The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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Name: Toves Presence 7<br />
PHY 12 STR 21 BLD 15 CON 12<br />
REF 12 COR 12 REA 12 AGI 12<br />
INT 08 RES 08 MEM 12 WIL 12<br />
DP 33 Minor Major Critical<br />
Wounds 11 33 66<br />
Move 7y/s<br />
Grapple 22/26 to<br />
Description: A Tove is an alligator-sized being that’s<br />
a cross between a lizard and a badger. <strong>The</strong>y have only<br />
front legs, their thick, muscled hind quarters slither<br />
on the ground. <strong>The</strong>y live in “pocket” spaces near<br />
time-pieces (since they usually live outdoors, they<br />
are partial to Sun Dials) and they can attack subjects,<br />
“corkscrewing” out <strong>of</strong> the air to leap on them.<br />
When Toves are “screwed in” (in a space-time pocket<br />
near a time-piece) they can sense the outside world and<br />
be sensed. Beings can get Perception rolls to notice them<br />
(usually at -2). A made roll will make the subject feel<br />
uneasy. Wary creatures will not come within the strike<br />
distance (4 yards). Sometimes the Toves will be outside,<br />
sunning themselves or crawling around.<br />
Reflection: Toves usually only manifest on Chessboard<br />
Zero under rare conditions or in areas where there are<br />
bleeds. <strong>The</strong>ir comparatively low Presence makes them<br />
unlikely to attack unless their target is Unsane.<br />
When they are visible on Chessboard Zero, they are<br />
spotted as small odd creatures that live in hard to find<br />
burrows around sundials and near hedgerows.<br />
Corkscrew: A Tove Attack is an 8 REA Long action<br />
wherein the Tove appears and rakes or bites. <strong>The</strong> subject,<br />
if they are not surprised by the sheer fact <strong>of</strong> the Tove’s<br />
appearance (non-combat characters can get WIL or REA<br />
rolls to be able to respond) may choose to either block/<br />
dodge or attack the Tove as it strikes.<br />
Bite: A bite is a Grab attack that leaves the Tove at 0 AGI<br />
Bonus while it is holding on to a target. When it hits, it<br />
does 13 PEN damage and may bite again each turn for 5<br />
REA using the same Damage Mod roll.<br />
Rake: <strong>The</strong> Tove will usually rake with its claws against<br />
more than one opponent in order to keep its AGI bonus.<br />
Familiarity: Toves can be beaten or trained into<br />
recognizing a person as not being a target. <strong>The</strong>y will then<br />
ignore that person and will not attack those identified as<br />
that person’s “pack” (friends, family members). Trained<br />
Toves are <strong>of</strong>ten used as guardians.<br />
DP 33<br />
To Hit 13-<br />
To Be Hit -2/-2<br />
Armor 2/8<br />
Damage Bite 13 PEN<br />
Damage Claw 9 PEN<br />
143<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Creatures