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The Book of Knots - Jags

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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />

Truth <strong>of</strong> Place<br />

Stress: 1,2,4<br />

Requires: Sciomancy 1<br />

Description: This basic trick lets the Magician<br />

interface with his Shadow so as to see what a<br />

place is “really like” on a lower Chessboard. <strong>The</strong><br />

character can choose to “look shallow” or “look deep:<br />

” This involves linking to a Shadow cast on lower<br />

chessboards.<br />

NOTE: Depending on the character’s Sciomancy level<br />

they may get this information quickly or over time<br />

(say, through dreams).<br />

Ritual: <strong>The</strong> ritual must be performed in the place to be<br />

examined.<br />

Chessboard Cost Notes<br />

One 1<br />

Two 2<br />

Three 4<br />

110<br />

This will give you some<br />

“prevalent but under the<br />

surface” information about a<br />

place. It’ll let you see monsters<br />

for what they really are. It’ll<br />

tell you what the present<br />

common “vibe” is in a place.<br />

It’ll look past the “presentable”<br />

appearance <strong>of</strong> a location.<br />

<strong>The</strong> character can see if there<br />

are “really bad” influences<br />

on the place from lower<br />

Chessboards. <strong>The</strong> caster<br />

can get information about<br />

likely future events or states<br />

pertaining to the place (and in a<br />

general sense—<strong>of</strong>ten a personal<br />

one).<br />

<strong>The</strong> character can get a<br />

pr<strong>of</strong>ound philosophical sense<br />

<strong>of</strong> the place. This may be<br />

poetic in nature or difficult<br />

to understand (and it may be<br />

essentially useless if there is<br />

no good way to encapsulate<br />

it). Usually the Magician will<br />

know what values are held as<br />

most important in this place.<br />

<strong>The</strong>y will know what levels<br />

<strong>of</strong> reverence the owners <strong>of</strong> the<br />

place have for their endeavors.<br />

Truth <strong>of</strong> Person<br />

Stress: 1<br />

Requires: Sciomancy 2<br />

Description: <strong>The</strong> character uses his Shadow to<br />

question the subject. Subject’s Shadows are usually a<br />

lot less on guard than real people and will talk about<br />

things that they don’t consider important secrets.<br />

For example, a target’s Shadow, asked nicely would<br />

show the Magician’s Shadow a driver’s license: so<br />

the Magician could learn the subject’s name “without<br />

asking him.” Questioning a target’s Shadow takes<br />

some time and Magicians will usually fill the time<br />

with more ritual while the answers come in.<br />

<strong>The</strong> amount <strong>of</strong> information depends on the level<br />

<strong>of</strong> skills you have and/or your Psychology levels<br />

(Persuade or Entrance).<br />

NOTE: If you are questioning a “hard target” (a<br />

military man, for example) or are trying to get<br />

information the person no-how, no-way would reveal<br />

then this can be almost useless (or at least no better<br />

than trying to question the person on Chessboard<br />

Zero). In a boardroom <strong>of</strong> powerful, directed CEO’s<br />

you wouldn’t get much secret information about secret<br />

projects).<br />

Ritual: <strong>The</strong> caster must interact with the person.<br />

Usually reading cards or palms is used to fill the time<br />

up before the “reading is complete.” If the target can<br />

be put at ease or gotten talking that makes the Shadow<br />

Interrogation easier.<br />

Ability Notes<br />

None<br />

Journalist or<br />

Police Procedure<br />

L3<br />

Journalist or<br />

Police Procedure<br />

L4<br />

Persuade or<br />

Entrance at 13-<br />

Persuade or<br />

Entrance at 14- to<br />

15-<br />

You can get stuff you’d get from<br />

friendly conversation (name, where<br />

the person lives, etc.)<br />

You get medium-level secrets<br />

from people who are mostly<br />

“unprepared” for being questioned<br />

(they let stuff slip). You might<br />

get a good impression <strong>of</strong> guilt<br />

or innocence from the person.<br />

You might find out if they “have<br />

knowledge” <strong>of</strong> a crime or subject.<br />

You can crack a subject open! You<br />

can get a sense <strong>of</strong> things they’ve<br />

done that they might not want to<br />

speak about at all.<br />

You can get medium-level secrets<br />

from the person (assuming their<br />

WIL is 10 or ll)<br />

You can get deep secrets from the<br />

person assuming their WIL is 10<br />

or ll).

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