The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />
Binding Block<br />
A Magician may use his<br />
Binding directly against another<br />
Magician’s Binding as a block.<br />
This is done by bidding Stress.<br />
<strong>The</strong> Blocking Magician pays<br />
3 REA and makes an Occult<br />
Skill roll. If made, he may bid<br />
any number <strong>of</strong> Stress up to his<br />
Threshold (initially). <strong>The</strong> target<br />
Magician may bid to counter.<br />
Each may only increase the<br />
Stress by one pt each round.<br />
Whoever wins pays the entire<br />
Stress amount.<br />
If the Blocking Magician won,<br />
the target’s Binding Level is<br />
reduced by 1⁄2 (round down) the<br />
Blocking Magician’s level for<br />
up to the Blocker’s WIL x 10<br />
minutes.<br />
Corruption<br />
When a Magician’s defenses<br />
fail entirely he becomes a<br />
Hunger Disciple. <strong>The</strong>se are<br />
Infected beings who have<br />
become Twisted in such a way<br />
that they can Infect others<br />
(although they usually must be<br />
alone with the victim) or feed<br />
on the Infected to prolong their<br />
life. This transformation is not<br />
simply a change to the subject’s<br />
body: their psyche becomes shot<br />
through with subtle fault-lines<br />
and deep, disturbing, desires.<br />
Hunger Disciples are explained<br />
in more detail in the Creature’s<br />
Appendix.<br />
106<br />
Twist Shadow<br />
<strong>The</strong> third knowledge that Magicians learn is to “edit” their Shadows and<br />
give them impossible abilities. This relies on an intuitive understanding<br />
<strong>of</strong> the “literary nature” <strong>of</strong> Wonderland. This greatly improves what a<br />
Shadow can be asked to do for the character. A Magician who is Twisted<br />
will be able to manifest his abilities in his Shadow at will but Magicians<br />
can learn some additional, specifi c, talents.<br />
Unlike Sciomancy and Binding, Each Twist Shadow ability is purchased<br />
separately. <strong>The</strong> cost is on a per-Twist basis and is determined either by<br />
the Trick description or by the GM (if the Player wants something that is<br />
not listed in the book).<br />
Other Rules<br />
Damage: Overdoing Magic<br />
Since ancient times, Magicians have known that there are dangers to<br />
doing too much magic. Working in the lower-spaces and working with<br />
one’s Shadow makes the Magician vulnerable to certain infl uences.<br />
Magicians who over-exert the bond between human and Shadow can<br />
become Damaged. This is the same type <strong>of</strong> negative-twist that characters<br />
without Survival Traits can get (although having a Survival Trait won’t<br />
stop Damage from magical over-use).<br />
Each trick has a certain “stress” which is applied to the character when<br />
they do it: these points accumulate. When they exceed the Magician’s<br />
Threshold, the Magician starts suffering Damage. Fortunately, in most<br />
cases, Damage is not permanent and the effects can be fought <strong>of</strong>f after a<br />
day or two. Unfortunately, suffi cient abuse and bad luck can shatter the<br />
protective Egg and the Magician that happens to will not recover!<br />
Threshold: WIL + (Occult Skill Level 2 )<br />
Example: A Magician with a 12 WIL and Level 3 Occult has a<br />
Threshold <strong>of</strong> 21.<br />
When the Magician performs a Trick, causing Stress, he adds that Stress<br />
number to his total score. <strong>The</strong> negative effects <strong>of</strong> too much Stress don’t<br />
happen immediately. About a minute or two after the use <strong>of</strong> magic<br />
(usually after a magical battle) the total Stress accumulated is compared<br />
to Threshold.<br />
<strong>The</strong> Player has the option to either “reduce his Threshold” temporarily<br />
(taking a few days to return to normal) or risk a WIL roll against<br />
suffering Damaging Twists (or possibly even Corruption, the Magician’s<br />
fate-worse-than-death).<br />
<strong>The</strong> amount <strong>of</strong> Stress the Magician has above his Threshold is checked<br />
on the chart below and the Magician can choose to reduce his Threshold<br />
statistic by 1⁄4 per rank the results are reduced.