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The Book of Knots - Jags

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Death Web [6]<br />

Stress: 6<br />

Description: <strong>The</strong> caster makes a “cat’s cradle” like<br />

gesture with his hands and then throws out writhing,<br />

crackling, brilliant blue electrical whips <strong>of</strong> energy.<br />

<strong>The</strong>y will strike and hold a target with a Grapple <strong>of</strong><br />

18 and burn for 12 IMP damage each turn. A held<br />

target can be suspended for 4 seconds (and the cost<br />

<strong>of</strong> stress will be 1pt each second thereafter). For<br />

5 REA the target can be “burned again” using the<br />

original Damage Mod to-hit roll. While holding a<br />

target, the caster can’t move without breaking the<br />

link and must spend at least 5 REA each turn to<br />

burn the target (or release him).<br />

Occam’s Razor [8]<br />

Stress: 2<br />

Description: A black ray, razor thin and four<br />

inches wide, is projected from the Magician’s<br />

open hand (from the pointed fingers). It slices for<br />

9 PEN damage, 27 if it hits by 4+. It takes 5 REA<br />

to summon and can be used as a ranged attack or<br />

a medium reach blade thereafter (it costs 2 stress<br />

per second). <strong>The</strong>y can block each other (and other<br />

weapons). If used as a ranged weapon it acts only<br />

once per turn.<br />

Decimate [10]<br />

Stress: 6<br />

Description: <strong>The</strong> Magician places his hands<br />

together as though praying and creates a wave<br />

<strong>of</strong> destruction around him. This does 24 IMP<br />

damage to foes—but not friends (as defined by<br />

the Magician). It expands out at a radius <strong>of</strong> 4<br />

yards per second (each second the Magician does<br />

nothing and gets no AGI bonus). It can go up to 16<br />

yards. Anyone damaged will be knocked back 16<br />

/ [Target’s Mass] yards. Each second <strong>of</strong> expansion<br />

costs 1 stress.<br />

Message<br />

Stress: 2<br />

Requires: Sciomancy 2, Binding 2,3<br />

Twist Shadow 0 or 2<br />

Description: <strong>The</strong> Magician’s Shadow is Twisted to<br />

use powerful destructive abilities. <strong>The</strong> Magician only<br />

pays full cost for his most expensive Twist. Each<br />

additional Twist costs 1pt unless that Twist can be<br />

used in the same turn as another (most attacks can<br />

only be used once per turn). If a Twist can be used in<br />

conjunction with another as a separate 5 REA Medium<br />

action attack it costs full price.<br />

Ritual: This depends on the Magician’s skill level.<br />

Level Notes<br />

2<br />

3<br />

4<br />

<strong>The</strong> Magician must have a picture <strong>of</strong> the<br />

target and know how to find them. Delivery<br />

is within hours or minutes if the subject is<br />

easily reached.<br />

<strong>The</strong> Magician must know the target’s name.<br />

Delivery is within minutes if the subject is<br />

easily reached.<br />

<strong>The</strong> Magician’s Shadow will invest much<br />

effort in running down the person (much like<br />

a private detective might). Delivery is within<br />

seconds if the subject is easily reached.<br />

Effect: <strong>The</strong> message will be delivered to the target<br />

depending on what Twists were taken and the level <strong>of</strong><br />

Binding.<br />

Effect Result<br />

Binding 2,<br />

Twist 0<br />

Binding 3,<br />

Twist 0<br />

Impressions and Rumors. <strong>The</strong> subject<br />

will have a series <strong>of</strong> sudden “thoughts”<br />

<strong>of</strong> roughly 70% <strong>of</strong> the message sent.<br />

Usually this will be enough to get some<br />

common course <strong>of</strong> action (call me). If<br />

the message is, say, a treasure map, this<br />

won’t work so well (the subject might<br />

have an idea that something interesting<br />

might be found … somewhere).<br />

Magicians familiar with this technique,<br />

however, can get an entire message<br />

delivered clearly this way.<br />

Phantom Message. <strong>The</strong> target will<br />

have an odd memory <strong>of</strong> “getting a<br />

phone call” or “meeting a stranger with<br />

a message.” <strong>The</strong> message may lack<br />

credibility—but it will be clear. <strong>The</strong><br />

target will have a pretty good idea that<br />

the event <strong>of</strong> getting the message didn’t<br />

actually happen and will therefore be<br />

puzzled by the clarity. NOTE: the phone<br />

may ring several times—but the person<br />

who picks it up will hear static and<br />

the phone company will show system<br />

anomalies.<br />

113<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians

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