time to talk at leisure with a victim<br />
may be able to provoke some strong reactions.<br />
142<br />
DP 12<br />
To Hit 13-<br />
To Be Hit -1<br />
Armor None<br />
Damage Bite 2 PEN