The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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upper realms once in a while in this capacity.<br />
<strong>The</strong>re are several therapists who, during these periods, have become<br />
his disciples. Dr. Nothing, from the Fall <strong>of</strong> New York JAGS module is a<br />
template for one such person. <strong>The</strong>se people are on Chessboard Zero and<br />
they are doing his work, spreading his despair.<br />
Additionally, his minions sometimes capture Shadows from the upper<br />
reaches and take them down for therapy. This can have subtle, lifewreaking<br />
effects on those whose Shadows are taken. Often the Shadow<br />
vanishes—and reappears safely, thus “freeing it”—but actual humans<br />
have been driven insane because their Shadow was in the Asylum.<br />
Dramas<br />
When encountered “on the road,” a character might find that whatever<br />
he is presently pursuing somehow relates to the lecture the doctor is<br />
going to be giving when he reaches his destination. This could result in<br />
meaningful, necessary, dangerous conversation.<br />
Shadows <strong>of</strong> people captured may be people the character knows<br />
(prompting a rescue attempt).<br />
<strong>The</strong> Polytician<br />
Side: Caretaker<br />
Overview<br />
On the outskirts <strong>of</strong> the great gray city are the estates. <strong>The</strong>se are<br />
picturesque spreads <strong>of</strong> well-tamed land with massive fountains (some<br />
six stories high!), sparkling ponds, and massive gates <strong>of</strong> marble and iron.<br />
Roads wind through these estates between the massive homes: homes<br />
that may be said, in some<br />
senses, to be infinite inside but<br />
are mainly folded into each<br />
other.<br />
<strong>The</strong> Polytician lives within<br />
one <strong>of</strong> them and travels (as is<br />
part <strong>of</strong> his duties) to an <strong>of</strong>fice<br />
in the Ministry <strong>of</strong> State in the<br />
Great Gray City. He is the<br />
leader <strong>of</strong> the governmental<br />
machine that runs the Great<br />
Gray City and while he may<br />
appear as the Head Minister<br />
<strong>of</strong> many different <strong>of</strong>fices<br />
within the building he pretends<br />
not to know <strong>of</strong> his other<br />
appearances—while still<br />
keeping some hidden agenda<br />
Name: <strong>The</strong> Polytician Caretaker<br />
PHY 12 STR 12 BLD 23 CON 12<br />
REF 11 COR 11 REA 11 AGI 11<br />
INT 12 RES 12 MEM 12 WIL 12<br />
DP 90 Minor Major Critical<br />
Wounds 30 90 180<br />
To Hit 13-<br />
To Be Hit +1<br />
Armor None<br />
Damage 5 IMP<br />
Description: <strong>The</strong> Polytician appears as a fat man in an expensive suit with many arms.<br />
When he moves, a centipede-like “trail” <strong>of</strong> multiple versions <strong>of</strong> himself trails out behind<br />
him, each talking at once and gesturing and making comments. When he stops, this trail<br />
‘collapses into him,’ leaving only the arms which sprout from him at will to mark his nature<br />
(and he can be several places at once, to boot).<br />
Multiple Attacks: <strong>The</strong> Polytician can make 5 attacks per turn for 5 REA (striking with<br />
many hands).<br />
Pick Pocket: <strong>The</strong> Polytician can lift things from a target with an 18- Level 4 skill.<br />
43<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers