The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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Death Web [6]<br />
Stress: 6<br />
Description: <strong>The</strong> caster makes a “cat’s cradle” like<br />
gesture with his hands and then throws out writhing,<br />
crackling, brilliant blue electrical whips <strong>of</strong> energy.<br />
<strong>The</strong>y will strike and hold a target with a Grapple <strong>of</strong><br />
18 and burn for 12 IMP damage each turn. A held<br />
target can be suspended for 4 seconds (and the cost<br />
<strong>of</strong> stress will be 1pt each second thereafter). For<br />
5 REA the target can be “burned again” using the<br />
original Damage Mod to-hit roll. While holding a<br />
target, the caster can’t move without breaking the<br />
link and must spend at least 5 REA each turn to<br />
burn the target (or release him).<br />
Occam’s Razor [8]<br />
Stress: 2<br />
Description: A black ray, razor thin and four<br />
inches wide, is projected from the Magician’s<br />
open hand (from the pointed fingers). It slices for<br />
9 PEN damage, 27 if it hits by 4+. It takes 5 REA<br />
to summon and can be used as a ranged attack or<br />
a medium reach blade thereafter (it costs 2 stress<br />
per second). <strong>The</strong>y can block each other (and other<br />
weapons). If used as a ranged weapon it acts only<br />
once per turn.<br />
Decimate [10]<br />
Stress: 6<br />
Description: <strong>The</strong> Magician places his hands<br />
together as though praying and creates a wave<br />
<strong>of</strong> destruction around him. This does 24 IMP<br />
damage to foes—but not friends (as defined by<br />
the Magician). It expands out at a radius <strong>of</strong> 4<br />
yards per second (each second the Magician does<br />
nothing and gets no AGI bonus). It can go up to 16<br />
yards. Anyone damaged will be knocked back 16<br />
/ [Target’s Mass] yards. Each second <strong>of</strong> expansion<br />
costs 1 stress.<br />
Message<br />
Stress: 2<br />
Requires: Sciomancy 2, Binding 2,3<br />
Twist Shadow 0 or 2<br />
Description: <strong>The</strong> Magician’s Shadow is Twisted to<br />
use powerful destructive abilities. <strong>The</strong> Magician only<br />
pays full cost for his most expensive Twist. Each<br />
additional Twist costs 1pt unless that Twist can be<br />
used in the same turn as another (most attacks can<br />
only be used once per turn). If a Twist can be used in<br />
conjunction with another as a separate 5 REA Medium<br />
action attack it costs full price.<br />
Ritual: This depends on the Magician’s skill level.<br />
Level Notes<br />
2<br />
3<br />
4<br />
<strong>The</strong> Magician must have a picture <strong>of</strong> the<br />
target and know how to find them. Delivery<br />
is within hours or minutes if the subject is<br />
easily reached.<br />
<strong>The</strong> Magician must know the target’s name.<br />
Delivery is within minutes if the subject is<br />
easily reached.<br />
<strong>The</strong> Magician’s Shadow will invest much<br />
effort in running down the person (much like<br />
a private detective might). Delivery is within<br />
seconds if the subject is easily reached.<br />
Effect: <strong>The</strong> message will be delivered to the target<br />
depending on what Twists were taken and the level <strong>of</strong><br />
Binding.<br />
Effect Result<br />
Binding 2,<br />
Twist 0<br />
Binding 3,<br />
Twist 0<br />
Impressions and Rumors. <strong>The</strong> subject<br />
will have a series <strong>of</strong> sudden “thoughts”<br />
<strong>of</strong> roughly 70% <strong>of</strong> the message sent.<br />
Usually this will be enough to get some<br />
common course <strong>of</strong> action (call me). If<br />
the message is, say, a treasure map, this<br />
won’t work so well (the subject might<br />
have an idea that something interesting<br />
might be found … somewhere).<br />
Magicians familiar with this technique,<br />
however, can get an entire message<br />
delivered clearly this way.<br />
Phantom Message. <strong>The</strong> target will<br />
have an odd memory <strong>of</strong> “getting a<br />
phone call” or “meeting a stranger with<br />
a message.” <strong>The</strong> message may lack<br />
credibility—but it will be clear. <strong>The</strong><br />
target will have a pretty good idea that<br />
the event <strong>of</strong> getting the message didn’t<br />
actually happen and will therefore be<br />
puzzled by the clarity. NOTE: the phone<br />
may ring several times—but the person<br />
who picks it up will hear static and<br />
the phone company will show system<br />
anomalies.<br />
113<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians