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The Book of Knots - Jags

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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />

3<br />

4<br />

118<br />

As above but with 80% <strong>of</strong> the data<br />

and the Magician essentially has<br />

3 or 4 “pairs <strong>of</strong> eyes” around him.<br />

<strong>The</strong> Shadow will give information<br />

about people who are announced<br />

as coming to see the Magician<br />

and may have a second or two <strong>of</strong><br />

conversation <strong>of</strong> which the general<br />

gist is transmitted. Perception rolls<br />

are at +3.<br />

<strong>The</strong> Magician will get very exacting<br />

information about subjects (a few<br />

seconds <strong>of</strong> actual conversation<br />

that is a very likely course <strong>of</strong><br />

conversation since the Shadows<br />

are talking to each other first).<br />

Perception rolls are at +4.<br />

Spy<br />

Stress: 6<br />

Requires: Sciomancy 3,4 Twist Shadow 6<br />

Description: <strong>The</strong> Magician’s Shadow is sent to follow<br />

and observe a target. <strong>The</strong> Magician’s Shadow is<br />

Twisted so as to be able to “fuse” with the subject for<br />

a period <strong>of</strong> time.<br />

NOTE: Any Magician with Sciomancy <strong>of</strong> 1 or better<br />

will know this has been done. Any Magician with<br />

Binding <strong>of</strong> 2 or better can undo it for 1 Stress.<br />

Ritual: When the ritual is performed the effects last<br />

for Occult Skill Roll x Level x 10 minutes. If the<br />

Magician is Level 2 he will need some <strong>of</strong> the subject’s<br />

blood or hair.<br />

Effect: <strong>The</strong> Magician gets an information feed from<br />

the subject.<br />

Sciomancy Level Notes<br />

3<br />

4<br />

Astral Travel<br />

Stress: 6<br />

Requires: Sciomancy 4 Binding 0,4<br />

<strong>The</strong> Magician will get about 70%<br />

<strong>of</strong> the data the subject is getting<br />

(this is a 13- Perception roll to get<br />

specific facts).<br />

<strong>The</strong> Magician gets about 90% <strong>of</strong><br />

the data the subject is getting (a 15-<br />

Perception roll).<br />

Twist Shadow 4<br />

Description: <strong>The</strong> Magician is capable <strong>of</strong> “inhabiting”<br />

his Shadow to send it places where he cannot go. He is<br />

able to materialize and dematerialize it at will.<br />

Ritual: When the ritual is performed the effects last<br />

for Occult Skill Roll x Level x 10 minutes. While the<br />

Magician is maneuvering his Shadow he remains in<br />

meditation.<br />

Effect: <strong>The</strong> Effect is based on the Binding Level the<br />

Magician has.<br />

Binding Level Notes<br />

0<br />

4<br />

<strong>The</strong> Shadow must be inhabited where the<br />

Magician begins and moves normally.<br />

<strong>The</strong> Magician can teleport by moving<br />

his Shadow and then binding his body<br />

to it so that the actual physical form <strong>of</strong> it<br />

relocates on Chessboard Zero! This costs<br />

+3 Stress. <strong>The</strong> Shadow can be relocated<br />

within WIL yards <strong>of</strong> the Magician (it<br />

cannot keep teleporting through walls).<br />

Also: the disappearance <strong>of</strong> the Magician’s<br />

body is an 8 REA Long action (as is its<br />

appearance).<br />

Healing<br />

Stress: varies<br />

Requires: Sciomancy 1, Binding 2,3,4<br />

Twist Shadow2,4,8<br />

Description: <strong>The</strong> Magician’s Shadow can let its own<br />

life energy flow into something else (at higher levels<br />

<strong>of</strong> mutation it can generate energy itself as well,<br />

without draining its own life-force).<br />

Ritual: This depends on the Magician’s skill level.<br />

Level Notes<br />

2<br />

<strong>The</strong> ritual takes time to perform (several minutes<br />

similar to first aid).<br />

3 <strong>The</strong> ritual may be done with the laying <strong>of</strong> hands.<br />

Effect: On Chessboard Zero, healing acts like<br />

anesthetic (the subject feels better but the damage<br />

remains) unless the character has Binding 4. It works<br />

normally at lower Chessboards.

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