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The Book of Knots - Jags

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<strong>of</strong> their dark orbits—a dangerous Caretaker<br />

Drama (or, more rarely, even face-to-face<br />

with one).<br />

What Are <strong>The</strong>y Like If I Meet<br />

<strong>The</strong>m?<br />

Insane. Clearly this varies a lot from<br />

Caretaker to Caretaker but most <strong>of</strong> them are<br />

far from what would be considered normal.<br />

In addition to possessing unusual ideas about<br />

logic and proportion, they are also rarely<br />

pragmatic since, in their reality, style is also<br />

substance. This is good in that rarely will<br />

they just melt you by looking at you. It’s bad<br />

in that, if they decide to be creative, they can do far, far worse.<br />

But when most Caretakers are met—and not already angry—they appear<br />

as talking things or people <strong>of</strong> a somewhat grumpy, didactic disposition.<br />

Although they are grossly <strong>of</strong>fended by humanity in general, in specifi c<br />

they rarely seem to be able to distinguish between an actual human and<br />

one <strong>of</strong> the many artifi cial creations (actors and minions) that populate<br />

their world: that is, even if they know you are a human, once you are<br />

down there with them, many will not just immediately vent their low<br />

opinion <strong>of</strong> humanity on you in a fi ery mushroom cloud.<br />

Of course you don’t want to insult one—and they are usually very quick<br />

to take <strong>of</strong>fense (as Alice found out).<br />

Are <strong>The</strong>y Gods?<br />

No—although they are “god-like.” <strong>The</strong>y don’t exercise power over<br />

things like the weather, childbirth, health, or dying like mythological<br />

deities do. <strong>The</strong>ir relation to whatever the afterlife is isn’t clear, although<br />

they can intercede in death and they seem to have some way <strong>of</strong><br />

communicating with either the actual personalities or constructs <strong>of</strong> the<br />

deceased.<br />

<strong>The</strong>y are sources <strong>of</strong> great amounts <strong>of</strong> information about the workings <strong>of</strong><br />

the universe—most <strong>of</strong> it almost incomprehensible, some <strong>of</strong> it, outright<br />

lies. Sometimes, in “full regalia” their personages carry with them, a<br />

kind <strong>of</strong> spectral awe.<br />

<strong>The</strong>y can also be worshipped. Well, not worshipped—they can have<br />

disciples. On the lower levels, things that are spawned by them (either<br />

intentionally or by the nature <strong>of</strong> their existence) sometimes do worship<br />

them—or otherwise follow them. Even up to Chessboard Zero there<br />

space and time as they wish. In theory this should give them<br />

an ultimate weapon over any attacker. However, they usually<br />

don’t simply smash people fl at by dropping the ro<strong>of</strong> on them.<br />

If a Caretaker spends 8 REA to “Imprison” someone, it is<br />

usually done in a dramatic, <strong>of</strong>ten horrifi c, but usually not all<br />

that effective manner (i.e. An imprisoned character might<br />

escape eventually or be rescued). More commonly this is used<br />

to create needed chambers and doors.<br />

Caretaker’s Power Bolt<br />

If a Caretaker is upset and engaged in combat, most <strong>of</strong> them<br />

can throw power blasts for 5 REA (-1/50 yards). <strong>The</strong>se hit<br />

for 24 IMP damage (although, once again, if a Caretaker is<br />

really upset they can crank that up to astronomical amounts <strong>of</strong><br />

damage).<br />

19<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers

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