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The Book of Knots - Jags

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Running Shadows<br />

<strong>The</strong>re is a difference between Commanding a Shadow and Inhabiting it. A character with Sciomancy Levels<br />

1 or 2 may command their Shadow and will “get reports from” their Shadow. We advise that the GM will not<br />

usually “play out” a character’s Shadow performing tasks (for one thing, the Shadow might try something<br />

over and over).<br />

For tasks a Shadow is sent to perform we advise the GM assign a success number (usually between 6- and a<br />

13-) and roll that to see how well the Shadow performs (and make an estimate as to how long it will take for<br />

the results to come in).<br />

When the character is at Sciomancy Level 3 or 4, they may choose to “inhabit” their Shadow and steer<br />

it directly. When this is being done the Magician is meditative and isn’t acting (they are controlling their<br />

Shadow).<br />

Binding<br />

<strong>The</strong> second knowledge the Magician learns is to “bind” a Shadow to<br />

Chessboard Zero more tightly. This reduces the Disassociation that<br />

occurs when one’s Shadow does something. Thus, if the Magician<br />

wishes to damage someone on Chessboard Zero they will bind that<br />

target to their Shadow and then kill their Shadow. If the target’s Shadow<br />

is tightly bound they will die when their Shadow does! If the target’s<br />

Shadow is more loosely bound they might just get sick.<br />

When the Magician binds his own Shadow to Chessboard Zero then the<br />

Shadow’s actions have more effect there. If you command your Shadow<br />

to wash your car and bind it, your car will get mysteriously cleaner (but<br />

probably not completely clean unless your binding is very strong!).<br />

Level Cost Notes<br />

1 4<br />

2 8<br />

3 16<br />

4 24<br />

Weak Binding: Only effects that seem “reasonable” will happen on Chessboard Zero. <strong>The</strong>y will take time to<br />

happen as the Magician’s Shadow must work on the target over and over and over. Damage done to a bound<br />

Shadow may appear as simply getting sick or having some other negative effect. In the case <strong>of</strong> actual damage<br />

getting through (GM’s call) the damage is quartered and must come from some potential viable source (if there<br />

is none in the GM’s opinion then no damage will be done).<br />

Binding: Only effects that can translate as “plausible” will happen on Chessboard Zero (even if very unlikely).<br />

Damage done to a bound Shadow is halved and will appear from some other form (a slip and fall, a collapse <strong>of</strong> a<br />

wall-rack, sudden internal bleeding, etc.)<br />

Strong Binding: the effects <strong>of</strong> actions will have a very close effect but will usually still appear to have “no<br />

obvious cause.” Effects will usually only last no more than 2 seconds (i.e. if the Magician has his Shadow lift<br />

a pen it’ll be seen to float up, hover, and then fall). Damage done to a bound Shadow is taken directly but may<br />

appear to be some other form <strong>of</strong> injury.<br />

Perfect binding: the actions taken by the Shadow will reflect exactly on Chessboard Zero. Effects persist so long<br />

as the caster wants. Damage done to a bound Shadow is taken directly and appears as the type <strong>of</strong> damage it was.<br />

Binding: Double Attacks?<br />

Let’s say a Magician with Level 4 Binding punches you. His Shadow punches you too (well, your Shadow).<br />

Does that act like you got hit twice? It doesn’t unless the Magician is doing a specific kind <strong>of</strong> Trick (Double<br />

Team).<br />

105<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians

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