The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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Name: Punch Presence 7<br />
PHY 12 STR 35 BLD 30 CON 12<br />
REF 11 COR 11 REA 11 AGI 11<br />
INT 11 RES 11 MEM 11 WIL 12<br />
DP 45 Minor Major Critical<br />
Wounds 15 45 90<br />
Move 9y/s<br />
Grapple 50/41<br />
DP 45<br />
To Hit 14-<br />
To Be Hit +0<br />
Armor 6/12<br />
Damage Mallet 38 IMP<br />
Description: Punches are giant, gruesome jack-in-the-boxes that carry heavy hammers. <strong>The</strong>y serve the Caretakers on all levels <strong>of</strong><br />
reality. <strong>The</strong>y can be aggressive, cruel, <strong>of</strong>ficious, and (at best, usually) stuffy. <strong>The</strong>y range from malevolent to merely arrogant.<br />
<strong>The</strong>y move by sliding on the floor or, sometimes, jumping. <strong>The</strong>y are <strong>of</strong>ten surrounded by s<strong>of</strong>t, frightening music along the lines <strong>of</strong><br />
nursery rhymes and children’s songs.<br />
Reflection: Punches usually don’t manifest directly on Chessboard Zero—their Presence is too low. <strong>The</strong>y will <strong>of</strong>ten lurk on<br />
Chessboard One looking for an Infected to press into service if they have some message to be sent to someone on Chessboard Zero.<br />
Wherever they are there will be an increase in things like surveillance and bureaucratic cruelty and red tape.<br />
Sleep: A Punch can retract into its box and wait. It has a 13- Perception and, if someone comes close, they’ll hear pop goes the<br />
weasel. If the Punch detects them (makes the roll) he’ll spring out (<strong>of</strong>ten striking).<br />
Capture: If a target is caught in a Major Hold, as an 8 REA Long action the Punch can vanish with them, taking them back to their<br />
master’s abode.<br />
Name: Razor Blades Presence 3<br />
PHY 12 STR 12 BLD 1 STC 15-<br />
REF 11 COR -- REA 11 AGI 10<br />
INT 05 RES 05 MEM 12 WIL 12<br />
DP 5 Minor Major Critical<br />
Wounds -3:1pt<br />
Move 5y/s 9y/s hurl<br />
Grapple --<br />
DP 5<br />
To Hit 12-<br />
To Be Hit -2/-2<br />
Armor 2<br />
Damage Slice 5 PEN<br />
Description: Two foot long flying razor blades (like the kind that fit into old-fashioned shaving razors—not straight razors). <strong>The</strong>y<br />
travel in packs and <strong>of</strong>ten nest in filing cabinets or large electronic junction boxes. <strong>The</strong>y fly through no obvious means and will slice<br />
their targets. Razor Blades are most <strong>of</strong>ten found on Chessboard Two.<br />
Reflection: <strong>The</strong> Razors are sometimes found as real discarded Razor Blades in the area. Meticulously seeking them and finding<br />
them and breaking them will make the Chessboard One (or Two) are safer.<br />
Hurl: <strong>The</strong> blades do not fly all that fast—but if they take an 8 REA Long action and reduce their chance to hit to a 9-, they can hurl<br />
themselves 9 yards. <strong>The</strong>y will usually hover at range and then hurl themselves in. A subject can choose to either block/dodge or<br />
strike them on the way in.<br />
141<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Creatures