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The Book of Knots - Jags

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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />

3<br />

4<br />

112<br />

<strong>The</strong> Magician must hold the target’s<br />

attention for three seconds to a higher<br />

degree than simple conversation.<br />

<strong>The</strong> Magician must simply approach<br />

the target.<br />

Effect: Mesmerize is a Resisted Attack vs. the target’s<br />

WIL where the Power is 12 (for 2pts <strong>of</strong> Twist Shadow)<br />

or 15 (for 4pts <strong>of</strong> Twist Shadow).<br />

Effect Result<br />

Minor<br />

Standard<br />

Major<br />

Critical<br />

Catastrophic<br />

Subject is Dazed and recovers via WIL<br />

rolls (note, at Occult Level 2 or 3 this is<br />

hard to do in combat). <strong>The</strong> subject will<br />

not remember any time passing.<br />

Subject is under “hypnotic” control<br />

for twenty seconds. If the order is<br />

something dangerous or outrageous<br />

the subject won’t do it—but fairly<br />

unwise things can get by (a guy running<br />

a register would empty it or let the<br />

magician walk <strong>of</strong>f without paying and<br />

not raise an alarm). <strong>The</strong> actions will<br />

seem normal afterwards (unless they are<br />

brought to the subject’s attention).<br />

Subject is under hypnotic control for<br />

5 minutes. Outrageous things will be<br />

done. Dangerous things still won’t be.<br />

Orders for subtle behavior can be given<br />

and will be enacted within 24hrs.<br />

Subject is under hypnotic control for<br />

1 hour. <strong>The</strong> subject will do dangerous<br />

and outrageous things. <strong>The</strong> orders for<br />

overt behavior can be given and will be<br />

enacted up to 10 times within a week.<br />

Subject is under semi-permanent<br />

hypnotic control <strong>of</strong> the Magician.<br />

Wanton Violence<br />

Stress: varies<br />

Requires: Sciomancy 2, Binding 3,4<br />

Twist Shadow 2 to 10<br />

Description: <strong>The</strong> Magician’s Shadow is Twisted to<br />

use powerful destructive abilities. <strong>The</strong> Magician only<br />

pays full cost for his most expensive Twist. Each<br />

additional Twist costs 1pt unless that Twist can be<br />

used in the same turn as another (most attacks can<br />

only be used once per turn). If a Twist can be used in<br />

conjunction with another as a separate 5 REA Medium<br />

action attack it costs full price.<br />

Ritual: This depends on the Magician’s skill level.<br />

Level Notes<br />

2<br />

3<br />

<strong>The</strong> Magician must perform the<br />

ritual at home and may carry the<br />

trick, ready to cast as an 8 REA Long<br />

action for Roll x 10 x Level minutes.<br />

<strong>The</strong> Magician gestures at the target<br />

in a meaningful fashion (but not<br />

incredibly overt).<br />

<strong>The</strong> Magician may simply look<br />

4<br />

intently at the target.<br />

Effect: <strong>The</strong>re is a COR or RES based roll to hit<br />

(purchased as a Combat skill) followed by a damage<br />

roll. <strong>The</strong> various Shadow Twist abilities appear below.<br />

<strong>The</strong> character may have one or more <strong>of</strong> them.<br />

Bolt <strong>of</strong> Rage [2]<br />

Stress: 2<br />

Description: <strong>The</strong> bolt is a pale red light that burns<br />

from the Magician’s eyes and hands. It strikes for 8<br />

IMP damage each turn. It has an ROF <strong>of</strong> 1.<br />

Splinter Lightning [4]<br />

Stress: 4<br />

Description: <strong>The</strong> Magician throws white-hot<br />

lightning-like cracks in the fabric <strong>of</strong> Wonderland.<br />

<strong>The</strong>se strike for 18 PEN damage. <strong>The</strong>y have an<br />

ROF <strong>of</strong> 1.<br />

Blast <strong>of</strong> Revulsion [4]<br />

Stress: 4<br />

Description: A translucent green wave <strong>of</strong> force<br />

crackles out <strong>of</strong> the Magician’s hands. It gets a +3<br />

Large Weapon Bonus and can hit up to three targets<br />

if they are no more than a yard apart. It strikes for<br />

12 IMP damage. It will push targets back Damage /<br />

[Target’s Mass] yards (they must make AGI rolls at<br />

-1 per yard pushed or fall down). It has an ROF <strong>of</strong><br />

1.<br />

Arc-Light [6]<br />

Stress: 4<br />

Description: <strong>The</strong> caster throws a semi-solid<br />

glowing bolt <strong>of</strong> light that shrieks through the air.<br />

It takes a 5 REA action to summon it and a 5 REA<br />

action to throw it. It hits for 22 IMP damage and can<br />

be set to explode with a 2 yard RAD.

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