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The Book of Knots - Jags

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Persuade or<br />

Entrance at 16- +<br />

You can get deep secrets from a<br />

person assuming their WIL is 4pts<br />

lower than your roll.<br />

Minor Hex<br />

Stress: 4<br />

Requires: Sciomancy 2, Binding 1-4<br />

Description: You send your Shadow to attack or<br />

inconvenience a target! <strong>The</strong> result <strong>of</strong> this is usually<br />

not actual damage but rather some related misfortune.<br />

<strong>The</strong> GM will usually not run the actual attack (this is<br />

far more conceptual and could involve several attacks<br />

over time!).<br />

Ritual: <strong>The</strong> ritual is done and then the character has<br />

Occult Skill x Level x 10 minutes to reach the target.<br />

When the target is reached there is either a noticeable<br />

gesture (Occult skill Level 2) or a subtle gesture<br />

(Lvl 3), or nothing (Level 4). If the ritual involves a<br />

weapon that weapon will be carried by the Shadow<br />

(but not the Magician) for the duration.<br />

Usually an Occult Roll is made when the target is<br />

sighted.<br />

Magician is equal or<br />

superior to the target<br />

in combat<br />

Magician is inferior to<br />

the target (an unarmed<br />

normal guy vs. an<br />

experienced brawler)<br />

Magician is greatly<br />

inferior to the target<br />

(a wimp vs. a large,<br />

trained fighter)<br />

Target is “hard”<br />

(bodyguards, armored<br />

installation, would be<br />

hard to approach or<br />

assassinate)<br />

Binding Level Notes<br />

1<br />

Effects as noted. Weapons<br />

can help with this although<br />

at the lower Binding levels<br />

they don’t make the effect<br />

more severe.<br />

Effect is one binding level<br />

down.<br />

Roll an 8- to effect the<br />

target. If the roll is a<br />

12- the Magician suffers<br />

an inconvenience or<br />

misfortune. (GM’s choice)<br />

This hex is usually useless<br />

against such targets.<br />

<strong>The</strong> effect is inconvenience. <strong>The</strong><br />

subject will get a headache, spill<br />

c<strong>of</strong>fee on themselves, etc.<br />

2<br />

3<br />

4<br />

<strong>The</strong> effect is misfortune. <strong>The</strong> GM<br />

will determine if the Magician has<br />

a decent chance to inflict damage.<br />

If so, the effect will probably<br />

be something less than a minor<br />

wound. It may also take several<br />

minutes or hours to take hold. An<br />

assault on Chessboard One or Two<br />

could equate to a sprained ankle<br />

on Chessboard Zero. If the ritual<br />

involves a weapon then the Shadow<br />

will be able to use that weapon for<br />

Occult Skill x 10 x Level minutes<br />

after the ritual (a Level 3 14- roll<br />

would get 7 hours after the ritual to<br />

find their target).<br />

<strong>The</strong> ritual may involve a weapon<br />

if necessary to give the Magician<br />

the edge necessary over the target<br />

(however, worse weapons won’t<br />

inflict worse misfortune).<br />

<strong>The</strong> effect is death or damage.<br />

Something “plausible” will happen<br />

for one attack rolled with no<br />

Damage Bonus as per the weapon<br />

type used. <strong>The</strong> physical effect may<br />

be environmental (a car crash) or<br />

biological (a heart attack).<br />

This may happen any time within<br />

one to ten minutes after the<br />

character is targeted.<br />

Damage is by weapon type and<br />

happens directly as though with a<br />

shot (this will effect hard targets if<br />

the Magician can get in range).<br />

Mesmerize<br />

Stress: 2<br />

Requires: Sciomancy 2, Binding 3<br />

Twist Shadow 4 or 8<br />

Description: <strong>The</strong> Magician’s Shadow uses a hypnotic<br />

aura and glamour to entrance the subject’s Shadow<br />

and distort its perceptions. A strong binding to the<br />

target person means they can be compelled to do one’s<br />

bidding.<br />

Ritual: This depends on the Magician’s skill level.<br />

Level Notes<br />

2<br />

<strong>The</strong> Magician must have blood or<br />

hair from the subject and do the ritual<br />

using that.<br />

111<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians

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