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The Book of Knots - Jags

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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />

Binding 2,<br />

Twist 1<br />

Binding 3,<br />

Twist 1<br />

Binding 3,<br />

Twist 2<br />

114<br />

Ghost Writing. <strong>The</strong> message can appear<br />

in written form any place it plausibly<br />

could (i.e. graffiti, an email from some<br />

unlikely address, written on the target’s<br />

car in the dirt on it). It cannot appear<br />

inside the target’s house unless a lot <strong>of</strong><br />

people have been in and out recently.<br />

Phone Calls From the Other Side. <strong>The</strong><br />

phone actually rings and the Magician’s<br />

voice speaks from the other end. Since<br />

communication is two-way, the subject<br />

can speak with the Shadow which can<br />

give some more clarification. Usually<br />

contact must be brief (2-4 minutes). <strong>The</strong><br />

Magician’s Shadow will seem strange<br />

but not “go<strong>of</strong>y.”<br />

Voice <strong>of</strong> Air. <strong>The</strong> subject hears<br />

eerie voices (they are being heard<br />

by his Shadow, really—they<br />

won’t show up on tape). Since<br />

communication is two-way,<br />

the subject can speak with the<br />

Shadow which can give some<br />

more clarification. Usually<br />

contact must be brief (4 to<br />

20 minutes). <strong>The</strong> Magician’s<br />

Shadow will seem strange but<br />

not “go<strong>of</strong>y.”<br />

Summon Entity<br />

Stress: 4<br />

Requires: Sciomancy 4, Binding 2,3,4<br />

Description: <strong>The</strong> Magician sends his Shadow down<br />

to the lower Chessboards to seek an audience with<br />

the entities that dwell below. This is both very risky<br />

and potentially very powerful. If the Magician gets<br />

good guidance about which entities to seek (the Black<br />

Rose is good, so is Lim) then it can be a route to great<br />

knowledge and power. If a master is not available to<br />

teach Twisting or the next level <strong>of</strong> Binding then this<br />

will suffice. It can also be very dangerous.<br />

Ritual: This depends on the Magician’s Occult skill<br />

level.<br />

Level Notes<br />

2<br />

Entities met are almost at random: several<br />

rituals might go past without the Magician<br />

encountering one. Worse: the Magician may<br />

meet Wonderland entities that are interested<br />

in him.<br />

3<br />

4<br />

If the Magician has proper directions (a<br />

name—but not necessarily the Entity’s<br />

correct name, “directions,” etc.) then the<br />

Magician can reliably contact that Entity<br />

(usually at Level 3, the Magician will have<br />

instructions to two Entities. <strong>The</strong>ir real<br />

identities will be up to the GM).<br />

<strong>The</strong> Magician can contact entities based on<br />

what the Magician wishes to know (i.e. who<br />

can provide the best service).<br />

Effect: <strong>The</strong> Magician will feel a strong presence in<br />

the room and will have an (<strong>of</strong>ten distorted) view <strong>of</strong> the<br />

thing he is communicating with. <strong>The</strong> Magician may<br />

gain pr<strong>of</strong>ound and useless insights into the nature <strong>of</strong><br />

the universe, learn more magic, get Twisted, etc. <strong>The</strong><br />

Magician may also get Damaged by these Caretakers<br />

if he does not work to expertly separate himself from<br />

his Shadow in the event <strong>of</strong> an attack.<br />

Usually dealing with an Entity is a confusing<br />

exercise in quid-pro-quo. <strong>The</strong> Entity will have almost<br />

incomprehensible desires dealing with Chessboard<br />

One and they are not easily transmitted (even<br />

with Sciomancy 4, the connection is very distant).<br />

<strong>The</strong> Magician will want things (specific Twists,<br />

information, assistance with his own Descents if he is<br />

Infected, etc.)<br />

Historically there has been a lot <strong>of</strong> confusion resulting<br />

in sacrifices that didn’t really please the Caretakers<br />

or the imparting <strong>of</strong> wisdom that the Magician<br />

couldn’t use (“<strong>The</strong> universe is composed <strong>of</strong> nouns<br />

and verbs divided into sub-atomic and fundamental<br />

force bestiaries …”). Some Magicians have opted to<br />

subvert themselves to the Entities in order for better<br />

communication. This results in power—but also<br />

abominations (see Hunger Disciples).<br />

Binding<br />

Level<br />

2<br />

3<br />

4<br />

Notes<br />

<strong>The</strong> Magician makes an Occult Roll during the<br />

casting at a random negative determined by the<br />

GM <strong>of</strong> -1 to -6 (roll one die and keep it secret). If<br />

the Entity makes a WIL or RES roll by more than<br />

the Magician’s roll the Entity can inflict Damage<br />

equal to half the difference (this effect goes away<br />

in a few days usually—but may be permanent).<br />

As above, but the Magician ignores -3 points <strong>of</strong><br />

the negative modifier.<br />

As above, but the Magician ignores -6 points <strong>of</strong><br />

the negative modifier.

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