The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />
Binding 2,<br />
Twist 1<br />
Binding 3,<br />
Twist 1<br />
Binding 3,<br />
Twist 2<br />
114<br />
Ghost Writing. <strong>The</strong> message can appear<br />
in written form any place it plausibly<br />
could (i.e. graffiti, an email from some<br />
unlikely address, written on the target’s<br />
car in the dirt on it). It cannot appear<br />
inside the target’s house unless a lot <strong>of</strong><br />
people have been in and out recently.<br />
Phone Calls From the Other Side. <strong>The</strong><br />
phone actually rings and the Magician’s<br />
voice speaks from the other end. Since<br />
communication is two-way, the subject<br />
can speak with the Shadow which can<br />
give some more clarification. Usually<br />
contact must be brief (2-4 minutes). <strong>The</strong><br />
Magician’s Shadow will seem strange<br />
but not “go<strong>of</strong>y.”<br />
Voice <strong>of</strong> Air. <strong>The</strong> subject hears<br />
eerie voices (they are being heard<br />
by his Shadow, really—they<br />
won’t show up on tape). Since<br />
communication is two-way,<br />
the subject can speak with the<br />
Shadow which can give some<br />
more clarification. Usually<br />
contact must be brief (4 to<br />
20 minutes). <strong>The</strong> Magician’s<br />
Shadow will seem strange but<br />
not “go<strong>of</strong>y.”<br />
Summon Entity<br />
Stress: 4<br />
Requires: Sciomancy 4, Binding 2,3,4<br />
Description: <strong>The</strong> Magician sends his Shadow down<br />
to the lower Chessboards to seek an audience with<br />
the entities that dwell below. This is both very risky<br />
and potentially very powerful. If the Magician gets<br />
good guidance about which entities to seek (the Black<br />
Rose is good, so is Lim) then it can be a route to great<br />
knowledge and power. If a master is not available to<br />
teach Twisting or the next level <strong>of</strong> Binding then this<br />
will suffice. It can also be very dangerous.<br />
Ritual: This depends on the Magician’s Occult skill<br />
level.<br />
Level Notes<br />
2<br />
Entities met are almost at random: several<br />
rituals might go past without the Magician<br />
encountering one. Worse: the Magician may<br />
meet Wonderland entities that are interested<br />
in him.<br />
3<br />
4<br />
If the Magician has proper directions (a<br />
name—but not necessarily the Entity’s<br />
correct name, “directions,” etc.) then the<br />
Magician can reliably contact that Entity<br />
(usually at Level 3, the Magician will have<br />
instructions to two Entities. <strong>The</strong>ir real<br />
identities will be up to the GM).<br />
<strong>The</strong> Magician can contact entities based on<br />
what the Magician wishes to know (i.e. who<br />
can provide the best service).<br />
Effect: <strong>The</strong> Magician will feel a strong presence in<br />
the room and will have an (<strong>of</strong>ten distorted) view <strong>of</strong> the<br />
thing he is communicating with. <strong>The</strong> Magician may<br />
gain pr<strong>of</strong>ound and useless insights into the nature <strong>of</strong><br />
the universe, learn more magic, get Twisted, etc. <strong>The</strong><br />
Magician may also get Damaged by these Caretakers<br />
if he does not work to expertly separate himself from<br />
his Shadow in the event <strong>of</strong> an attack.<br />
Usually dealing with an Entity is a confusing<br />
exercise in quid-pro-quo. <strong>The</strong> Entity will have almost<br />
incomprehensible desires dealing with Chessboard<br />
One and they are not easily transmitted (even<br />
with Sciomancy 4, the connection is very distant).<br />
<strong>The</strong> Magician will want things (specific Twists,<br />
information, assistance with his own Descents if he is<br />
Infected, etc.)<br />
Historically there has been a lot <strong>of</strong> confusion resulting<br />
in sacrifices that didn’t really please the Caretakers<br />
or the imparting <strong>of</strong> wisdom that the Magician<br />
couldn’t use (“<strong>The</strong> universe is composed <strong>of</strong> nouns<br />
and verbs divided into sub-atomic and fundamental<br />
force bestiaries …”). Some Magicians have opted to<br />
subvert themselves to the Entities in order for better<br />
communication. This results in power—but also<br />
abominations (see Hunger Disciples).<br />
Binding<br />
Level<br />
2<br />
3<br />
4<br />
Notes<br />
<strong>The</strong> Magician makes an Occult Roll during the<br />
casting at a random negative determined by the<br />
GM <strong>of</strong> -1 to -6 (roll one die and keep it secret). If<br />
the Entity makes a WIL or RES roll by more than<br />
the Magician’s roll the Entity can inflict Damage<br />
equal to half the difference (this effect goes away<br />
in a few days usually—but may be permanent).<br />
As above, but the Magician ignores -3 points <strong>of</strong><br />
the negative modifier.<br />
As above, but the Magician ignores -6 points <strong>of</strong><br />
the negative modifier.