The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />
3<br />
4<br />
112<br />
<strong>The</strong> Magician must hold the target’s<br />
attention for three seconds to a higher<br />
degree than simple conversation.<br />
<strong>The</strong> Magician must simply approach<br />
the target.<br />
Effect: Mesmerize is a Resisted Attack vs. the target’s<br />
WIL where the Power is 12 (for 2pts <strong>of</strong> Twist Shadow)<br />
or 15 (for 4pts <strong>of</strong> Twist Shadow).<br />
Effect Result<br />
Minor<br />
Standard<br />
Major<br />
Critical<br />
Catastrophic<br />
Subject is Dazed and recovers via WIL<br />
rolls (note, at Occult Level 2 or 3 this is<br />
hard to do in combat). <strong>The</strong> subject will<br />
not remember any time passing.<br />
Subject is under “hypnotic” control<br />
for twenty seconds. If the order is<br />
something dangerous or outrageous<br />
the subject won’t do it—but fairly<br />
unwise things can get by (a guy running<br />
a register would empty it or let the<br />
magician walk <strong>of</strong>f without paying and<br />
not raise an alarm). <strong>The</strong> actions will<br />
seem normal afterwards (unless they are<br />
brought to the subject’s attention).<br />
Subject is under hypnotic control for<br />
5 minutes. Outrageous things will be<br />
done. Dangerous things still won’t be.<br />
Orders for subtle behavior can be given<br />
and will be enacted within 24hrs.<br />
Subject is under hypnotic control for<br />
1 hour. <strong>The</strong> subject will do dangerous<br />
and outrageous things. <strong>The</strong> orders for<br />
overt behavior can be given and will be<br />
enacted up to 10 times within a week.<br />
Subject is under semi-permanent<br />
hypnotic control <strong>of</strong> the Magician.<br />
Wanton Violence<br />
Stress: varies<br />
Requires: Sciomancy 2, Binding 3,4<br />
Twist Shadow 2 to 10<br />
Description: <strong>The</strong> Magician’s Shadow is Twisted to<br />
use powerful destructive abilities. <strong>The</strong> Magician only<br />
pays full cost for his most expensive Twist. Each<br />
additional Twist costs 1pt unless that Twist can be<br />
used in the same turn as another (most attacks can<br />
only be used once per turn). If a Twist can be used in<br />
conjunction with another as a separate 5 REA Medium<br />
action attack it costs full price.<br />
Ritual: This depends on the Magician’s skill level.<br />
Level Notes<br />
2<br />
3<br />
<strong>The</strong> Magician must perform the<br />
ritual at home and may carry the<br />
trick, ready to cast as an 8 REA Long<br />
action for Roll x 10 x Level minutes.<br />
<strong>The</strong> Magician gestures at the target<br />
in a meaningful fashion (but not<br />
incredibly overt).<br />
<strong>The</strong> Magician may simply look<br />
4<br />
intently at the target.<br />
Effect: <strong>The</strong>re is a COR or RES based roll to hit<br />
(purchased as a Combat skill) followed by a damage<br />
roll. <strong>The</strong> various Shadow Twist abilities appear below.<br />
<strong>The</strong> character may have one or more <strong>of</strong> them.<br />
Bolt <strong>of</strong> Rage [2]<br />
Stress: 2<br />
Description: <strong>The</strong> bolt is a pale red light that burns<br />
from the Magician’s eyes and hands. It strikes for 8<br />
IMP damage each turn. It has an ROF <strong>of</strong> 1.<br />
Splinter Lightning [4]<br />
Stress: 4<br />
Description: <strong>The</strong> Magician throws white-hot<br />
lightning-like cracks in the fabric <strong>of</strong> Wonderland.<br />
<strong>The</strong>se strike for 18 PEN damage. <strong>The</strong>y have an<br />
ROF <strong>of</strong> 1.<br />
Blast <strong>of</strong> Revulsion [4]<br />
Stress: 4<br />
Description: A translucent green wave <strong>of</strong> force<br />
crackles out <strong>of</strong> the Magician’s hands. It gets a +3<br />
Large Weapon Bonus and can hit up to three targets<br />
if they are no more than a yard apart. It strikes for<br />
12 IMP damage. It will push targets back Damage /<br />
[Target’s Mass] yards (they must make AGI rolls at<br />
-1 per yard pushed or fall down). It has an ROF <strong>of</strong><br />
1.<br />
Arc-Light [6]<br />
Stress: 4<br />
Description: <strong>The</strong> caster throws a semi-solid<br />
glowing bolt <strong>of</strong> light that shrieks through the air.<br />
It takes a 5 REA action to summon it and a 5 REA<br />
action to throw it. It hits for 22 IMP damage and can<br />
be set to explode with a 2 yard RAD.