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The Book of Knots - Jags

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Points above Threshold WIL Roll Effect<br />

0 or less No Roll Needed NONE<br />

1 to 4 -2 2pts, Recovers within 1 day<br />

4 to 5 -3 2pts, Recovers within 1 week<br />

6 to 10 -4 4pts, Recovers within 1 month<br />

11 to 15 -5 4pts (no specified recovery)<br />

16+ -6 Corrupted<br />

If the Magician cannot reduce the Effects to NONE, then the Magician<br />

must make the WIL roll. If the roll is made, the Magician suffers no ill<br />

effect. If the roll is missed, the Magician suffers the listed effect. If the<br />

roll is missed by 5+, the Magician suffers one rank lower (worse)<br />

Example: <strong>The</strong> Magician expends 24pts <strong>of</strong> Stress in a mystical operation. He has a Threshold <strong>of</strong> 18 so he is 6<br />

points <strong>of</strong> Stress above his Threshold. On the chart that is 4 pts <strong>of</strong> Damage Twists (which will last a month!).<br />

He doesn’t want to risk that so he reduces his Threshold by 50% (to 9) moving the effect two levels down<br />

(2pts Damage, recover within 1 day).<br />

He makes a 13- WIL roll, reduced to an 11- and rolls a 9, no effect.<br />

Recovery <strong>of</strong> Stress<br />

A Magician who has Stress equal to 1⁄4 or less <strong>of</strong> his Threshold after<br />

about 2 minutes <strong>of</strong> magic will recover it all within 2 minutes. If, after 2<br />

minutes <strong>of</strong> doing magic the Magician is above that level, his total Stress<br />

will still be reduced by 1⁄4 his Threshold but the remainder will go away<br />

at a rate <strong>of</strong> 1pt per hour.<br />

Recovery <strong>of</strong> Threshold<br />

A Magician who has reduced his Threshold will get it back at WIL/10pts<br />

per day.<br />

Meditation and Other Techniques<br />

<strong>The</strong>re are numerous methods for recovering Stress and Threshold faster.<br />

Burning certain herbs, drinking certain potions, and other rituals can<br />

mend the Magician’s Shadow-egg more quickly. <strong>The</strong> GM may determine<br />

what methods are available.<br />

Ritual: Doing Magic<br />

A Magician’s ultimate tool is his mind but the methods man has<br />

discovered <strong>of</strong> learning and teaching magic rely on a complex and poorly<br />

understood network <strong>of</strong> thought-forms that is usually accessed through<br />

certain repetitive steps: ritual. <strong>The</strong> art <strong>of</strong> walking the inner pathways<br />

<strong>of</strong> the mind is not easily reduced to scientific equations or basic simple<br />

elements (although many have and continue to try).<br />

<strong>The</strong> way that a Magician invokes his magic is by the use <strong>of</strong> Occult skill.<br />

<strong>The</strong> level <strong>of</strong> skill in Occult will determine how quickly and easily the<br />

character can use the Magical knowledge they’ve learned.<br />

107<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians

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