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The Book of Knots - Jags

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Name: Doorknob People Presence 03<br />

PHY 12 STR 06 BLD 01 CON 12<br />

REF 13 COR 13 REA 13 AGI 13<br />

INT 10 RES 10 MEM 12 WIL 10<br />

DP 3 Minor Major Critical<br />

Wounds 1 4 8<br />

Move 3y/s 5y jump<br />

Grapple 6+<br />

DP 4<br />

To Hit 13-<br />

To Be Hit -7/-6<br />

Armor None<br />

Damage Varies<br />

Description: Imagine a spider whose yellowish legs extend out to roughly the circumference <strong>of</strong> a basketball. <strong>The</strong> spider’s body is<br />

the gnarled face <strong>of</strong> an old, leering man. <strong>The</strong>y live in the twisted reflections <strong>of</strong> doorknobs.<br />

When they enter a house (usually attracted by some unwholesome activity on the part <strong>of</strong> the occupants) they began building<br />

“nests” on the “other side” <strong>of</strong> the warped mirrors that are doorknobs. When there are enough <strong>of</strong> them, they can attack. <strong>The</strong>y are not<br />

powerful: they seek to prey on children or weak adults—but they also enjoy causing fear and may seek to attack a subject simply to<br />

Infect them.<br />

Doorknob people are malevolent artists, working to warp the Chessboard Two reality <strong>of</strong> a place into a distorted version <strong>of</strong> itself (a<br />

Warped Zone), changing perspective and proportion and adding their own frightening touches. When they are finished, they need<br />

the final ingredient: a person or, preferably, a body. <strong>The</strong>y will try to pull someone into their warped horror-show and hope it, or<br />

something in it, consumes them.<br />

Reflection: In a house with a Doorknob People hive (visible on Chessboard Two as a large dirty looking spider-web style structure<br />

attached to doors in the house) the occupants may feel watched and spied on.<br />

When there are enough <strong>of</strong> them (see the rules for Hive below) they can project up, springing from the doorknob and streaming out!<br />

If they can web and Infect a target, they can bring them back!<br />

Hive: Doorknob People can build up enough Presence to Infect a person by spawning more <strong>of</strong> themselves and increasing their<br />

numbers. Each clutch <strong>of</strong> four people has the listed Presence (8). <strong>The</strong>y will spawn an additional member by creating senses <strong>of</strong><br />

paranoia and fear in the household. <strong>The</strong>y will work to project up and move small objects, cause electrical faults, and other things.<br />

<strong>The</strong> more scared the subjects get the more Doorknob people will be able to spawn. Usually each week creates another two People.<br />

Each additional 2 people adds one to the Presence <strong>of</strong> the Hive.<br />

Attack: Before they are ready to attack, they will spy. Perceptive people may see the small, warped, hideous faces looking at them<br />

out <strong>of</strong> doorknobs. When they do attack, they will spring out in a group <strong>of</strong> four for a Grapple <strong>of</strong> 10. An additional Doorknob Person<br />

will come out each turn. <strong>The</strong>y usually only stay out for 3 seconds.<br />

If they don’t Infect the person, they will have to retreat and, in any event, won’t go more than 5 yards from a doorknob on<br />

Chessboard Zero. <strong>The</strong>y will try to web up a target (they vomit sticky web stuff) and, if their combined Grapple can get a Major<br />

Effect, they will be able to “drag them into the Doorknob.”<br />

Fighting <strong>The</strong>m On Chessboard Zero: Certain rituals (Feng Shui) can alter the environment to make it unfriendly to Doorknob<br />

People. Additionally, if a person sets clever traps for them, they can be prevented from breeding and will have to eventually abandon<br />

their present locale.<br />

Finally, they are impatient. <strong>The</strong>y will <strong>of</strong>ten attack if someone become curious or believes in them (this <strong>of</strong>ten happens with children).<br />

133<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Creatures

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