The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />
Truth <strong>of</strong> Place<br />
Stress: 1,2,4<br />
Requires: Sciomancy 1<br />
Description: This basic trick lets the Magician<br />
interface with his Shadow so as to see what a<br />
place is “really like” on a lower Chessboard. <strong>The</strong><br />
character can choose to “look shallow” or “look deep:<br />
” This involves linking to a Shadow cast on lower<br />
chessboards.<br />
NOTE: Depending on the character’s Sciomancy level<br />
they may get this information quickly or over time<br />
(say, through dreams).<br />
Ritual: <strong>The</strong> ritual must be performed in the place to be<br />
examined.<br />
Chessboard Cost Notes<br />
One 1<br />
Two 2<br />
Three 4<br />
110<br />
This will give you some<br />
“prevalent but under the<br />
surface” information about a<br />
place. It’ll let you see monsters<br />
for what they really are. It’ll<br />
tell you what the present<br />
common “vibe” is in a place.<br />
It’ll look past the “presentable”<br />
appearance <strong>of</strong> a location.<br />
<strong>The</strong> character can see if there<br />
are “really bad” influences<br />
on the place from lower<br />
Chessboards. <strong>The</strong> caster<br />
can get information about<br />
likely future events or states<br />
pertaining to the place (and in a<br />
general sense—<strong>of</strong>ten a personal<br />
one).<br />
<strong>The</strong> character can get a<br />
pr<strong>of</strong>ound philosophical sense<br />
<strong>of</strong> the place. This may be<br />
poetic in nature or difficult<br />
to understand (and it may be<br />
essentially useless if there is<br />
no good way to encapsulate<br />
it). Usually the Magician will<br />
know what values are held as<br />
most important in this place.<br />
<strong>The</strong>y will know what levels<br />
<strong>of</strong> reverence the owners <strong>of</strong> the<br />
place have for their endeavors.<br />
Truth <strong>of</strong> Person<br />
Stress: 1<br />
Requires: Sciomancy 2<br />
Description: <strong>The</strong> character uses his Shadow to<br />
question the subject. Subject’s Shadows are usually a<br />
lot less on guard than real people and will talk about<br />
things that they don’t consider important secrets.<br />
For example, a target’s Shadow, asked nicely would<br />
show the Magician’s Shadow a driver’s license: so<br />
the Magician could learn the subject’s name “without<br />
asking him.” Questioning a target’s Shadow takes<br />
some time and Magicians will usually fill the time<br />
with more ritual while the answers come in.<br />
<strong>The</strong> amount <strong>of</strong> information depends on the level<br />
<strong>of</strong> skills you have and/or your Psychology levels<br />
(Persuade or Entrance).<br />
NOTE: If you are questioning a “hard target” (a<br />
military man, for example) or are trying to get<br />
information the person no-how, no-way would reveal<br />
then this can be almost useless (or at least no better<br />
than trying to question the person on Chessboard<br />
Zero). In a boardroom <strong>of</strong> powerful, directed CEO’s<br />
you wouldn’t get much secret information about secret<br />
projects).<br />
Ritual: <strong>The</strong> caster must interact with the person.<br />
Usually reading cards or palms is used to fill the time<br />
up before the “reading is complete.” If the target can<br />
be put at ease or gotten talking that makes the Shadow<br />
Interrogation easier.<br />
Ability Notes<br />
None<br />
Journalist or<br />
Police Procedure<br />
L3<br />
Journalist or<br />
Police Procedure<br />
L4<br />
Persuade or<br />
Entrance at 13-<br />
Persuade or<br />
Entrance at 14- to<br />
15-<br />
You can get stuff you’d get from<br />
friendly conversation (name, where<br />
the person lives, etc.)<br />
You get medium-level secrets<br />
from people who are mostly<br />
“unprepared” for being questioned<br />
(they let stuff slip). You might<br />
get a good impression <strong>of</strong> guilt<br />
or innocence from the person.<br />
You might find out if they “have<br />
knowledge” <strong>of</strong> a crime or subject.<br />
You can crack a subject open! You<br />
can get a sense <strong>of</strong> things they’ve<br />
done that they might not want to<br />
speak about at all.<br />
You can get medium-level secrets<br />
from the person (assuming their<br />
WIL is 10 or ll)<br />
You can get deep secrets from the<br />
person assuming their WIL is 10<br />
or ll).